Player Matchup

Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
TefanPF_18
Chaac
Level 126
God Stats
6W - 10L
1,487 SR
Queue Stats
164W - 158L
1,585 Elo+
Party 1
Rama
Rama
VGod-ChrisS
Rama
Level 25
God Stats
5W - 3L
1,760 SR
Queue Stats
20W - 33L
1,395 Elo+
Party 3
Loki
Loki
filosofix_Pambo
Loki
Level 124
God Stats
5W - 11L
1,359 SR
Queue Stats
476W - 429L
1,584 Elo+
Party 1
Thoth
Thoth
najerokk1
Thoth
Level 114
God Stats
18W - 13L
1,500 SR
Queue Stats
411W - 378L
1,559 Elo+
Party 1
Team Averages
Level 103
1,521 SR
1,525 Elo+

VS

Team Averages
Level 113
1,596 SR
1,450 Elo+
Lancelot
Lancelot
 
Lancelot
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
MapleSyrrups
Ix Chel
Level 140
God Stats
78W - 59L
1,695 SR
Queue Stats
474W - 440L
1,591 Elo+
Solo
Cernunnos
Cernunnos
MooreONick
Cernunnos
Level 127
God Stats
20W - 16L
1,705 SR
Queue Stats
186W - 177L
1,507 Elo+
Solo
Ymir
Ymir
TheOtherGuy076
Ymir
Level 87
God Stats
4W - 1L
1,583 SR
Queue Stats
88W - 79L
1,389 Elo+
Party 2
Bellona
Bellona
oProctology
Bellona
Level 98
God Stats
4W - 1L
1,500 SR
Queue Stats
107W - 118L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
3 / 3 / 1
5,660
515
7,570
12,132
11,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
10
0 / 0 / 0
5,453
496
3,892
10,977
6,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 6 / 3
4,626
421
2,670
7,948
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

9
1 / 2 / 2
5,409
492
3,826
9,275
3,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
najerokk1
Thoth
12
3 / 1 / 0
6,572
597
6,317
5,558
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
3 / 1 / 3
6,453
587
4,888
8,356
3,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ix Chel
MapleSyrrups
Ix Chel
10
0 / 3 / 1
5,954
541
3,453
8,776
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
MooreONick
Cernunnos
11
9 / 1 / 1
7,019
638
10,298
7,922
3,050
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 10
6,274
570
4,401
8,739
6,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
oProctology
Bellona
11
0 / 0 / 0
6,529
594
7,908
7,086
7,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
7
Kills
12
12
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
3
1
1.17
W
Lancelot
 
Lancelot
3
1
3
4.5
W
Ix Chel
MapleSyrrups
Ix Chel
0
3
1
0.17
W
Cernunnos
MooreONick
Cernunnos
9
1
1
9.5
L
Chaac
0
0
0
0
W
0
2
10
2.5
L
0
6
3
0.25
L
1
2
2
1
L
Thoth
najerokk1
Thoth
3
1
0
3
W
Bellona
oProctology
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,275
Damage
30,948
45,890
Taken
40,879
25,542
Mitigated
23,280
13,197
Healing
14,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,570
3,113
89
5,002
12,132
11,830
0
2,763
9,369
1,097
23,908
W
Lancelot
 
Lancelot
4,888
1,674
0
458
8,356
3,801
0
665
7,691
0
44,529
W
Ix Chel
MapleSyrrups
Ix Chel
3,453
500
200
3,243
8,776
2,994
336
5,899
2,877
46,097
0
W
Cernunnos
MooreONick
Cernunnos
10,298
5,850
0
2,936
7,922
3,050
32
70
7,852
0
46,634
L
Chaac
3,892
939
0
5,085
10,977
6,194
0
0
10,977
0
39,527
W
4,401
1,813
1,183
2,620
8,739
6,428
0
304
8,435
24,013
0
L
2,670
2,246
0
707
7,948
2,647
0
1,059
6,889
0
20,986
L
3,826
731
0
406
9,275
3,078
0
980
8,295
0
34,859
L
Thoth
najerokk1
Thoth
6,317
385
0
1,908
5,558
1,793
154
3,052
2,506
50,952
0
W
Bellona
oProctology
Bellona
7,908
3,517
0
3,427
7,086
7,007
0
0
7,086
0
55,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,720
Gold Earned
32,229
281
Minions Killed
335
0
Camps Cleared
0
1,074,643
Distance Traveled
1,097,235
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,660
515
29
3
0
215,249
2
W
Lancelot
6,453
587
69
6
0
254,041
0
W
Ix Chel
5,954
541
75
7
0
205,694
5
W
Cernunnos
7,019
638
75
7
0
215,083
3
L
Chaac
5,453
496
76
7
0
220,147
1
W
Ymir
6,274
570
30
3
0
210,420
1
L
Rama
4,626
421
30
3
0
177,467
0
L
Loki
5,409
492
58
5
0
245,177
0
L
Thoth
6,572
597
88
8
0
216,603
0
W
Bellona
6,529
594
86
8
0
211,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role