Player Matchup

Neith
Neith
D3SOL4T1ON
Neith
Level 49
God Stats
0W - 1L
1,062 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Geb
Geb
J3kk
Geb
Level 16
God Stats
0W - 1L
1,279 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Vamana
Vamana
JKLouw
Vamana
Level 40
God Stats
9W - 4L
1,434 SR
Queue Stats
157W - 129L
1,415 Elo+
Party 1
Fenrir
Fenrir
MamaMisto28
Fenrir
Level 77
God Stats
0W - 5L
1,500 SR
Queue Stats
70W - 71L
1,544 Elo+
Solo
Olorun
Olorun
Zakaus123
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,345 Elo+
Party 1
Team Averages
Level 38
1,355 SR
1,461 Elo+

VS

Team Averages
Level 87
1,445 SR
1,423 Elo+
Tyr
Tyr
IVANCITOFANTA
Tyr
Level 101
God Stats
9W - 10L
1,518 SR
Queue Stats
190W - 200L
1,416 Elo+
Party 2
Atlas
Atlas
Leclochard
Atlas
Level 48
God Stats
3W - 4L
1,217 SR
Queue Stats
32W - 32L
1,318 Elo+
Party 3
Fenrir
Fenrir
ROXT1
Fenrir
Level 109
God Stats
11W - 8L
1,700 SR
Queue Stats
55W - 45L
1,546 Elo+
Solo
Vulcan
Vulcan
adamzgreat
Vulcan
Level 109
God Stats
5W - 0L
1,287 SR
Queue Stats
90W - 87L
1,492 Elo+
Party 2
Izanami
Izanami
mous-h
Izanami
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 25L
1,343 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 2 / 1
5,739
410
3,238
7,824
2,822
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
J3kk
Geb
9
1 / 4 / 0
6,423
459
4,944
12,319
8,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
JKLouw
Vamana
12
2 / 3 / 0
7,359
526
6,876
11,996
7,866
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
13
1 / 4 / 1
7,344
525
7,000
13,076
5,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Zakaus123
Olorun
10
0 / 4 / 2
6,143
439
3,455
9,509
3,777
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
8,654
618
9,975
11,993
11,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Atlas
11
1 / 0 / 1
7,349
525
5,454
9,467
8,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
ROXT1
Fenrir
13
6 / 1 / 1
8,141
582
9,513
10,836
5,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
adamzgreat
Vulcan
14
5 / 1 / 3
8,916
637
7,419
4,184
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
mous-h
Izanami
11
3 / 2 / 2
7,451
532
7,778
7,233
2,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
17
17
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
0
2
1
0.25
W
2
0
4
4
L
Geb
J3kk
Geb
1
4
0
0.25
L
Vamana
JKLouw
Vamana
2
3
0
0.67
W
Atlas
1
0
1
1.5
L
Fenrir
1
4
1
0.38
W
Fenrir
ROXT1
Fenrir
6
1
1
6.5
L
Olorun
Zakaus123
Olorun
0
4
2
0.25
W
Vulcan
adamzgreat
Vulcan
5
1
3
6.5
W
Izanami
mous-h
Izanami
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,513
Damage
40,139
54,724
Taken
43,713
29,401
Mitigated
28,969
10,800
Healing
11,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
3,238
763
307
1,042
7,824
2,822
0
3,085
4,739
0
23,964
W
9,975
1,516
0
3,886
11,993
11,446
152
92
11,901
0
70,256
L
Geb
J3kk
Geb
4,944
720
0
1,953
12,319
8,949
0
3,002
9,317
18,397
0
L
Vamana
JKLouw
Vamana
6,876
4,366
0
3,381
11,996
7,866
444
1,464
10,532
0
46,582
W
Atlas
5,454
2,002
0
2,151
9,467
8,013
399
3,282
6,185
19,455
0
L
Fenrir
7,000
2,338
0
2,384
13,076
5,987
0
1,145
11,931
0
55,580
W
Fenrir
ROXT1
Fenrir
9,513
3,278
0
2,688
10,836
5,107
0
1,669
9,167
0
48,948
L
Olorun
Zakaus123
Olorun
3,455
1,247
0
1,733
9,509
3,777
0
4,177
5,332
32,723
0
W
Vulcan
adamzgreat
Vulcan
7,419
1,607
0
660
4,184
1,602
1,135
1,209
2,975
57,807
0
W
Izanami
mous-h
Izanami
7,778
4,447
0
2,417
7,233
2,801
3,295
2,147
5,086
0
60,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,008
Gold Earned
40,511
257
Minions Killed
379
0
Camps Cleared
0
1,449,912
Distance Traveled
1,474,471
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,739
410
34
2
0
261,749
0
W
Tyr
8,654
618
92
7
0
292,286
0
L
Geb
6,423
459
18
1
0
318,742
1
L
Vamana
7,359
526
66
5
0
323,309
0
W
Atlas
7,349
525
11
1
0
271,936
0
L
Fenrir
7,344
525
90
6
0
296,012
0
W
Fenrir
8,141
582
58
4
0
323,303
2
L
Olorun
6,143
439
49
4
0
250,100
0
W
Vulcan
8,916
637
103
7
0
320,772
0
W
Izanami
7,451
532
115
8
0
266,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role