Player Matchup

Ymir
Ymir
Bobito7
Ymir
Level 124
God Stats
2W - 6L
1,349 SR
Queue Stats
470W - 416L
1,596 Elo+
Solo
Ra
Ra
M_Namikaze12
Ra
Level 107
God Stats
2W - 7L
1,311 SR
Queue Stats
175W - 191L
1,470 Elo+
Party 2
Merlin
Merlin
Ross4244
Merlin
Level 123
God Stats
10W - 8L
1,510 SR
Queue Stats
252W - 252L
1,470 Elo+
Party 2
Neith
Neith
chummie16
Neith
Level 120
God Stats
17W - 14L
1,772 SR
Queue Stats
188W - 214L
1,492 Elo+
Party 2
Serqet
Serqet
encinajavier5180
Serqet
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 68L
1,551 Elo+
Solo
Team Averages
Level 120
1,488 SR
1,516 Elo+

VS

Team Averages
Level 132
1,572 SR
1,483 Elo+
Ullr
Ullr
AlphaAwakened
Ullr
Level 129
God Stats
4W - 4L
1,609 SR
Queue Stats
50W - 41L
1,573 Elo+
Party 1
Anubis
Anubis
DynaMikeBang
Anubis
Level 93
God Stats
1W - 1L
1,296 SR
Queue Stats
90W - 58L
1,562 Elo+
Party 1
He Bo
He Bo
NachinD
He Bo
Level 157
God Stats
11W - 6L
1,778 SR
Queue Stats
86W - 69L
1,338 Elo+
Solo
Amaterasu
Amaterasu
twinlord16
Amaterasu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,405 Elo+
Party 1
Thor
Thor
xX-EVA_01_XD-xX
Thor
Level 179
God Stats
7W - 8L
1,675 SR
Queue Stats
330W - 313L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bobito7
Ymir
12
0 / 2 / 3
7,274
485
5,493
17,214
15,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 4 / 1
7,800
520
8,141
9,560
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
Ross4244
Merlin
13
3 / 3 / 0
8,470
565
8,775
7,963
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
chummie16
Neith
13
0 / 1 / 0
7,315
488
6,228
9,479
3,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
3 / 1 / 1
8,215
548
6,800
11,010
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
7,655
510
11,300
9,775
4,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
15
3 / 2 / 3
8,411
561
9,458
9,709
5,160
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
NachinD
He Bo
18
5 / 2 / 2
9,893
660
7,589
9,845
3,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
twinlord16
Amaterasu
12
0 / 3 / 2
7,121
475
3,455
12,634
6,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 1 / 5
7,545
503
7,087
12,188
9,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
9
Kills
11
11
Deaths
9
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Ymir
Bobito7
Ymir
0
2
3
0.75
W
Anubis
3
2
3
2.25
L
3
4
1
0.88
W
He Bo
NachinD
He Bo
5
2
2
3
L
Merlin
Ross4244
Merlin
3
3
0
1
L
Neith
chummie16
Neith
0
1
0
0
L
3
1
1
3.5
W
Amaterasu
twinlord16
Amaterasu
0
3
2
0.33
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,437
Damage
38,889
55,226
Taken
54,151
30,286
Mitigated
28,681
15,485
Healing
17,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,300
6,702
0
952
9,775
4,051
838
1,594
8,181
0
72,904
L
Ymir
Bobito7
Ymir
5,493
1,039
396
3,732
17,214
15,258
0
6,035
11,179
24,817
0
W
Anubis
9,458
332
0
3,467
9,709
5,160
754
5,001
4,029
67,693
0
L
8,141
1,205
188
1,886
9,560
3,394
0
5,097
4,463
55,808
0
W
He Bo
NachinD
He Bo
7,589
151
0
5,214
9,845
3,260
0
3,067
6,138
103,243
0
L
Merlin
Ross4244
Merlin
8,775
874
0
915
7,963
3,235
0
1,951
6,012
61,288
0
L
Neith
chummie16
Neith
6,228
1,528
0
3,186
9,479
3,924
0
666
8,813
0
65,322
L
6,800
1,644
0
5,182
11,010
4,475
0
3,359
7,651
0
65,293
W
Amaterasu
twinlord16
Amaterasu
3,455
1,570
0
3,824
12,634
6,316
0
7,325
4,378
0
38,822
W
7,087
1,024
223
3,446
12,188
9,894
0
3,748
8,184
283
26,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,074
Gold Earned
40,625
428
Minions Killed
464
0
Camps Cleared
0
1,442,891
Distance Traveled
1,491,723
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,655
510
96
6
0
280,912
0
L
Ymir
7,274
485
26
2
0
292,033
3
W
Anubis
8,411
561
109
7
0
275,504
0
L
Ra
7,800
520
87
6
0
276,177
3
W
He Bo
9,893
660
165
11
0
334,402
1
L
Merlin
8,470
565
102
7
0
262,199
3
L
Neith
7,315
488
108
7
0
268,205
0
L
Serqet
8,215
548
105
7
0
344,277
0
W
Amaterasu
7,121
475
61
4
0
323,601
2
W
Thor
7,545
503
33
2
0
277,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role