Player Matchup

Fenrir
Fenrir
Dolynhoo
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,462 Elo+
Solo
Hou Yi
Hou Yi
Ganon_Toki
Hou Yi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 44L
1,439 Elo+
Party 2
Serqet
Serqet
SheaCouleé
Serqet
Level 159
God Stats
5W - 7L
1,723 SR
Queue Stats
156W - 151L
1,564 Elo+
Solo
Ix Chel
Ix Chel
daandesouza288
Ix Chel
Level 126
God Stats
6W - 11L
1,683 SR
Queue Stats
342W - 352L
1,439 Elo+
Solo
Odin
Odin
mkx973
Odin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 57L
1,419 Elo+
Party 2
Team Averages
Level 99
1,581 SR
1,464 Elo+

VS

Team Averages
Level 87
1,527 SR
1,424 Elo+
Medusa
Medusa
AVDLM
Medusa
Level 104
God Stats
18W - 18L
1,529 SR
Queue Stats
97W - 88L
1,418 Elo+
Party 1
Anubis
Anubis
RaMllS_
Anubis
Level 64
God Stats
18W - 11L
1,572 SR
Queue Stats
145W - 132L
1,479 Elo+
Party 1
Bellona
Bellona
VINOTINTO22
Bellona
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
328W - 345L
1,484 Elo+
Solo
Nemesis
Nemesis
Warforged_69
Nemesis
Level 108
God Stats
8W - 4L
1,523 SR
Queue Stats
55W - 49L
1,465 Elo+
Party 1
Ganesha
Ganesha
nathan_gamer7
Ganesha
Level 7
God Stats
7W - 10L
1,512 SR
Queue Stats
56W - 60L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dolynhoo
Fenrir
17
6 / 0 / 1
9,453
525
16,835
22,052
29,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hou Yi
Ganon_Toki
Hou Yi
13
2 / 4 / 1
8,216
456
5,119
11,119
5,190
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
17
7 / 5 / 3
10,151
564
11,540
18,487
6,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

14
0 / 8 / 3
8,647
480
4,863
14,422
4,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
mkx973
Odin
12
0 / 1 / 4
7,765
431
3,219
12,446
10,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AVDLM
Medusa
17
5 / 1 / 5
10,423
579
12,506
9,142
4,592
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
RaMllS_
Anubis
18
10 / 4 / 2
11,527
640
15,173
14,142
6,793
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
VINOTINTO22
Bellona
15
0 / 7 / 0
9,520
529
13,585
25,431
31,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Warforged_69
Nemesis
16
3 / 2 / 7
9,794
544
11,029
11,544
4,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
15
0 / 1 / 10
9,052
503
2,032
6,949
5,599
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
15
Kills
18
18
Deaths
15
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Medusa
AVDLM
Medusa
5
1
5
7.5
L
Fenrir
Dolynhoo
Fenrir
6
0
1
6.5
L
Hou Yi
Ganon_Toki
Hou Yi
2
4
1
0.63
W
Anubis
RaMllS_
Anubis
10
4
2
2.75
L
Serqet
7
5
3
1.7
W
Bellona
VINOTINTO22
Bellona
0
7
0
0
W
Nemesis
Warforged_69
Nemesis
3
2
7
3.25
L
0
8
3
0.19
L
Odin
mkx973
Odin
0
1
4
2
W
Ganesha
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,576
Damage
54,325
78,526
Taken
67,208
56,675
Mitigated
53,086
18,491
Healing
21,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AVDLM
Medusa
12,506
7,418
0
4,380
9,142
4,592
1,312
306
8,716
0
108,444
L
Fenrir
Dolynhoo
Fenrir
16,835
3,903
0
7,392
22,052
29,512
0
182
21,870
0
70,881
L
Hou Yi
Ganon_Toki
Hou Yi
5,119
1,930
0
2,070
11,119
5,190
0
310
10,809
0
59,754
W
Anubis
RaMllS_
Anubis
15,173
250
0
5,229
14,142
6,793
392
4,063
9,501
84,940
0
L
Serqet
11,540
2,112
0
4,255
18,487
6,884
0
6,981
11,506
0
75,829
W
Bellona
VINOTINTO22
Bellona
13,585
6,477
0
8,197
25,431
31,118
0
0
23,702
0
84,841
W
Nemesis
Warforged_69
Nemesis
11,029
5,343
0
1,733
11,544
4,984
493
206
10,809
0
91,451
L
4,863
0
774
1,917
14,422
4,735
0
7,037
7,385
62,469
0
L
Odin
mkx973
Odin
3,219
807
0
2,083
12,446
10,354
0
2,695
9,751
0
28,322
W
Ganesha
2,032
192
0
1,938
6,949
5,599
0
692
6,257
14,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,232
Gold Earned
50,316
449
Minions Killed
577
0
Camps Cleared
0
1,794,162
Distance Traveled
1,824,413
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,423
579
190
11
0
382,485
0
L
Fenrir
9,453
525
88
5
0
345,093
2
L
Hou Yi
8,216
456
96
5
0
346,399
0
W
Anubis
11,527
640
136
8
0
328,135
5
L
Serqet
10,151
564
125
7
0
375,334
0
W
Bellona
9,520
529
127
7
0
298,018
0
W
Nemesis
9,794
544
122
7
0
419,191
1
L
Ix Chel
8,647
480
106
6
0
345,621
4
L
Odin
7,765
431
34
2
0
381,715
2
W
Ganesha
9,052
503
2
0
0
396,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role