Player Matchup

Shiva
Shiva
 
Shiva
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
BIGRLVT
Ix Chel
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,441 Elo+
Party 2
Danzaburou
Danzaburou
ZERO898230
Danzaburou
Level 107
God Stats
2W - 2L
1,620 SR
Queue Stats
6W - 7L
1,342 Elo+
Party 2
Team Averages
Level 117
1,540 SR
1,428 Elo+

VS

Team Averages
Level 98
1,540 SR
1,404 Elo+
Sun Wukong
Sun Wukong
BigGlobsDyl
Sun Wukong
Level 108
God Stats
5W - 3L
1,618 SR
Queue Stats
70W - 60L
1,492 Elo+
Party 1
Ix Chel
Ix Chel
MightYEagle7
Ix Chel
Level 87
God Stats
17W - 17L
1,503 SR
Queue Stats
585W - 557L
1,538 Elo+
Solo
Izanami
Izanami
hondad
Izanami
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 39L
1,182 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
1 / 6 / 0
8,000
615
7,367
15,638
7,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
BIGRLVT
Ix Chel
12
0 / 4 / 1
7,575
583
7,034
12,617
4,604
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
ZERO898230
Danzaburou
14
1 / 1 / 1
8,796
677
9,567
9,279
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigGlobsDyl
Sun Wukong
14
5 / 0 / 5
9,371
721
10,040
13,156
14,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
MightYEagle7
Ix Chel
15
3 / 0 / 6
9,427
725
14,174
10,714
4,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
hondad
Izanami
16
3 / 2 / 5
9,424
725
5,891
6,208
2,368
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
11
11
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
6
0
0.17
L
Ix Chel
BIGRLVT
Ix Chel
0
4
1
0.13
W
Sun Wukong
BigGlobsDyl
Sun Wukong
5
0
5
7.5
W
Ix Chel
MightYEagle7
Ix Chel
3
0
6
6
L
Danzaburou
ZERO898230
Danzaburou
1
1
1
1.5
W
Izanami
hondad
Izanami
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,968
Damage
30,105
37,534
Taken
30,078
15,940
Mitigated
21,422
6,394
Healing
7,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,367
1,190
207
1,120
15,638
7,650
120
5,337
10,301
0
24,264
L
Ix Chel
BIGRLVT
Ix Chel
7,034
637
412
1,723
12,617
4,604
171
7,010
5,607
28,190
0
W
Sun Wukong
BigGlobsDyl
Sun Wukong
10,040
1,273
83
1,920
13,156
14,883
422
2,427
10,729
3,017
29,423
W
Ix Chel
MightYEagle7
Ix Chel
14,174
1,920
1,553
3,725
10,714
4,171
990
3,341
7,373
58,945
0
L
Danzaburou
ZERO898230
Danzaburou
9,567
2,440
380
2,552
9,279
3,686
0
3,688
5,591
0
38,155
W
Izanami
hondad
Izanami
5,891
4,298
0
281
6,208
2,368
2,305
1,294
4,914
0
33,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,371
Gold Earned
28,222
147
Minions Killed
190
0
Camps Cleared
0
648,824
Distance Traveled
708,447
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,000
615
35
3
0
208,285
0
L
Ix Chel
7,575
583
55
4
0
219,249
3
W
Sun Wukong
9,371
721
37
3
0
248,661
0
W
Ix Chel
9,427
725
91
7
0
249,322
0
L
Danzaburou
8,796
677
57
4
0
221,290
3
W
Izanami
9,424
725
62
5
0
210,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role