Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
DopeAssPope89
Jormungandr
Level 172
God Stats
5W - 3L
1,747 SR
Queue Stats
650W - 673L
1,492 Elo+
Party 2
Anhur
Anhur
Hixyoyo13
Anhur
Level 129
God Stats
1W - 1L
1,096 SR
Queue Stats
28W - 23L
1,493 Elo+
Party 3
Izanami
Izanami
iKonicDave
Izanami
Level 155
God Stats
1W - 2L
1,158 SR
Queue Stats
33W - 38L
1,406 Elo+
Party 3
Raijin
Raijin
iKonicImperator
Raijin
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 42L
1,411 Elo+
Party 3
Team Averages
Level 152
1,400 SR
1,460 Elo+

VS

Team Averages
Level 138
1,535 SR
1,517 Elo+
Vulcan
Vulcan
Fazwatch
Vulcan
Level 164
God Stats
1W - 2L
1,567 SR
Queue Stats
75W - 62L
1,545 Elo+
Party 1
Nu Wa
Nu Wa
JContention
Nu Wa
Level 147
God Stats
2W - 3L
1,829 SR
Queue Stats
338W - 346L
1,485 Elo+
Solo
Terra
Terra
Pawpyy
Terra
Level 144
God Stats
1W - 5L
1,508 SR
Queue Stats
369W - 357L
1,521 Elo+
Solo
He Bo
He Bo
Takahegen
He Bo
Level 151
God Stats
0W - 2L
1,272 SR
Queue Stats
105W - 103L
1,482 Elo+
Party 1
Cu Chulainn
Cu Chulainn
wolfkiller9039
Cu Chulainn
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 105L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 0 / 6
6,060
1,212
2,092
4,307
3,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jormungandr
DopeAssPope89
Jormungandr
10
1 / 1 / 5
5,622
1,124
2,765
4,408
4,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Hixyoyo13
Anhur
11
3 / 0 / 4
6,167
1,233
4,326
3,263
1,510
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
iKonicDave
Izanami
11
2 / 1 / 5
6,469
1,294
3,997
4,980
2,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 0 / 5
5,547
1,109
761
1,203
483
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Fazwatch
Vulcan
10
1 / 2 / 1
5,287
1,057
4,680
3,610
1,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
0 / 1 / 1
5,252
1,050
4,842
2,939
953
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Terra
Pawpyy
Terra
9
1 / 2 / 1
5,289
1,058
1,547
5,590
3,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
Takahegen
He Bo
1
0 / 0 / 0
1,292
258
0
0
0
Cu Chulainn
wolfkiller9039
Cu Chulainn
9
0 / 2 / 2
4,942
988
2,554
4,104
3,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
7
Kills
2
2
Deaths
7
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
6
3
W
Jormungandr
DopeAssPope89
Jormungandr
1
1
5
3.5
L
Vulcan
Fazwatch
Vulcan
1
2
1
0.75
W
Anhur
Hixyoyo13
Anhur
3
0
4
5
L
0
1
1
0.5
L
Terra
Pawpyy
Terra
1
2
1
0.75
L
He Bo
Takahegen
He Bo
0
0
0
0
W
Izanami
iKonicDave
Izanami
2
1
5
4.5
W
1
0
5
3.5
L
Cu Chulainn
wolfkiller9039
Cu Chulainn
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,941
Damage
13,623
18,161
Taken
16,243
12,155
Mitigated
9,261
10,746
Healing
3,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,092
260
4,371
2,897
4,307
3,971
290
2,192
2,035
5,074
0
W
Jormungandr
DopeAssPope89
Jormungandr
2,765
571
425
581
4,408
4,008
20
2,226
2,141
7,725
0
L
Vulcan
Fazwatch
Vulcan
4,680
896
43
277
3,610
1,393
0
1,227
2,162
13,354
0
W
Anhur
Hixyoyo13
Anhur
4,326
2,685
502
1,239
3,263
1,510
1,066
2,205
1,019
0
10,972
L
4,842
843
102
434
2,939
953
0
838
2,062
11,639
0
L
Terra
Pawpyy
Terra
1,547
276
1,357
1,070
5,590
3,736
0
1,850
3,660
4,449
0
L
He Bo
Takahegen
He Bo
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
iKonicDave
Izanami
3,997
2,051
161
570
4,980
2,183
609
3,280
1,661
0
19,065
W
761
96
0
0
1,203
483
0
1,166
37
3,457
0
L
Cu Chulainn
wolfkiller9039
Cu Chulainn
2,554
539
189
346
4,104
3,179
0
1,287
2,741
0
3,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,865
Gold Earned
22,062
79
Minions Killed
48
0
Camps Cleared
0
497,224
Distance Traveled
398,604
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,060
1,212
7
1
0
100,141
0
W
Jormungandr
5,622
1,124
13
3
0
80,464
0
L
Vulcan
5,287
1,057
16
3
0
96,385
0
W
Anhur
6,167
1,233
22
4
0
110,853
0
L
Nu Wa
5,252
1,050
19
4
0
93,175
0
L
Terra
5,289
1,058
5
1
0
111,922
0
L
He Bo
1,292
258
0
0
0
0
0
W
Izanami
6,469
1,294
29
6
0
105,124
0
W
Raijin
5,547
1,109
8
2
0
100,642
0
L
Cu Chulainn
4,942
988
8
2
0
97,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role