Player Matchup

Thor
Thor
 
Thor
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
AussieTheDumber
Nu Wa
Level 11
God Stats
2W - 3L
1,817 SR
Queue Stats
6W - 13L
1,403 Elo+
Party 2
Chaac
Chaac
JogboyJukem
Chaac
Level 26
God Stats
0W - 1L
1,945 SR
Queue Stats
0W - 5L
1,307 Elo+
Party 2
Izanami
Izanami
LadyGhetsis
Izanami
Level 46
God Stats
2W - 5L
1,689 SR
Queue Stats
4W - 8L
1,637 Elo+
Party 2
Kuzenbo
Kuzenbo
zalkien
Kuzenbo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,443 Elo+
Party 2
Team Averages
Level 47
1,690 SR
1,458 Elo+

VS

Team Averages
Level 30
1,635 SR
1,462 Elo+
Janus
Janus
Antwannocare
Janus
Level 52
God Stats
1W - 1L
1,489 SR
Queue Stats
19W - 14L
1,507 Elo+
Party 1
Ymir
Ymir
RDman
Ymir
Level 31
God Stats
2W - 0L
1,689 SR
Queue Stats
23W - 23L
1,524 Elo+
Solo
Vamana
Vamana
Ryyce
Vamana
Level 13
God Stats
6W - 10L
1,481 SR
Queue Stats
9W - 14L
1,332 Elo+
Party 1
Neith
Neith
afzp71
Neith
Level 40
God Stats
4W - 0L
1,715 SR
Queue Stats
209W - 197L
1,476 Elo+
Solo
Pele
Pele
shlumpuh
Pele
Level 15
God Stats
12W - 4L
1,800 SR
Queue Stats
14W - 12L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 4 / 0
6,563
505
6,146
12,497
5,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
0 / 5 / 0
5,654
435
2,610
8,909
2,860
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 0
6,557
504
3,039
10,673
6,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
LadyGhetsis
Izanami
8
0 / 6 / 0
5,535
426
4,045
9,798
3,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
zalkien
Kuzenbo
7
0 / 6 / 2
5,509
424
3,515
13,027
15,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 5
7,965
613
6,830
4,892
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
RDman
Ymir
12
2 / 1 / 13
7,686
591
7,688
11,422
9,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
Ryyce
Vamana
14
9 / 0 / 2
9,176
706
11,463
10,617
9,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
afzp71
Neith
14
9 / 1 / 2
8,773
675
11,804
7,526
3,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
13
4 / 0 / 3
7,874
606
3,648
7,864
2,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
2
Kills
26
26
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
4
0
0.5
W
2
0
5
4.5
L
0
5
0
0
L
0
5
0
0
L
Izanami
LadyGhetsis
Izanami
0
6
0
0
W
Ymir
RDman
Ymir
2
1
13
8.5
W
Vamana
Ryyce
Vamana
9
0
2
10
W
Neith
afzp71
Neith
9
1
2
10
W
Pele
4
0
3
5.5
L
Kuzenbo
zalkien
Kuzenbo
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,355
Damage
41,433
54,904
Taken
42,321
34,592
Mitigated
27,175
4,639
Healing
12,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,146
1,557
0
684
12,497
5,314
0
2,624
9,873
0
54,763
W
6,830
447
0
804
4,892
1,861
54
1,646
3,246
63,031
0
L
2,610
701
0
1,112
8,909
2,860
0
4,849
4,060
31,172
0
L
3,039
859
0
1,544
10,673
6,873
0
0
10,673
0
40,676
L
Izanami
LadyGhetsis
Izanami
4,045
2,330
0
855
9,798
3,568
0
2,363
7,435
0
34,787
W
Ymir
RDman
Ymir
7,688
1,405
119
3,315
11,422
9,647
485
2,902
8,520
22,313
0
W
Vamana
Ryyce
Vamana
11,463
8,168
0
2,370
10,617
9,804
314
520
10,097
0
64,960
W
Neith
afzp71
Neith
11,804
8,154
0
4,518
7,526
3,021
2,429
856
6,670
0
77,377
W
Pele
3,648
521
0
1,413
7,864
2,842
413
201
7,663
0
63,291
L
Kuzenbo
zalkien
Kuzenbo
3,515
1,551
0
444
13,027
15,977
0
4,682
8,345
10,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,818
Gold Earned
41,474
279
Minions Killed
461
0
Camps Cleared
0
1,278,751
Distance Traveled
1,401,793
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,563
505
92
7
0
271,468
0
W
Janus
7,965
613
109
8
0
290,793
0
L
Nu Wa
5,654
435
51
4
0
209,015
0
L
Chaac
6,557
504
75
6
0
276,501
0
L
Izanami
5,535
426
52
4
0
253,136
0
W
Ymir
7,686
591
27
2
0
270,888
2
W
Vamana
9,176
706
103
8
0
282,191
0
W
Neith
8,773
675
121
9
0
235,632
8
W
Pele
7,874
606
101
8
0
322,289
0
L
Kuzenbo
5,509
424
9
1
0
268,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role