Player Matchup

Baba Yaga
Baba Yaga
Arstos
Baba Yaga
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,711 Elo+
Party 3
Maui
Maui
CHendr0
Maui
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 61L
1,587 Elo+
Party 1
Athena
Athena
CarelessCarnage
Athena
Level 141
God Stats
7W - 6L
1,741 SR
Queue Stats
699W - 645L
1,523 Elo+
Party 3
Apollo
Apollo
Featherlite
Apollo
Level 145
God Stats
3W - 4L
1,798 SR
Queue Stats
84W - 64L
1,614 Elo+
Party 1
Tyr
Tyr
Jaws7224
Tyr
Level 36
God Stats
9W - 9L
1,533 SR
Queue Stats
14W - 18L
1,452 Elo+
Solo
Team Averages
Level 96
1,614 SR
1,577 Elo+

VS

Team Averages
Level 113
1,530 SR
1,564 Elo+
Raijin
Raijin
ItzSebs
Raijin
Level 146
God Stats
5W - 1L
1,736 SR
Queue Stats
149W - 133L
1,602 Elo+
Party 4
Fenrir
Fenrir
Northeaspple3
Fenrir
Level 48
God Stats
2W - 0L
1,774 SR
Queue Stats
2W - 0L
1,724 Elo+
Party 4
Ix Chel
Ix Chel
RIGARRDO
Ix Chel
Level 142
God Stats
8W - 13L
1,389 SR
Queue Stats
584W - 518L
1,477 Elo+
Solo
Artemis
Artemis
sygma24
Artemis
Level 148
God Stats
6W - 4L
1,409 SR
Queue Stats
378W - 370L
1,482 Elo+
Party 2
Geb
Geb
woody1k
Geb
Level 79
God Stats
1W - 2L
1,339 SR
Queue Stats
118W - 104L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Arstos
Baba Yaga
10
0 / 4 / 1
5,489
499
1,917
9,115
3,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maui
CHendr0
Maui
7
0 / 2 / 0
4,946
450
2,067
7,994
6,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 2 / 0
5,634
512
2,631
8,013
3,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
9
0 / 1 / 0
5,032
457
3,503
6,582
2,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 5 / 0
5,212
474
1,736
10,393
9,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ItzSebs
Raijin
13
4 / 0 / 0
7,477
680
5,219
5,358
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 1 / 3
7,161
651
5,954
8,287
3,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
RIGARRDO
Ix Chel
12
3 / 0 / 2
7,663
697
8,146
5,333
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
sygma24
Artemis
10
2 / 0 / 2
5,935
540
7,841
5,208
1,764
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
10
0 / 0 / 4
5,941
540
2,736
6,177
3,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Arstos
Baba Yaga
0
4
1
0.13
L
Maui
CHendr0
Maui
0
2
0
0
L
1
2
0
0.5
L
Apollo
0
1
0
0
W
Raijin
ItzSebs
Raijin
4
0
0
4
L
0
5
0
0
W
5
1
3
6.5
W
Ix Chel
RIGARRDO
Ix Chel
3
0
2
4
W
Artemis
sygma24
Artemis
2
0
2
3
W
Geb
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,854
Damage
29,896
42,097
Taken
30,363
26,244
Mitigated
12,692
10,269
Healing
15,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Arstos
Baba Yaga
1,917
272
0
1,440
9,115
3,768
0
4,619
4,496
39,661
0
L
Maui
CHendr0
Maui
2,067
860
252
2,115
7,994
6,394
0
1,076
6,918
12,308
0
L
2,631
942
0
2,919
8,013
3,865
0
1,190
6,823
34,218
0
L
Apollo
3,503
2,528
0
1,907
6,582
2,462
0
1,070
5,512
0
34,582
W
Raijin
ItzSebs
Raijin
5,219
876
0
1,601
5,358
2,021
0
1,474
3,881
64,001
0
L
1,736
385
0
1,636
10,393
9,755
0
8,146
2,247
0
31,194
W
5,954
2,004
0
2,844
8,287
3,195
206
959
7,321
0
54,884
W
Ix Chel
RIGARRDO
Ix Chel
8,146
1,482
230
4,013
5,333
1,898
0
0
5,333
52,890
0
W
Artemis
sygma24
Artemis
7,841
4,411
0
3,496
5,208
1,764
0
1,831
3,377
0
42,414
W
Geb
2,736
328
239
2,623
6,177
3,814
0
2,327
3,836
16,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,313
Gold Earned
34,177
267
Minions Killed
387
0
Camps Cleared
0
1,081,184
Distance Traveled
1,075,914
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
5,489
499
71
6
0
212,882
0
L
Maui
4,946
450
20
2
0
210,656
0
L
Athena
5,634
512
72
7
0
250,446
0
L
Apollo
5,032
457
50
5
0
211,067
2
W
Raijin
7,477
680
116
11
0
190,938
2
L
Tyr
5,212
474
54
5
0
196,133
0
W
Fenrir
7,161
651
87
8
0
261,181
0
W
Ix Chel
7,663
697
99
9
0
207,786
4
W
Artemis
5,935
540
66
6
0
189,213
3
W
Geb
5,941
540
19
2
0
226,796
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role