Player Matchup

Ishtar
Ishtar
Kakarrot17
Ishtar
Level 157
God Stats
14W - 13L
1,645 SR
Queue Stats
62W - 73L
1,533 Elo+
Solo
Ah Puch
Ah Puch
OG__Chub
Ah Puch
Level 40
God Stats
8W - 12L
1,632 SR
Queue Stats
88W - 88L
1,541 Elo+
Party 1
Surtr
Surtr
Runeval-1
Surtr
Level 33
God Stats
1W - 3L
1,300 SR
Queue Stats
4W - 9L
1,266 Elo+
Solo
Charybdis
Charybdis
Seba_1130
Charybdis
Level 62
God Stats
8W - 9L
1,402 SR
Queue Stats
62W - 66L
1,432 Elo+
Party 1
Kumbhakarna
Kumbhakarna
UptwnYankee
Kumbhakarna
Level 89
God Stats
10W - 7L
1,667 SR
Queue Stats
143W - 150L
1,526 Elo+
Party 1
Team Averages
Level 76
1,529 SR
1,460 Elo+

VS

Team Averages
Level 98
1,592 SR
1,517 Elo+
Ix Chel
Ix Chel
Jr Pelusin
Ix Chel
Level 147
God Stats
11W - 11L
1,426 SR
Queue Stats
213W - 239L
1,480 Elo+
Solo
Jing Wei
Jing Wei
RubberDuk
Jing Wei
Level 115
God Stats
2W - 0L
1,832 SR
Queue Stats
168W - 80L
1,716 Elo+
Party 2
Ymir
Ymir
Vonrick
Ymir
Level 16
God Stats
9W - 9L
1,499 SR
Queue Stats
75W - 57L
1,389 Elo+
Party 2
Baron Samedi
Baron Samedi
viciuz1403
Baron Samedi
Level 109
God Stats
2W - 1L
1,355 SR
Queue Stats
10W - 10L
1,309 Elo+
Solo
Mercury
Mercury
xPiggyFace
Mercury
Level 105
God Stats
3W - 1L
1,850 SR
Queue Stats
127W - 72L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Kakarrot17
Ishtar
18
1 / 4 / 5
12,943
925
12,741
15,251
7,319
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
OG__Chub
Ah Puch
19
4 / 8 / 5
13,950
996
29,472
19,939
9,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
Runeval-1
Surtr
19
2 / 6 / 3
13,253
947
8,023
24,194
35,266
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Seba_1130
Charybdis
18
2 / 5 / 6
13,046
932
14,649
19,863
10,103
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
UptwnYankee
Kumbhakarna
19
0 / 7 / 8
13,809
986
8,639
28,517
45,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Team 1 Tickets

34

VS

Team 2 Tickets

188

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Jr Pelusin
Ix Chel
20
9 / 5 / 10
14,621
1,044
24,630
17,209
9,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
RubberDuk
Jing Wei
20
6 / 1 / 14
14,808
1,058
27,979
15,572
8,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Vonrick
Ymir
20
1 / 2 / 17
14,604
1,043
9,432
25,575
47,034
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Baron Samedi
viciuz1403
Baron Samedi
20
7 / 0 / 14
15,456
1,104
13,325
7,611
4,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
xPiggyFace
Mercury
20
7 / 2 / 16
15,428
1,102
28,925
15,648
9,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
101
9
Kills
30
30
Deaths
10
27
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Jr Pelusin
Ix Chel
9
5
10
2.8
L
Ishtar
Kakarrot17
Ishtar
1
4
5
0.88
L
Ah Puch
OG__Chub
Ah Puch
4
8
5
0.81
W
Jing Wei
RubberDuk
Jing Wei
6
1
14
13
L
Surtr
Runeval-1
Surtr
2
6
3
0.58
L
Charybdis
Seba_1130
Charybdis
2
5
6
1
L
Kumbhakarna
UptwnYankee
Kumbhakarna
0
7
8
0.57
W
Ymir
Vonrick
Ymir
1
2
17
4.75
W
Baron Samedi
viciuz1403
Baron Samedi
7
0
14
14
W
Mercury
xPiggyFace
Mercury
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,524
Damage
104,291
107,764
Taken
81,615
107,473
Mitigated
77,905
7,359
Healing
15,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Jr Pelusin
Ix Chel
24,630
3,951
1,286
2,290
17,209
9,056
0
8,246
8,963
45,262
0
L
Ishtar
Kakarrot17
Ishtar
12,741
5,184
0
0
15,251
7,319
0
5,447
9,804
0
41,235
L
Ah Puch
OG__Chub
Ah Puch
29,472
529
0
1,338
19,939
9,475
0
14,060
5,879
53,755
0
W
Jing Wei
RubberDuk
Jing Wei
27,979
26,433
0
5,628
15,572
8,164
0
9,506
6,066
0
64,974
L
Surtr
Runeval-1
Surtr
8,023
2,074
0
1,838
24,194
35,266
0
7,483
16,711
266
21,160
L
Charybdis
Seba_1130
Charybdis
14,649
8,175
0
0
19,863
10,103
0
11,057
8,806
0
49,623
L
Kumbhakarna
UptwnYankee
Kumbhakarna
8,639
990
275
3,908
28,517
45,310
0
9,340
19,177
18,025
877
W
Ymir
Vonrick
Ymir
9,432
2,652
0
1,564
25,575
47,034
0
9,977
15,598
25,781
0
W
Baron Samedi
viciuz1403
Baron Samedi
13,325
1,025
1,371
2,084
7,611
4,416
0
4,779
2,832
44,319
0
W
Mercury
xPiggyFace
Mercury
28,925
17,513
0
780
15,648
9,235
0
4,904
9,271
0
47,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,001
Gold Earned
74,917
236
Minions Killed
306
9
Camps Cleared
12
1,202,352
Distance Traveled
1,406,457
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
14,621
1,044
45
3
3
257,993
0
L
Ishtar
12,943
925
60
4
7
212,115
0
L
Ah Puch
13,950
996
52
4
0
265,926
0
W
Jing Wei
14,808
1,058
88
6
2
310,671
0
L
Surtr
13,253
947
39
3
0
218,082
0
L
Charybdis
13,046
932
65
5
1
232,252
0
L
Kumbhakarna
13,809
986
20
1
1
273,977
0
W
Ymir
14,604
1,043
30
2
3
262,114
0
W
Baron Samedi
15,456
1,104
78
6
2
235,590
0
W
Mercury
15,428
1,102
65
5
2
340,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role