Player Matchup

Izanami
Izanami
Chalabear
Izanami
Level 16
God Stats
1W - 0L
1,831 SR
Queue Stats
2W - 4L
1,516 Elo+
Party 2
Anhur
Anhur
Deelanz
Anhur
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 70L
1,541 Elo+
Party 1
Shiva
Shiva
Eegnoreeht
Shiva
Level 85
God Stats
5W - 4L
1,166 SR
Queue Stats
216W - 217L
1,497 Elo+
Party 1
He Bo
He Bo
Quinn
He Bo
Level 109
God Stats
1W - 0L
1,732 SR
Queue Stats
72W - 21L
1,707 Elo+
Solo
Gilgamesh
Gilgamesh
TK Toxiccc
Gilgamesh
Level 108
God Stats
4W - 4L
1,443 SR
Queue Stats
245W - 248L
1,404 Elo+
Party 2
Team Averages
Level 89
1,534 SR
1,533 Elo+

VS

Team Averages
Level 155
1,383 SR
1,516 Elo+
Hachiman
Hachiman
Flpsupaman
Hachiman
Level 156
God Stats
4W - 7L
1,438 SR
Queue Stats
453W - 444L
1,512 Elo+
Party 4
Cupid
Cupid
GodsTrapLord
Cupid
Level 154
God Stats
7W - 7L
1,463 SR
Queue Stats
448W - 426L
1,489 Elo+
Party 4
Set
Set
Masterkeefs
Set
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 85L
1,576 Elo+
Party 3
Ah Puch
Ah Puch
Moxy501
Ah Puch
Level 181
God Stats
0W - 1L
1,012 SR
Queue Stats
19W - 21L
1,584 Elo+
Party 3
Neith
Neith
overblownquasar
Neith
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
133W - 110L
1,420 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chalabear
Izanami
11
0 / 1 / 3
7,452
677
1,765
3,545
1,464
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Deelanz
Anhur
17
1 / 2 / 10
9,420
856
9,288
10,642
4,842
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Shiva
17
6 / 1 / 7
10,622
966
6,518
19,512
19,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
Quinn
He Bo
18
10 / 3 / 5
10,992
999
16,793
10,270
4,433
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
TK Toxiccc
Gilgamesh
16
2 / 1 / 10
9,350
850
9,435
12,103
12,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Flpsupaman
Hachiman
13
1 / 4 / 4
7,526
684
8,605
8,643
3,314
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 3 / 2
7,879
716
5,804
9,043
3,847
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 5 / 2
7,084
644
6,113
11,145
6,099
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
Moxy501
Ah Puch
16
1 / 2 / 5
8,768
797
7,711
7,170
3,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 5 / 4
7,711
701
10,209
9,937
4,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
19
Kills
8
8
Deaths
19
35
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
Chalabear
Izanami
0
1
3
1.5
W
Anhur
Deelanz
Anhur
1
2
10
3
W
Shiva
6
1
7
9.5
L
Hachiman
Flpsupaman
Hachiman
1
4
4
0.75
L
4
3
2
1.67
L
1
5
2
0.4
L
Ah Puch
Moxy501
Ah Puch
1
2
5
1.75
W
He Bo
Quinn
He Bo
10
3
5
4.17
W
Gilgamesh
TK Toxiccc
Gilgamesh
2
1
10
7
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,799
Damage
38,442
56,072
Taken
45,938
43,215
Mitigated
21,046
23,036
Healing
12,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Chalabear
Izanami
1,765
670
0
1,111
3,545
1,464
0
544
3,001
0
5,999
W
Anhur
Deelanz
Anhur
9,288
3,084
1,291
3,908
10,642
4,842
2,490
847
9,795
0
27,617
W
Shiva
6,518
398
5,051
8,221
19,512
19,484
305
3,172
16,340
279
9,873
L
Hachiman
Flpsupaman
Hachiman
8,605
3,521
898
893
8,643
3,314
0
3,850
4,646
0
18,628
L
5,804
2,555
865
2,665
9,043
3,847
0
3,156
5,807
0
8,376
L
6,113
2,273
1,209
2,809
11,145
6,099
0
4,244
6,759
0
9,815
L
Ah Puch
Moxy501
Ah Puch
7,711
560
1,461
635
7,170
3,523
0
1,368
5,678
28,752
0
W
He Bo
Quinn
He Bo
16,793
1,166
0
738
10,270
4,433
1,594
1,502
8,768
33,487
0
W
Gilgamesh
TK Toxiccc
Gilgamesh
9,435
817
1,044
1,672
12,103
12,992
120
1,646
10,457
0
19,036
L
10,209
4,342
284
1,135
9,937
4,263
0
4,454
5,346
0
17,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,836
Gold Earned
38,968
143
Minions Killed
107
0
Camps Cleared
0
1,049,440
Distance Traveled
1,045,524
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,452
677
13
1
0
130,603
0
W
Anhur
9,420
856
42
4
0
232,701
0
W
Shiva
10,622
966
7
1
0
211,941
0
L
Hachiman
7,526
684
17
2
0
226,103
0
L
Cupid
7,879
716
8
1
0
205,797
0
L
Set
7,084
644
12
1
0
225,909
0
L
Ah Puch
8,768
797
49
4
0
201,451
0
W
He Bo
10,992
999
58
5
0
218,412
0
W
Gilgamesh
9,350
850
23
2
0
255,783
0
L
Neith
7,711
701
21
2
0
186,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role