Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
King Flare9440
Sobek
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
334W - 338L
1,479 Elo+
Party 2
Jing Wei
Jing Wei
SubjectNull
Jing Wei
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 103L
1,511 Elo+
Party 2
Anubis
Anubis
mooseblood182
Anubis
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
thenephew
Cu Chulainn
Level 89
God Stats
17W - 6L
1,805 SR
Queue Stats
210W - 207L
1,481 Elo+
Party 2
Team Averages
Level 108
1,561 SR
1,494 Elo+

VS

Team Averages
Level 102
1,779 SR
1,498 Elo+
Horus
Horus
Amosthekiller
Horus
Level 127
God Stats
9W - 2L
1,718 SR
Queue Stats
246W - 236L
1,499 Elo+
Party 1
Jormungandr
Jormungandr
DemonicPast
Jormungandr
Level 125
God Stats
10W - 6L
1,882 SR
Queue Stats
178W - 171L
1,463 Elo+
Solo
Izanami
Izanami
Itspuppylover10
Izanami
Level 67
God Stats
11W - 4L
1,980 SR
Queue Stats
53W - 44L
1,538 Elo+
Solo
Janus
Janus
Tang0Mang0Bang0
Janus
Level 125
God Stats
3W - 1L
1,767 SR
Queue Stats
271W - 255L
1,496 Elo+
Party 1
Arachne
Arachne
lordmuffinshark
Arachne
Level 66
God Stats
5W - 4L
1,545 SR
Queue Stats
76W - 61L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
2
0 / 0 / 0
4,256
327
0
476
113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 2
6,547
504
4,080
17,164
14,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
SubjectNull
Jing Wei
12
3 / 2 / 0
7,143
549
6,866
10,927
4,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 5 / 0
6,706
516
5,245
9,051
4,051
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
thenephew
Cu Chulainn
11
1 / 1 / 0
6,812
524
4,733
9,510
8,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 6
7,078
544
4,689
7,641
5,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
DemonicPast
Jormungandr
4
0 / 1 / 0
4,642
357
668
1,755
700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 3 / 0
7,457
574
10,922
10,328
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 6
7,405
570
8,320
5,459
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
6 / 1 / 2
8,255
635
8,239
12,279
4,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
6
Kills
11
11
Deaths
6
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
W
1
0
6
4
W
Jormungandr
DemonicPast
Jormungandr
0
1
0
0
W
3
3
0
1
L
0
3
2
0.33
L
Jing Wei
SubjectNull
Jing Wei
3
2
0
1.5
W
1
1
6
4
W
6
1
2
7
L
2
5
0
0.4
L
Cu Chulainn
thenephew
Cu Chulainn
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,924
Damage
32,838
47,128
Taken
37,462
31,991
Mitigated
16,953
12,217
Healing
13,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
236
476
113
0
0
476
0
1,202
W
4,689
2,010
2,042
3,915
7,641
5,613
0
2,786
4,855
0
22,476
W
Jormungandr
DemonicPast
Jormungandr
668
289
0
480
1,755
700
0
0
1,755
9,443
0
W
10,922
8,274
0
3,241
10,328
4,005
941
1,531
8,797
0
70,827
L
4,080
129
0
6,478
17,164
14,754
0
2,375
14,789
26,035
0
L
Jing Wei
SubjectNull
Jing Wei
6,866
5,156
0
2,479
10,927
4,779
792
522
10,405
0
53,132
W
8,320
1,598
0
850
5,459
1,958
146
2,812
2,647
65,188
0
W
8,239
6,038
0
2,878
12,279
4,677
0
2,196
10,083
0
60,077
L
5,245
305
0
2,232
9,051
4,051
0
4,218
4,833
41,519
0
L
Cu Chulainn
thenephew
Cu Chulainn
4,733
791
0
792
9,510
8,294
529
1,873
7,637
0
45,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
34,837
259
Minions Killed
341
0
Camps Cleared
0
1,027,271
Distance Traveled
1,097,675
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,256
327
3
0
0
15,434
0
W
Horus
7,078
544
27
2
0
272,559
2
W
Jormungandr
4,642
357
14
1
0
60,665
0
W
Izanami
7,457
574
100
8
0
237,078
0
L
Sobek
6,547
504
28
2
0
283,841
0
L
Jing Wei
7,143
549
92
7
0
242,597
0
W
Janus
7,405
570
114
9
0
245,147
0
W
Arachne
8,255
635
86
7
0
282,226
1
L
Anubis
6,706
516
75
6
0
212,464
0
L
Cu Chulainn
6,812
524
61
5
0
272,935
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role