Player Matchup

Ix Chel
Ix Chel
Artio
Ix Chel
Level 156
God Stats
2W - 5L
1,620 SR
Queue Stats
49W - 44L
1,634 Elo+
Party 1
Tsukuyomi
Tsukuyomi
QuiteLucky
Tsukuyomi
Level 104
God Stats
4W - 1L
1,523 SR
Queue Stats
40W - 41L
1,631 Elo+
Party 1
Bacchus
Bacchus
QuiteSavvy
Bacchus
Level 116
God Stats
9W - 9L
1,575 SR
Queue Stats
21W - 19L
1,638 Elo+
Party 1
Team Averages
Level 125
1,573 SR
1,634 Elo+

VS

Team Averages
Level 74
1,669 SR
1,577 Elo+
Ix Chel
Ix Chel
ALTCENTRAL
Ix Chel
Level 18
God Stats
4W - 1L
1,735 SR
Queue Stats
9W - 11L
1,463 Elo+
Party 2
Artemis
Artemis
ImakilliaV2
Artemis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,529 Elo+
Party 2
Horus
Horus
sintropico
Horus
Level 77
God Stats
3W - 5L
1,773 SR
Queue Stats
66W - 38L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Artio
Ix Chel
12
0 / 6 / 1
7,881
657
9,754
10,324
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
QuiteLucky
Tsukuyomi
14
3 / 5 / 1
8,880
740
8,388
14,128
5,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
QuiteSavvy
Bacchus
13
1 / 2 / 2
8,949
746
6,668
16,008
22,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ALTCENTRAL
Ix Chel
15
7 / 2 / 3
10,400
867
13,181
10,704
4,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
ImakilliaV2
Artemis
14
3 / 2 / 7
9,238
770
12,345
12,367
5,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
16
3 / 0 / 9
9,725
810
7,266
10,215
11,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
13
13
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
ALTCENTRAL
Ix Chel
7
2
3
4.25
L
Ix Chel
Artio
Ix Chel
0
6
1
0.08
W
Artemis
ImakilliaV2
Artemis
3
2
7
3.25
L
Tsukuyomi
QuiteLucky
Tsukuyomi
3
5
1
0.7
L
Bacchus
QuiteSavvy
Bacchus
1
2
2
1
W
Horus
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,810
Damage
32,792
40,460
Taken
33,286
32,367
Mitigated
21,573
2,690
Healing
11,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
ALTCENTRAL
Ix Chel
13,181
1,045
868
2,045
10,704
4,759
228
7,566
3,138
54,582
0
L
Ix Chel
Artio
Ix Chel
9,754
959
406
459
10,324
4,055
0
3,620
6,552
43,703
0
W
Artemis
ImakilliaV2
Artemis
12,345
5,663
0
3,081
12,367
5,740
1,821
5,785
6,582
0
46,758
L
Tsukuyomi
QuiteLucky
Tsukuyomi
8,388
1,850
0
629
14,128
5,714
0
3,636
10,356
0
29,603
L
Bacchus
QuiteSavvy
Bacchus
6,668
938
0
1,196
16,008
22,598
0
5,268
10,347
11,207
0
W
Horus
7,266
2,802
1,864
3,722
10,215
11,074
935
3,350
6,865
0
20,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,710
Gold Earned
29,363
123
Minions Killed
163
0
Camps Cleared
0
696,837
Distance Traveled
672,457
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,400
867
83
7
0
222,970
0
L
Ix Chel
7,881
657
78
7
0
212,789
3
W
Artemis
9,238
770
60
5
0
214,109
0
L
Tsukuyomi
8,880
740
38
3
0
239,461
0
L
Bacchus
8,949
746
7
1
0
244,587
0
W
Horus
9,725
810
20
2
0
235,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role