Player Matchup

Cernunnos
Cernunnos
BigDaddyBeSaucin
Cernunnos
Level 29
God Stats
0W - 2L
1,301 SR
Queue Stats
2W - 6L
1,306 Elo+
Party 2
Bakasura
Bakasura
DemonicxWolfx80
Bakasura
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
368W - 380L
1,369 Elo+
Solo
Jing Wei
Jing Wei
JustLuvnu
Jing Wei
Level 71
God Stats
0W - 3L
1,143 SR
Queue Stats
34W - 45L
1,520 Elo+
Party 2
Ravana
Ravana
MinorJalapeno
Ravana
Level 96
God Stats
0W - 1L
1,356 SR
Queue Stats
46W - 47L
1,514 Elo+
Party 2
Fenrir
Fenrir
Tiller
Fenrir
Level 157
God Stats
0W - 4L
1,610 SR
Queue Stats
49W - 50L
1,501 Elo+
Party 2
Team Averages
Level 75
1,382 SR
1,442 Elo+

VS

Team Averages
Level 132
1,504 SR
1,533 Elo+
Hachiman
Hachiman
BipolarBear8
Hachiman
Level 107
God Stats
3W - 0L
1,745 SR
Queue Stats
177W - 134L
1,563 Elo+
Solo
Ganesha
Ganesha
DJEsquivel
Ganesha
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 23L
1,447 Elo+
Party 1
Ah Puch
Ah Puch
DONALDDAWG
Ah Puch
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
138W - 144L
1,513 Elo+
Solo
Bellona
Bellona
Scheubski
Bellona
Level 122
God Stats
2W - 2L
1,273 SR
Queue Stats
123W - 123L
1,499 Elo+
Party 1
Charybdis
Charybdis
TNTology
Charybdis
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
13
0 / 6 / 6
7,064
706
4,023
10,917
5,061
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
12
1 / 8 / 5
6,890
689
2,636
12,609
8,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
JustLuvnu
Jing Wei
15
2 / 5 / 4
7,617
762
6,747
11,035
5,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 3 / 4
8,285
829
4,995
6,293
3,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Tiller
Fenrir
13
4 / 5 / 4
8,336
834
4,666
11,149
12,440
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BipolarBear8
Hachiman
14
4 / 2 / 12
8,814
881
11,912
7,673
3,707
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
DJEsquivel
Ganesha
13
0 / 2 / 17
8,510
851
3,028
9,539
12,237
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
DONALDDAWG
Ah Puch
15
3 / 2 / 15
8,736
874
12,051
10,193
4,828
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
Scheubski
Bellona
16
11 / 2 / 9
9,883
988
10,153
10,781
16,052
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
TNTology
Charybdis
14
9 / 3 / 7
9,103
910
10,237
9,314
4,567
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
87
10
Kills
27
27
Deaths
11
23
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
0
6
6
0.5
W
Hachiman
BipolarBear8
Hachiman
4
2
12
5
W
Ganesha
DJEsquivel
Ganesha
0
2
17
4.25
W
Ah Puch
DONALDDAWG
Ah Puch
3
2
15
5.25
L
Bakasura
1
8
5
0.44
L
Jing Wei
JustLuvnu
Jing Wei
2
5
4
0.8
L
3
3
4
1.67
W
Bellona
Scheubski
Bellona
11
2
9
7.75
W
Charybdis
TNTology
Charybdis
9
3
7
4.17
L
Fenrir
Tiller
Fenrir
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,067
Damage
47,381
52,003
Taken
47,500
35,094
Mitigated
41,391
8,277
Healing
15,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
4,023
1,962
0
966
10,917
5,061
0
3,243
7,674
0
12,845
W
Hachiman
BipolarBear8
Hachiman
11,912
6,319
1,776
2,133
7,673
3,707
3,349
0
7,612
0
23,103
W
Ganesha
DJEsquivel
Ganesha
3,028
198
171
1,496
9,539
12,237
288
0
9,263
7,391
0
W
Ah Puch
DONALDDAWG
Ah Puch
12,051
355
1,865
2,683
10,193
4,828
1,557
0
10,075
31,878
0
L
Bakasura
2,636
1,360
283
1,289
12,609
8,556
0
2,843
9,766
0
3,276
L
Jing Wei
JustLuvnu
Jing Wei
6,747
5,257
373
1,492
11,035
5,106
0
3,606
7,429
0
15,361
L
4,995
1,121
0
1,299
6,293
3,931
0
1,782
4,511
0
10,909
W
Bellona
Scheubski
Bellona
10,153
3,051
1,132
2,439
10,781
16,052
519
0
8,908
0
17,964
W
Charybdis
TNTology
Charybdis
10,237
4,890
0
1,713
9,314
4,567
1,965
0
9,181
0
19,368
L
Fenrir
Tiller
Fenrir
4,666
826
1,080
1,495
11,149
12,440
0
3,605
7,544
0
6,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,192
Gold Earned
45,046
82
Minions Killed
113
0
Camps Cleared
0
815,854
Distance Traveled
925,986
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,064
706
22
2
0
160,855
0
W
Hachiman
8,814
881
26
3
0
188,822
0
W
Ganesha
8,510
851
1
0
0
159,438
0
W
Ah Puch
8,736
874
32
3
0
208,076
0
L
Bakasura
6,890
689
10
1
0
159,711
0
L
Jing Wei
7,617
762
31
3
0
165,812
0
L
Ravana
8,285
829
13
1
0
167,420
0
W
Bellona
9,883
988
21
2
0
206,044
0
W
Charybdis
9,103
910
33
3
0
163,606
0
L
Fenrir
8,336
834
6
1
0
162,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role