Player Matchup

Rama
Rama
Silver III
Baltimore_king19
Rama
Silver III
Level 157
God Stats
0W - 1L
1,293 SR
Queue Stats
12W - 16L
1,380 MMR
Solo
Arachne
Arachne
Gold IV
Jorey32
Arachne
Gold IV
Level 123
God Stats
31W - 21L
1,694 SR
Queue Stats
369W - 386L
1,363 MMR
Solo
Geb
Geb
Gold V
KarlMarz
Geb
Gold V
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 59L
1,360 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
Rayfamtree2
Cu Chulainn
Gold I
Level 133
God Stats
6W - 15L
1,281 SR
Queue Stats
177W - 169L
1,388 MMR
Solo
Merlin
Merlin
Gold V
RegentHelios
Merlin
Gold V
Level 140
God Stats
4W - 9L
1,331 SR
Queue Stats
54W - 59L
1,360 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,420 SR
1,370 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,573 SR
1,370 MMR
Ne Zha
Ne Zha
Bronze V
TwitchStyleaar
Ne Zha
Bronze V
Level 68
God Stats
4W - 4L
1,451 SR
Queue Stats
19W - 34L
1,416 MMR
Party 2
Artemis
Artemis
Gold I
joseA38
Artemis
Gold I
Level 166
God Stats
5W - 4L
1,501 SR
Queue Stats
247W - 237L
1,387 MMR
Solo
Apollo
Apollo
Gold IV
mb2rea1
Apollo
Gold IV
Level 154
God Stats
7W - 7L
1,516 SR
Queue Stats
1,062W - 1,100L
1,363 MMR
Solo
Hades
Hades
Bronze V
toro_valeroso501
Hades
Bronze V
Level 108
God Stats
2W - 0L
1,726 SR
Queue Stats
19W - 33L
1,325 MMR
Party 2
Hel
Hel
Gold V
zythandrupus
Hel
Gold V
Level 146
God Stats
15W - 10L
1,673 SR
Queue Stats
63W - 67L
1,359 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,713
471
3,674
7,966
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arachne
Jorey32
Arachne
8
0 / 2 / 0
4,943
494
1,361
6,852
2,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 5 / 0
4,568
457
1,413
9,582
6,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Rayfamtree2
Cu Chulainn
11
4 / 2 / 0
6,232
623
4,765
10,551
7,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
9
0 / 4 / 0
5,075
508
2,410
6,171
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MartichorasAo KuangAphroditeBakasura

VS

Bans
AnubisHe BoMercuryKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
5,294
529
1,490
4,817
1,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
joseA38
Artemis
11
3 / 0 / 4
6,668
667
9,858
5,877
2,084
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Apollo
mb2rea1
Apollo
9
6 / 1 / 4
6,421
642
4,003
6,462
2,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
3 / 0 / 3
6,427
643
6,783
5,183
2,693
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
4 / 3 / 0
6,794
679
4,950
6,199
4,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
4
Kills
17
17
Deaths
4
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Arachne
Jorey32
Arachne
0
2
0
0
L
0
5
0
0
L
Cu Chulainn
Rayfamtree2
Cu Chulainn
4
2
0
2
L
Merlin
0
4
0
0
W
1
0
0
1
W
Artemis
joseA38
Artemis
3
0
4
5
W
Apollo
mb2rea1
Apollo
6
1
4
8
W
3
0
3
4.5
W
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,623
Damage
27,084
41,122
Taken
28,538
21,099
Mitigated
13,688
8,235
Healing
12,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,674
3,480
0
925
7,966
2,532
0
0
7,966
0
30,819
L
Arachne
Jorey32
Arachne
1,361
668
0
2,317
6,852
2,357
0
474
6,378
0
28,964
L
1,413
729
0
1,854
9,582
6,440
0
2,787
6,790
12,665
0
L
Cu Chulainn
Rayfamtree2
Cu Chulainn
4,765
650
0
1,634
10,551
7,388
25
4,026
6,161
0
39,327
L
Merlin
2,410
122
0
1,505
6,171
2,382
0
4,049
2,094
35,946
0
W
1,490
192
0
1,861
4,817
1,978
672
101
4,716
0
30,786
W
Artemis
joseA38
Artemis
9,858
6,351
0
3,344
5,877
2,084
0
303
5,574
0
50,995
W
Apollo
mb2rea1
Apollo
4,003
2,604
0
1,210
6,462
2,333
0
515
5,947
0
26,083
W
6,783
826
80
4,187
5,183
2,693
577
2,904
2,279
45,833
0
W
4,950
551
315
1,939
6,199
4,600
0
0
6,199
41,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,531
Gold Earned
31,604
264
Minions Killed
350
0
Camps Cleared
0
937,748
Distance Traveled
1,001,460
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,713
471
57
6
0
166,433
0
L
Arachne
4,943
494
52
5
0
213,835
0
L
Geb
4,568
457
14
1
0
174,240
0
L
Cu Chulainn
6,232
623
70
7
0
206,718
0
L
Merlin
5,075
508
71
7
0
176,522
2
W
Ne Zha
5,294
529
48
5
0
233,881
4
W
Artemis
6,668
667
85
9
0
174,077
0
W
Apollo
6,421
642
40
4
0
208,429
1
W
Hades
6,427
643
90
9
0
197,585
4
W
Hel
6,794
679
87
9
0
187,488
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role