Player Matchup

Jormungandr
Jormungandr
Gold III
Dub-Ireland
Jormungandr
Gold III
Level 141
God Stats
12W - 14L
1,658 SR
Queue Stats
259W - 256L
1,597 MMR
Party 3
Rama
Rama
Gold IV
HipHops
Rama
Gold IV
Level 68
God Stats
13W - 7L
1,596 SR
Queue Stats
170W - 172L
1,546 MMR
Party 1
Vamana
Vamana
Silver I
KamiofLight
Vamana
Silver I
Level 69
God Stats
12W - 2L
1,864 SR
Queue Stats
26W - 21L
1,660 MMR
Party 1
Bakasura
Bakasura
Gold II
TooManyCrits
Bakasura
Gold II
Level 114
God Stats
1W - 2L
1,556 SR
Queue Stats
153W - 150L
1,619 MMR
Solo
Chang'e
Chang'e
Gold I
XurShmOre
Chang'e
Gold I
Level 161
God Stats
4W - 12L
1,529 SR
Queue Stats
401W - 393L
1,655 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,641 SR
1,616 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,589 SR
1,621 MMR
Cernunnos
Cernunnos
Silver I
Azymandios
Cernunnos
Silver I
Level 144
God Stats
11W - 2L
1,750 SR
Queue Stats
35W - 17L
1,616 MMR
Party 4
Surtr
Surtr
Gold III
KNBISMA3LxX
Surtr
Gold III
Level 156
God Stats
12W - 12L
1,576 SR
Queue Stats
162W - 171L
1,565 MMR
Party 2
Merlin
Merlin
Gold V
SingularityKTH
Merlin
Gold V
Level 156
God Stats
4W - 1L
1,757 SR
Queue Stats
92W - 70L
1,662 MMR
Party 4
Nemesis
Nemesis
Gold I
Yeyofeik21
Nemesis
Gold I
Level 159
God Stats
2W - 5L
1,360 SR
Queue Stats
147W - 136L
1,662 MMR
Party 2
Atlas
Atlas
Gold III
crowblue13
Atlas
Gold III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
391W - 409L
1,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dub-Ireland
Jormungandr
17
2 / 3 / 6
11,227
510
16,279
25,270
35,785
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Rama
HipHops
Rama
18
5 / 8 / 5
11,872
540
16,166
23,580
11,140
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
17
3 / 3 / 2
10,939
497
14,777
21,897
22,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
TooManyCrits
Bakasura
17
5 / 8 / 3
11,095
504
15,498
26,123
12,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
XurShmOre
Chang'e
16
2 / 4 / 2
10,195
463
13,333
19,235
9,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AnubisAo Kuang

VS

Bans
He BoMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Azymandios
Cernunnos
20
10 / 4 / 10
14,194
645
27,924
17,981
10,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 3 / 8
13,195
600
16,773
26,189
29,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
3 / 1 / 10
13,239
602
17,871
10,639
5,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
Yeyofeik21
Nemesis
20
7 / 4 / 9
13,440
611
17,296
23,908
11,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
18
4 / 5 / 7
12,038
547
12,549
28,820
32,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
70
17
Kills
26
26
Deaths
17
18
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Azymandios
Cernunnos
10
4
10
3.75
L
Jormungandr
Dub-Ireland
Jormungandr
2
3
6
1.67
L
Rama
HipHops
Rama
5
8
5
0.94
W
2
3
8
2
L
Vamana
3
3
2
1.33
W
3
1
10
8
L
Bakasura
TooManyCrits
Bakasura
5
8
3
0.81
L
Chang'e
XurShmOre
Chang'e
2
4
2
0.75
W
Nemesis
Yeyofeik21
Nemesis
7
4
9
2.88
W
Atlas
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,053
Damage
92,413
116,105
Taken
107,537
91,781
Mitigated
89,936
31,730
Healing
37,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Azymandios
Cernunnos
27,924
20,619
0
7,482
17,981
10,280
4,176
3,867
13,995
0
135,509
L
Jormungandr
Dub-Ireland
Jormungandr
16,279
5,086
0
2,063
25,270
35,785
0
8,122
17,148
65,175
0
L
Rama
HipHops
Rama
16,166
13,762
0
5,436
23,580
11,140
2,230
6,829
16,751
0
100,033
W
16,773
6,829
0
12,757
26,189
29,898
3,244
3,030
21,223
2,951
111,088
L
Vamana
14,777
7,391
0
5,239
21,897
22,607
0
5,937
15,960
0
91,892
W
17,871
1,017
0
1,405
10,639
5,800
883
4,391
6,197
134,680
0
L
Bakasura
TooManyCrits
Bakasura
15,498
10,239
0
4,326
26,123
12,908
333
4,192
21,931
0
85,979
L
Chang'e
XurShmOre
Chang'e
13,333
722
5,478
9,188
19,235
9,341
237
6,435
12,800
83,921
0
W
Nemesis
Yeyofeik21
Nemesis
17,296
7,883
0
4,606
23,908
11,817
2,953
6,467
15,752
0
129,777
W
Atlas
12,549
4,738
380
10,624
28,820
32,141
0
12,458
15,850
35,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,328
Gold Earned
66,106
658
Minions Killed
697
0
Camps Cleared
0
2,198,474
Distance Traveled
2,208,752
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
14,194
645
157
7
0
398,377
6
L
Jormungandr
11,227
510
70
3
0
436,444
6
L
Rama
11,872
540
162
7
0
403,935
3
W
Surtr
13,195
600
165
8
0
430,575
8
L
Vamana
10,939
497
166
8
0
425,122
8
W
Merlin
13,239
602
196
9
0
442,777
6
L
Bakasura
11,095
504
129
6
0
470,996
0
L
Chang'e
10,195
463
131
6
0
461,977
2
W
Nemesis
13,440
611
162
7
0
505,082
6
W
Atlas
12,038
547
17
1
0
431,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role