Player Matchup

Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Aurso
Ganesha
Level 126
God Stats
1W - 2L
1,502 SR
Queue Stats
4W - 2L
1,803 Elo+
Party 2
Cliodhna
Cliodhna
PancakePatrick68
Cliodhna
Level 17
God Stats
0W - 1L
1,338 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
RichardDixe
Ix Chel
Level 109
God Stats
0W - 1L
1,651 SR
Queue Stats
4W - 4L
1,579 Elo+
Party 2
Fenrir
Fenrir
jaysal98
Fenrir
Level 103
God Stats
1W - 1L
1,496 SR
Queue Stats
12W - 14L
1,623 Elo+
Party 2
Team Averages
Level 100
1,497 SR
1,601 Elo+

VS

Team Averages
Level 81
1,495 SR
1,526 Elo+
Ganesha
Ganesha
LejonBrames13
Ganesha
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 42L
1,569 Elo+
Solo
Achilles
Achilles
OneHairyBeaver
Achilles
Level 26
God Stats
3W - 1L
1,518 SR
Queue Stats
36W - 32L
1,505 Elo+
Party 1
Ix Chel
Ix Chel
Onehairycootr
Ix Chel
Level 147
God Stats
5W - 9L
1,472 SR
Queue Stats
359W - 315L
1,529 Elo+
Party 1
Neith
Neith
Ringwraithe
Neith
Level 144
God Stats
42W - 49L
1,484 SR
Queue Stats
238W - 236L
1,519 Elo+
Solo
Guan Yu
Guan Yu
renuchiswowo
Guan Yu
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 106L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 2 / 1
5,188
519
5,089
8,402
2,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Aurso
Ganesha
8
0 / 3 / 3
5,174
517
1,597
9,615
6,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 3 / 0
5,777
578
2,423
8,884
2,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
RichardDixe
Ix Chel
10
1 / 2 / 0
5,889
589
2,024
4,911
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
jaysal98
Fenrir
10
0 / 0 / 0
5,160
516
1,274
7,166
3,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
10
0 / 2 / 5
5,923
592
3,145
8,675
6,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
11
0 / 0 / 0
6,523
652
4,660
4,205
3,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
12
2 / 0 / 1
6,875
688
4,081
2,986
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 0 / 3
6,364
636
8,754
5,806
2,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Guan Yu
renuchiswowo
Guan Yu
12
6 / 1 / 0
7,046
705
4,488
6,827
3,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
10
10
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
1
0.75
L
Ganesha
Aurso
Ganesha
0
3
3
0.5
W
Ganesha
0
2
5
1.25
W
Achilles
0
0
0
0
W
Ix Chel
2
0
1
2.5
L
1
3
0
0.33
L
Ix Chel
RichardDixe
Ix Chel
1
2
0
0.5
W
2
0
3
3.5
L
Fenrir
jaysal98
Fenrir
0
0
0
0
W
Guan Yu
renuchiswowo
Guan Yu
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,407
Damage
25,128
38,978
Taken
28,499
17,144
Mitigated
17,606
8,028
Healing
10,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,089
2,856
0
2,152
8,402
2,989
0
1,450
6,952
0
35,799
L
Ganesha
Aurso
Ganesha
1,597
170
0
900
9,615
6,749
0
2,377
7,238
10,781
0
W
Ganesha
3,145
267
0
2,124
8,675
6,756
0
1,562
7,113
20,759
0
W
Achilles
4,660
118
0
1,728
4,205
3,888
0
0
4,205
0
38,077
W
Ix Chel
4,081
851
100
1,350
2,986
1,002
0
1,319
1,667
55,078
0
L
2,423
333
0
720
8,884
2,335
0
479
8,405
0
47,630
L
Ix Chel
RichardDixe
Ix Chel
2,024
0
302
1,051
4,911
1,909
0
2,920
1,991
41,878
0
W
8,754
2,828
0
1,634
5,806
2,227
758
611
5,195
0
48,366
L
Fenrir
jaysal98
Fenrir
1,274
257
0
2,903
7,166
3,162
0
0
6,333
0
19,083
W
Guan Yu
renuchiswowo
Guan Yu
4,488
318
71
3,762
6,827
3,733
0
129
6,698
0
49,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,188
Gold Earned
32,731
283
Minions Killed
380
0
Camps Cleared
0
1,084,556
Distance Traveled
1,084,406
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,188
519
67
7
0
180,899
0
L
Ganesha
5,174
517
8
1
0
217,283
0
W
Ganesha
5,923
592
5
1
0
218,881
4
W
Achilles
6,523
652
84
8
0
216,631
0
W
Ix Chel
6,875
688
114
11
0
206,242
0
L
Cliodhna
5,777
578
90
9
0
231,665
0
L
Ix Chel
5,889
589
85
9
0
230,359
0
W
Neith
6,364
636
93
9
0
195,860
4
L
Fenrir
5,160
516
33
3
0
224,350
0
W
Guan Yu
7,046
705
84
8
0
246,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role