Player Matchup

Skadi
Skadi
Alesmo
Skadi
Level 145
God Stats
4W - 1L
1,929 SR
Queue Stats
158W - 152L
1,669 Elo+
Party 1
Hercules
Hercules
Artorrias
Hercules
Level 170
God Stats
30W - 26L
1,578 SR
Queue Stats
194W - 164L
1,663 Elo+
Party 1
Poseidon
Poseidon
BitterCyanide
Poseidon
Level 122
God Stats
5W - 1L
1,500 SR
Queue Stats
88W - 68L
1,532 Elo+
Party 2
Ymir
Ymir
ProstatePolice
Ymir
Level 10
God Stats
11W - 5L
1,447 SR
Queue Stats
26W - 16L
1,502 Elo+
Party 2
Janus
Janus
Vodo-Cris
Janus
Level 154
God Stats
14W - 13L
1,451 SR
Queue Stats
234W - 219L
1,505 Elo+
Solo
Team Averages
Level 120
1,581 SR
1,574 Elo+

VS

Team Averages
Level 116
1,702 SR
1,555 Elo+
Hel
Hel
EndlessBryan
Hel
Level 127
God Stats
3W - 2L
1,938 SR
Queue Stats
332W - 311L
1,552 Elo+
Party 3
Athena
Athena
ItsMisfit_-
Athena
Level 131
God Stats
2W - 1L
1,874 SR
Queue Stats
64W - 72L
1,507 Elo+
Party 3
Sylvanus
Sylvanus
Roasterrr
Sylvanus
Level 139
God Stats
28W - 50L
1,429 SR
Queue Stats
333W - 292L
1,565 Elo+
Solo
Serqet
Serqet
SpacedJosh
Serqet
Level 117
God Stats
4W - 7L
1,500 SR
Queue Stats
412W - 403L
1,541 Elo+
Party 3
Guan Yu
Guan Yu
kuko140
Guan Yu
Level 67
God Stats
43W - 24L
1,769 SR
Queue Stats
474W - 450L
1,610 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Alesmo
Skadi
18
12 / 0 / 4
11,252
703
19,280
12,113
4,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Artorrias
Hercules
16
1 / 1 / 2
10,482
655
7,490
11,437
4,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Poseidon
BitterCyanide
Poseidon
16
5 / 2 / 5
10,024
627
11,557
9,022
3,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 0 / 8
8,598
537
5,261
12,678
11,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Vodo-Cris
Janus
15
0 / 2 / 6
8,916
557
7,904
9,885
3,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,738
484
9,765
13,696
6,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
12
3 / 2 / 1
8,032
502
4,330
13,013
14,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
Roasterrr
Sylvanus
14
1 / 4 / 1
8,062
504
8,981
16,583
11,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Serqet
SpacedJosh
Serqet
13
0 / 5 / 3
7,715
482
6,314
12,752
6,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
kuko140
Guan Yu
14
1 / 2 / 0
8,003
500
6,922
15,789
25,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
18
Kills
5
5
Deaths
18
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Skadi
Alesmo
Skadi
12
0
4
14
W
Hercules
Artorrias
Hercules
1
1
2
2
W
Poseidon
BitterCyanide
Poseidon
5
2
5
3.75
L
0
5
1
0.1
L
Athena
3
2
1
1.75
W
0
0
8
4
L
Sylvanus
Roasterrr
Sylvanus
1
4
1
0.38
L
Serqet
SpacedJosh
Serqet
0
5
3
0.3
W
Janus
Vodo-Cris
Janus
0
2
6
1.5
L
Guan Yu
kuko140
Guan Yu
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,492
Damage
36,312
55,135
Taken
71,833
28,991
Mitigated
63,550
21,090
Healing
23,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Alesmo
Skadi
19,280
8,479
0
6,696
12,113
4,279
0
2,458
9,409
0
112,068
W
Hercules
Artorrias
Hercules
7,490
4,507
0
6,720
11,437
4,952
2,428
58
11,121
0
84,936
W
Poseidon
BitterCyanide
Poseidon
11,557
3,700
0
4,228
9,022
3,830
0
6,775
2,247
73,771
5,799
L
9,765
268
1,066
5,235
13,696
6,684
0
6,670
6,822
76,945
0
L
Athena
4,330
742
0
2,572
13,013
14,447
0
6,039
6,761
28,376
0
W
5,261
894
0
2,696
12,678
11,938
0
8,288
4,222
26,602
0
L
Sylvanus
Roasterrr
Sylvanus
8,981
3,102
624
6,689
16,583
11,025
0
7,266
9,233
68,059
0
L
Serqet
SpacedJosh
Serqet
6,314
1,106
0
741
12,752
6,380
0
2,091
10,661
0
58,209
W
Janus
Vodo-Cris
Janus
7,904
576
0
750
9,885
3,992
0
6,336
3,493
83,430
0
L
Guan Yu
kuko140
Guan Yu
6,922
1,065
500
6,399
15,789
25,014
0
1,613
14,156
0
57,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,272
Gold Earned
39,550
562
Minions Killed
463
0
Camps Cleared
0
1,676,379
Distance Traveled
1,623,734
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,252
703
149
9
0
360,783
2
W
Hercules
10,482
655
141
9
0
320,808
0
W
Poseidon
10,024
627
121
8
0
337,735
3
L
Hel
7,738
484
130
8
0
317,489
2
L
Athena
8,032
502
50
3
0
350,872
4
W
Ymir
8,598
537
23
1
0
343,803
4
L
Sylvanus
8,062
504
98
6
0
262,579
4
L
Serqet
7,715
482
98
6
0
340,277
0
W
Janus
8,916
557
128
8
0
313,250
0
L
Guan Yu
8,003
500
87
5
0
352,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role