Player Matchup

Fenrir
Fenrir
Silver II
APR0TAT0
Fenrir
Silver II
Level 69
God Stats
10W - 9L
1,484 SR
Queue Stats
27W - 25L
1,407 MMR
Party 3
Guan Yu
Guan Yu
Bronze III
FriendlyInCherno
Guan Yu
Bronze III
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,453 MMR
Solo
Bacchus
Bacchus
Gold IV
SiriusMithrandir
Bacchus
Gold IV
Level 156
God Stats
2W - 1L
1,891 SR
Queue Stats
107W - 114L
1,454 MMR
Solo
Cupid
Cupid
Gold IV
ZORROXZ1000
Cupid
Gold IV
Level 171
God Stats
1W - 3L
1,240 SR
Queue Stats
254W - 253L
1,447 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
tons420
Morgan Le Fay
Silver I
Level 144
God Stats
4W - 3L
1,557 SR
Queue Stats
25W - 25L
1,490 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,534 SR
1,450 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,488 SR
1,453 MMR
Jormungandr
Jormungandr
Gold IV
BigEasy
Jormungandr
Gold IV
Level 145
God Stats
4W - 4L
1,607 SR
Queue Stats
229W - 230L
1,434 MMR
Party 1
Horus
Horus
Silver I
R5F1
Horus
Silver I
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,433 MMR
Solo
Susano
Susano
Gold III
ThexCrimsonChin
Susano
Gold III
Level 165
God Stats
8W - 12L
1,385 SR
Queue Stats
284W - 278L
1,509 MMR
Party 1
Anhur
Anhur
Silver II
ll-iRimuro-ll
Anhur
Silver II
Level 159
God Stats
8W - 5L
1,712 SR
Queue Stats
174W - 183L
1,201 MMR
Party 2
Merlin
Merlin
Gold I
ll-imGianPR-ll
Merlin
Gold I
Level 150
God Stats
6W - 6L
1,237 SR
Queue Stats
178W - 179L
1,690 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
APR0TAT0
Fenrir
9
1 / 2 / 2
5,001
556
3,079
7,284
2,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 3 / 0
4,680
520
1,044
6,819
4,644
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 2 / 2
5,022
558
3,702
7,769
6,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

10
3 / 3 / 1
5,519
613
4,755
6,911
1,607
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
tons420
Morgan Le Fay
9
1 / 1 / 0
4,921
547
3,473
4,782
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
VamanaMercuryNe Zha

VS

Bans
AphroditeAgniAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BigEasy
Jormungandr
10
2 / 0 / 1
6,295
699
4,394
5,303
4,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
R5F1
Horus
7
2 / 0 / 5
5,384
598
3,048
5,678
3,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
6 / 0 / 1
6,056
673
6,294
6,635
2,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 5 / 4
4,787
532
2,541
7,141
1,921
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
1 / 1 / 2
5,463
607
2,334
4,025
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
11
11
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
APR0TAT0
Fenrir
1
2
2
1
W
Jormungandr
BigEasy
Jormungandr
2
0
1
2.5
L
0
3
0
0
W
Horus
R5F1
Horus
2
0
5
4.5
L
1
2
2
1
W
6
0
1
6.5
L
3
3
1
1.17
W
0
5
4
0.4
W
1
1
2
2
L
Morgan Le Fay
tons420
Morgan Le Fay
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,053
Damage
18,611
33,565
Taken
28,782
16,778
Mitigated
13,889
8,300
Healing
7,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
APR0TAT0
Fenrir
3,079
682
0
1,216
7,284
2,360
0
416
6,864
0
28,306
W
Jormungandr
BigEasy
Jormungandr
4,394
1,606
0
1,000
5,303
4,098
0
143
5,160
37,170
0
L
1,044
397
0
1,752
6,819
4,644
0
2,995
3,416
0
23,872
W
Horus
R5F1
Horus
3,048
1,437
320
3,441
5,678
3,992
0
1,382
4,296
0
11,831
L
3,702
713
0
2,120
7,769
6,636
0
1,112
6,578
13,742
0
W
6,294
1,833
0
610
6,635
2,498
0
2,027
4,608
0
37,212
L
4,755
2,109
28
2,318
6,911
1,607
0
0
6,911
0
29,880
W
2,541
1,090
0
1,336
7,141
1,921
0
1,063
6,078
0
21,642
W
2,334
40
0
750
4,025
1,380
0
2,560
1,465
39,044
0
L
Morgan Le Fay
tons420
Morgan Le Fay
3,473
488
0
866
4,782
1,531
0
1,674
3,068
36,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,143
Gold Earned
27,985
226
Minions Killed
258
0
Camps Cleared
0
954,628
Distance Traveled
981,645
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,001
556
49
5
0
233,476
2
W
Jormungandr
6,295
699
73
8
0
167,566
3
L
Guan Yu
4,680
520
44
5
0
152,523
1
W
Horus
5,384
598
10
1
0
200,027
0
L
Bacchus
5,022
558
17
2
0
182,875
5
W
Susano
6,056
673
53
6
0
241,842
0
L
Cupid
5,519
613
49
5
0
182,896
2
W
Anhur
4,787
532
41
5
0
168,032
2
W
Merlin
5,463
607
81
9
0
204,178
2
L
Morgan Le Fay
4,921
547
67
7
0
202,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role