Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GimmeAChimi
Nu Wa
Level 137
God Stats
240W - 217L
1,561 SR
Queue Stats
336W - 348L
1,561 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LilSlimbo
Ah Muzen Cab
Level 106
God Stats
7W - 3L
1,674 SR
Queue Stats
517W - 280L
1,571 Elo+
Party 2
Horus
Horus
SteakOnRye
Horus
Level 146
God Stats
10W - 6L
1,624 SR
Queue Stats
45W - 37L
1,618 Elo+
Solo
Bacchus
Bacchus
myntytea
Bacchus
Level 25
God Stats
3W - 0L
1,836 SR
Queue Stats
20W - 17L
1,571 Elo+
Party 2
Team Averages
Level 91
1,639 SR
1,564 Elo+

VS

Team Averages
Level 105
1,580 SR
1,556 Elo+
Vulcan
Vulcan
JaBoody2
Vulcan
Level 106
God Stats
5W - 3L
1,487 SR
Queue Stats
103W - 97L
1,596 Elo+
Party 1
Raijin
Raijin
Salix LuisMx
Raijin
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
104W - 112L
1,518 Elo+
Solo
Yemoja
Yemoja
TimelyShark
Yemoja
Level 105
God Stats
0W - 1L
1,752 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ullr
Ullr
Tuputoa
Ullr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 171L
1,580 Elo+
Party 1
Awilix
Awilix
ll Sgt Banks ll
Awilix
Level 122
God Stats
6W - 8L
1,663 SR
Queue Stats
185W - 185L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
0 / 1 / 7
8,488
943
7,284
7,424
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 0 / 3
9,545
1,061
7,907
851
367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
LilSlimbo
Ah Muzen Cab
15
3 / 1 / 3
9,897
1,100
11,000
7,396
3,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
15
1 / 1 / 6
8,694
966
9,852
10,458
12,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
myntytea
Bacchus
14
0 / 2 / 7
9,441
1,049
7,417
13,139
17,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

296

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
JaBoody2
Vulcan
14
1 / 0 / 3
9,176
1,020
10,035
6,776
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Raijin
14
1 / 4 / 3
8,979
998
8,010
11,971
5,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
13
0 / 0 / 0
7,561
840
0
770
276
Ullr
Tuputoa
Ullr
14
0 / 1 / 3
8,825
981
6,195
13,216
5,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 2 / 2
9,434
1,048
8,059
12,488
5,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
7
Kills
5
5
Deaths
7
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
1
7
3.5
W
3
0
3
4.5
L
Vulcan
JaBoody2
Vulcan
1
0
3
2.5
W
Ah Muzen Cab
LilSlimbo
Ah Muzen Cab
3
1
3
4.5
L
Raijin
1
4
3
0.63
W
Horus
1
1
6
4
L
Yemoja
0
0
0
0
L
Ullr
Tuputoa
Ullr
0
1
3
1.5
L
3
2
2
2
W
Bacchus
myntytea
Bacchus
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,460
Damage
32,299
39,268
Taken
45,221
37,551
Mitigated
19,079
17,655
Healing
537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,284
460
6,961
3,114
7,424
3,480
0
3,879
3,545
18,457
0
W
7,907
1,889
0
0
851
367
0
516
335
27,506
0
L
Vulcan
JaBoody2
Vulcan
10,035
1,941
0
0
6,776
2,927
0
3,350
3,246
40,996
0
W
Ah Muzen Cab
LilSlimbo
Ah Muzen Cab
11,000
4,190
0
640
7,396
3,701
0
3,534
3,862
0
55,907
L
Raijin
8,010
379
0
12
11,971
5,005
0
6,765
4,915
31,345
0
W
Horus
9,852
3,447
2,458
3,035
10,458
12,206
0
4,789
5,669
313
12,637
L
Yemoja
0
0
0
0
770
276
0
770
0
0
0
L
Ullr
Tuputoa
Ullr
6,195
2,782
0
512
13,216
5,469
0
6,579
6,460
0
23,908
L
8,059
1,878
0
13
12,488
5,402
0
5,433
6,779
0
20,946
W
Bacchus
myntytea
Bacchus
7,417
698
0
1,447
13,139
17,797
0
5,327
6,592
14,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,065
Gold Earned
43,975
211
Minions Killed
220
9
Camps Cleared
5
971,324
Distance Traveled
691,532
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,488
943
25
3
0
189,913
1
W
Nu Wa
9,545
1,061
39
4
7
179,115
0
L
Vulcan
9,176
1,020
82
9
2
190,615
0
W
Ah Muzen Cab
9,897
1,100
121
13
1
198,842
0
L
Raijin
8,979
998
51
6
2
140,464
0
W
Horus
8,694
966
7
1
1
211,823
0
L
Yemoja
7,561
840
0
0
0
0
0
L
Ullr
8,825
981
55
6
0
166,072
0
L
Awilix
9,434
1,048
32
4
1
194,381
0
W
Bacchus
9,441
1,049
19
2
0
191,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role