Player Matchup

Cerberus
Cerberus
BertoWar
Cerberus
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,616 Elo+
Party 2
Kukulkan
Kukulkan
Vayprawr
Kukulkan
Level 5
God Stats
2W - 0L
1,480 SR
Queue Stats
4W - 2L
1,616 Elo+
Party 2
Danzaburou
Danzaburou
inSPECTREjeff
Danzaburou
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,616 Elo+
Party 2
Team Averages
Level 23
1,493 SR
1,616 Elo+

VS

Team Averages
Level 25
1,428 SR
1,207 Elo+
Horus
Horus
DoctorHarambe
Horus
Level 21
God Stats
13W - 11L
1,289 SR
Queue Stats
94W - 101L
1,109 Elo+
Party 1
Lancelot
Lancelot
PatchedAp
Lancelot
Level 13
God Stats
0W - 2L
1,608 SR
Queue Stats
189W - 207L
1,500 Elo+
Party 1
Anubis
Anubis
iamShah
Anubis
Level 42
God Stats
0W - 3L
1,386 SR
Queue Stats
169W - 181L
1,012 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BertoWar
Cerberus
16
2 / 2 / 13
11,855
741
7,787
14,259
16,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
Vayprawr
Kukulkan
17
8 / 3 / 6
12,097
756
19,622
8,000
2,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
inSPECTREjeff
Danzaburou
18
7 / 2 / 9
12,651
791
14,235
9,085
3,259
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 6
10,532
658
4,256
21,595
22,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lancelot
PatchedAp
Lancelot
14
0 / 7 / 4
9,427
589
2,433
13,485
5,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
iamShah
Anubis
14
5 / 9 / 1
10,856
679
13,402
15,710
8,565
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
17
Kills
6
7
Deaths
17
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BertoWar
Cerberus
2
2
13
4.25
L
1
1
6
4
L
Lancelot
PatchedAp
Lancelot
0
7
4
0.29
W
Kukulkan
Vayprawr
Kukulkan
8
3
6
3.67
L
Anubis
iamShah
Anubis
5
9
1
0.61
W
Danzaburou
inSPECTREjeff
Danzaburou
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,644
Damage
20,091
31,344
Taken
50,790
23,077
Mitigated
36,301
9,313
Healing
7,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BertoWar
Cerberus
7,787
821
0
3,722
14,259
16,931
297
3,427
10,832
38,684
850
L
4,256
1,378
2,379
3,712
21,595
22,020
0
10,323
11,272
0
15,854
L
Lancelot
PatchedAp
Lancelot
2,433
288
0
23
13,485
5,716
0
8,153
5,332
0
32,900
W
Kukulkan
Vayprawr
Kukulkan
19,622
1,090
0
1,168
8,000
2,887
75
4,539
3,461
60,011
0
L
Anubis
iamShah
Anubis
13,402
144
0
1,827
15,710
8,565
0
8,958
6,752
39,383
0
W
Danzaburou
inSPECTREjeff
Danzaburou
14,235
9,095
0
4,423
9,085
3,259
2,344
6,193
2,892
0
49,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,603
Gold Earned
30,815
203
Minions Killed
122
0
Camps Cleared
0
834,952
Distance Traveled
799,830
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,855
741
50
3
0
284,573
0
L
Horus
10,532
658
23
1
0
336,729
0
L
Lancelot
9,427
589
45
3
0
254,357
0
W
Kukulkan
12,097
756
88
6
0
273,551
0
L
Anubis
10,856
679
54
3
0
208,744
0
W
Danzaburou
12,651
791
65
4
0
276,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role