Player Matchup

Set
Set
Diamond V
Yn0tdraw
Set
Diamond V
Level 155
God Stats
8W - 3L
1,701 SR
Queue Stats
70W - 38L
2,089 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond V
botshoot
Ao Kuang
Diamond V
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 38L
2,089 MMR
Party 1
Guan Yu
Guan Yu
Diamond V
whyisthisanewacc
Guan Yu
Diamond V
Level 121
God Stats
7W - 2L
2,168 SR
Queue Stats
70W - 38L
2,089 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,790 SR
2,089 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 97
1,512 SR
1,674 MMR
Sol
Sol
Platinum II
 
Sol
Platinum II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum V
ASobekPluck
Cupid
Platinum V
Level 127
God Stats
0W - 1L
1,321 SR
Queue Stats
41W - 38L
1,687 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Bolji
Kuzenbo
Gold III
Level 46
God Stats
10W - 14L
1,714 SR
Queue Stats
50W - 45L
1,835 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,932
812
7,113
10,352
10,848
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
botshoot
Ao Kuang
13
5 / 1 / 2
8,327
757
6,649
7,208
6,353
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 0 / 6
8,187
744
7,099
12,055
14,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AphroditeNe Zha

VS

Bans
VamanaBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 2 / 1
6,947
632
7,042
7,116
1,363
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 4 / 1
6,834
621
8,556
9,630
3,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Bolji
Kuzenbo
13
1 / 1 / 0
7,993
727
5,324
6,763
7,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
1
0.25
L
0
4
1
0.13
L
Kuzenbo
Bolji
Kuzenbo
1
1
0
1
W
2
0
5
4.5
W
Ao Kuang
botshoot
Ao Kuang
5
1
2
6
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,861
Damage
20,922
29,615
Taken
23,509
31,410
Mitigated
12,383
8,979
Healing
9,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,042
2,123
0
3,664
7,116
1,363
0
1,049
6,019
40,619
0
L
8,556
4,805
84
3,153
9,630
3,306
0
3,919
5,378
0
24,792
L
Kuzenbo
Bolji
Kuzenbo
5,324
2,529
0
2,159
6,763
7,714
0
1,212
5,152
17,974
0
W
7,113
1,638
0
3,710
10,352
10,848
170
4,776
5,576
0
32,326
W
Ao Kuang
botshoot
Ao Kuang
6,649
1,455
0
2,075
7,208
6,353
420
1,956
5,252
29,336
0
W
7,099
408
561
2,633
12,055
14,209
145
5,744
6,311
0
31,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,446
Gold Earned
21,774
151
Minions Killed
134
0
Camps Cleared
0
636,000
Distance Traveled
548,463
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,947
632
69
6
0
173,121
0
L
Cupid
6,834
621
38
3
0
186,362
0
L
Kuzenbo
7,993
727
27
2
0
188,980
5
W
Set
8,932
812
65
6
0
214,782
0
W
Ao Kuang
8,327
757
46
4
0
197,140
0
W
Guan Yu
8,187
744
40
4
0
224,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role