Player Matchup

Hercules
Hercules
CZG_Average
Hercules
Level 87
God Stats
1W - 6L
1,307 SR
Queue Stats
323W - 311L
1,497 Elo+
Solo
Achilles
Achilles
LtDownSyndrome0
Achilles
Level 88
God Stats
21W - 17L
1,868 SR
Queue Stats
172W - 169L
1,494 Elo+
Solo
Scylla
Scylla
Mas7erRoshi
Scylla
Level 157
God Stats
2W - 3L
1,553 SR
Queue Stats
175W - 177L
1,524 Elo+
Solo
Pele
Pele
Sideslash8
Pele
Level 88
God Stats
23W - 15L
1,564 SR
Queue Stats
95W - 81L
1,471 Elo+
Solo
Xbalanque
Xbalanque
andresweb23
Xbalanque
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 59L
1,461 Elo+
Solo
Team Averages
Level 93
1,559 SR
1,489 Elo+

VS

Team Averages
Level 76
1,495 SR
1,442 Elo+
Ravana
Ravana
Aceu52
Ravana
Level 119
God Stats
5W - 3L
1,454 SR
Queue Stats
134W - 134L
1,430 Elo+
Party 1
Izanami
Izanami
Itspuppylover10
Izanami
Level 67
God Stats
11W - 4L
1,888 SR
Queue Stats
53W - 44L
1,514 Elo+
Solo
Ymir
Ymir
MolhoQuente
Ymir
Level 77
God Stats
5W - 8L
1,135 SR
Queue Stats
407W - 391L
1,452 Elo+
Solo
Surtr
Surtr
OgZiro
Surtr
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 13L
1,397 Elo+
Party 1
Ix Chel
Ix Chel
YonkoZenitsu
Ix Chel
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 32L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CZG_Average
Hercules
11
1 / 2 / 3
7,056
441
4,012
9,364
6,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Achilles
15
4 / 0 / 3
8,967
560
9,740
13,686
20,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
14
2 / 2 / 2
7,878
492
10,124
9,742
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
5 / 4 / 2
8,344
522
10,560
17,083
6,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Xbalanque
andresweb23
Xbalanque
13
4 / 5 / 3
8,546
534
10,920
13,367
5,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Aceu52
Ravana
14
4 / 2 / 1
8,454
528
8,065
12,472
5,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
8 / 2 / 0
10,089
631
13,272
11,944
4,848
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 2
6,982
436
4,238
16,213
14,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
OgZiro
Surtr
12
0 / 6 / 0
6,802
425
6,576
14,666
13,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ix Chel
YonkoZenitsu
Ix Chel
11
0 / 4 / 2
6,695
418
6,122
11,449
4,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
16
Kills
13
13
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ravana
Aceu52
Ravana
4
2
1
2.25
L
Hercules
CZG_Average
Hercules
1
2
3
1.25
W
8
2
0
4
L
Achilles
4
0
3
5.5
L
Scylla
2
2
2
1.5
W
1
2
2
1
W
Surtr
OgZiro
Surtr
0
6
0
0
L
5
4
2
1.5
W
Ix Chel
YonkoZenitsu
Ix Chel
0
4
2
0.25
L
Xbalanque
andresweb23
Xbalanque
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,356
Damage
38,273
63,242
Taken
66,744
43,146
Mitigated
43,455
14,133
Healing
14,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Aceu52
Ravana
8,065
1,890
0
4,796
12,472
5,968
0
2,028
10,352
0
69,181
L
Hercules
CZG_Average
Hercules
4,012
1,235
0
2,662
9,364
6,718
313
2,045
7,231
0
22,155
W
13,272
10,628
0
3,040
11,944
4,848
694
0
11,944
0
89,722
L
Achilles
9,740
1,945
0
4,846
13,686
20,843
145
599
12,336
0
61,462
L
Scylla
10,124
1,754
0
739
9,742
3,709
248
4,750
4,992
62,549
0
W
4,238
617
0
3,142
16,213
14,685
0
4,084
12,037
29,120
0
W
Surtr
OgZiro
Surtr
6,576
3,063
0
1,696
14,666
13,515
0
387
13,224
577
37,498
L
10,560
3,078
0
2,763
17,083
6,445
0
2,025
14,970
0
69,668
W
Ix Chel
YonkoZenitsu
Ix Chel
6,122
596
204
1,300
11,449
4,439
0
3,625
7,824
43,520
0
L
Xbalanque
andresweb23
Xbalanque
10,920
6,814
0
3,123
13,367
5,431
884
1,130
12,237
0
61,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,791
Gold Earned
39,022
402
Minions Killed
399
0
Camps Cleared
0
1,464,365
Distance Traveled
1,529,330
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,454
528
113
7
0
348,726
3
L
Hercules
7,056
441
23
1
0
274,953
0
W
Izanami
10,089
631
139
9
0
294,739
0
L
Achilles
8,967
560
88
6
0
293,030
1
L
Scylla
7,878
492
109
7
0
279,013
1
W
Ymir
6,982
436
37
2
0
316,092
3
W
Surtr
6,802
425
50
3
0
304,515
0
L
Pele
8,344
522
88
6
0
350,279
0
W
Ix Chel
6,695
418
60
4
0
265,258
7
L
Xbalanque
8,546
534
94
6
0
267,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role