Player Matchup

Hel
Hel
Holyskullz1
Hel
Level 16
God Stats
1W - 2L
1,467 SR
Queue Stats
7W - 9L
1,402 Elo+
Party 1
Ishtar
Ishtar
KARASU96
Ishtar
Level 148
God Stats
5W - 6L
1,794 SR
Queue Stats
244W - 236L
1,520 Elo+
Solo
Ganesha
Ganesha
LostSlime
Ganesha
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 15L
1,459 Elo+
Party 1
Arachne
Arachne
infantbeater
Arachne
Level 96
God Stats
6W - 3L
1,803 SR
Queue Stats
8W - 9L
1,451 Elo+
Party 1
Chaac
Chaac
shokoNy
Chaac
Level 149
God Stats
1W - 0L
1,648 SR
Queue Stats
46W - 47L
1,422 Elo+
Solo
Team Averages
Level 100
1,643 SR
1,451 Elo+

VS

Team Averages
Level 93
1,386 SR
1,437 Elo+
Lancelot
Lancelot
KardiacKid531
Lancelot
Level 22
God Stats
3W - 9L
1,281 SR
Queue Stats
19W - 28L
1,340 Elo+
Party 2
Surtr
Surtr
KleinFarlier
Surtr
Level 124
God Stats
10W - 13L
1,496 SR
Queue Stats
224W - 202L
1,499 Elo+
Solo
Ix Chel
Ix Chel
NatsuDeuz
Ix Chel
Level 121
God Stats
16W - 15L
1,497 SR
Queue Stats
366W - 348L
1,499 Elo+
Solo
Maui
Maui
Sernel
Maui
Level 154
God Stats
0W - 4L
1,155 SR
Queue Stats
41W - 49L
1,462 Elo+
Solo
Danzaburou
Danzaburou
thndrtribe
Danzaburou
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 1
8,437
603
6,403
8,445
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
KARASU96
Ishtar
13
1 / 0 / 3
8,123
580
6,730
6,110
2,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ganesha
LostSlime
Ganesha
11
0 / 3 / 5
7,447
532
2,619
15,161
10,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
infantbeater
Arachne
12
11 / 0 / 4
8,534
610
11,003
12,360
4,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
shokoNy
Chaac
14
4 / 0 / 3
8,979
641
9,713
10,701
7,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
KardiacKid531
Lancelot
10
0 / 6 / 0
6,399
457
5,545
10,919
4,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 5 / 0
6,865
490
6,267
13,031
9,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
NatsuDeuz
Ix Chel
9
0 / 2 / 1
6,505
465
3,740
5,355
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maui
Sernel
Maui
11
2 / 5 / 0
6,698
478
4,713
15,035
8,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
thndrtribe
Danzaburou
12
0 / 2 / 0
7,034
502
4,771
9,626
4,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
20
Kills
2
4
Deaths
20
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
Ishtar
KARASU96
Ishtar
1
0
3
2.5
L
Lancelot
KardiacKid531
Lancelot
0
6
0
0
L
0
5
0
0
W
Ganesha
LostSlime
Ganesha
0
3
5
0.83
L
Ix Chel
NatsuDeuz
Ix Chel
0
2
1
0.25
L
Maui
Sernel
Maui
2
5
0
0.4
W
Arachne
infantbeater
Arachne
11
0
4
13
W
Chaac
shokoNy
Chaac
4
0
3
5.5
L
Danzaburou
thndrtribe
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,468
Damage
25,036
52,777
Taken
53,966
28,228
Mitigated
28,048
22,811
Healing
11,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,403
507
1,259
4,860
8,445
2,853
881
3,289
5,156
62,898
0
W
Ishtar
KARASU96
Ishtar
6,730
4,600
0
1,858
6,110
2,798
384
1,037
5,073
0
62,723
L
Lancelot
KardiacKid531
Lancelot
5,545
1,195
0
700
10,919
4,322
0
1,908
9,011
0
41,268
L
6,267
2,876
0
4,313
13,031
9,231
0
185
12,846
512
53,214
W
Ganesha
LostSlime
Ganesha
2,619
289
2,445
3,821
15,161
10,368
90
1,595
13,566
24,387
0
L
Ix Chel
NatsuDeuz
Ix Chel
3,740
91
27
1,539
5,355
1,916
0
3,599
1,756
40,488
0
L
Maui
Sernel
Maui
4,713
1,130
0
1,723
15,035
8,506
0
2,608
12,427
30,490
0
W
Arachne
infantbeater
Arachne
11,003
8,393
0
4,062
12,360
4,360
1,607
2,383
9,977
0
23,581
W
Chaac
shokoNy
Chaac
9,713
1,950
0
4,506
10,701
7,849
1,620
361
10,340
0
68,941
L
Danzaburou
thndrtribe
Danzaburou
4,771
3,060
0
3,564
9,626
4,073
0
722
8,904
0
54,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,520
Gold Earned
33,501
422
Minions Killed
391
0
Camps Cleared
0
1,403,270
Distance Traveled
1,350,575
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,437
603
129
9
0
288,197
0
W
Ishtar
8,123
580
115
8
0
240,176
4
L
Lancelot
6,399
457
74
5
0
328,329
0
L
Surtr
6,865
490
91
7
0
281,366
0
W
Ganesha
7,447
532
14
1
0
297,442
2
L
Ix Chel
6,505
465
82
6
0
204,963
1
L
Maui
6,698
478
42
3
0
257,196
0
W
Arachne
8,534
610
32
2
0
298,125
2
W
Chaac
8,979
641
132
9
0
279,330
0
L
Danzaburou
7,034
502
102
7
0
278,721
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role