Player Matchup

Mercury
Mercury
AbacusMensch
Mercury
Level 85
God Stats
13W - 7L
1,651 SR
Queue Stats
56W - 63L
1,429 Elo+
Party 2
Bacchus
Bacchus
DarthBeak
Bacchus
Level 129
God Stats
3W - 2L
1,616 SR
Queue Stats
36W - 45L
1,316 Elo+
Party 2
Ah Puch
Ah Puch
Wh3don
Ah Puch
Level 88
God Stats
0W - 3L
1,506 SR
Queue Stats
60W - 80L
1,306 Elo+
Party 2
Artemis
Artemis
theincredibl_1
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,246 Elo+
Party 1
Ix Chel
Ix Chel
xFoxyTrashPanda
Ix Chel
Level 107
God Stats
3W - 4L
1,540 SR
Queue Stats
43W - 49L
1,474 Elo+
Party 1
Team Averages
Level 83
1,563 SR
1,354 Elo+

VS

Team Averages
Level 88
1,528 SR
1,401 Elo+
Nu Wa
Nu Wa
Fhyge
Nu Wa
Level 109
God Stats
22W - 15L
1,656 SR
Queue Stats
231W - 196L
1,496 Elo+
Solo
Anubis
Anubis
chris17idgt
Anubis
Level 108
God Stats
3W - 3L
1,444 SR
Queue Stats
93W - 96L
1,469 Elo+
Solo
Neith
Neith
cypress007
Neith
Level 89
God Stats
12W - 17L
1,451 SR
Queue Stats
64W - 70L
1,452 Elo+
Solo
Tyr
Tyr
l AA GUN l
Tyr
Level 103
God Stats
55W - 53L
1,591 SR
Queue Stats
59W - 64L
1,342 Elo+
Solo
Thanatos
Thanatos
wilma fistfit6
Thanatos
Level 29
God Stats
7W - 6L
1,500 SR
Queue Stats
35W - 85L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AbacusMensch
Mercury
15
6 / 4 / 2
9,354
720
9,168
12,315
5,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
DarthBeak
Bacchus
15
2 / 5 / 5
9,025
694
7,842
22,037
31,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
Wh3don
Ah Puch
15
1 / 4 / 1
8,574
660
5,661
11,794
4,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
1 / 8 / 3
8,103
623
3,357
12,855
5,320
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 3 / 4
9,201
708
10,343
10,444
4,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Fhyge
Nu Wa
20
5 / 1 / 11
11,426
879
14,935
7,883
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
18
4 / 1 / 9
10,408
801
14,598
7,705
4,245
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
17
3 / 1 / 5
9,874
760
8,956
16,062
6,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 2 / 8
10,104
777
11,779
10,246
5,309
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
16
6 / 7 / 4
10,074
775
7,808
13,720
5,971
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
12
Kills
24
24
Deaths
12
15
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Mercury
AbacusMensch
Mercury
6
4
2
1.75
L
Bacchus
DarthBeak
Bacchus
2
5
5
0.9
W
Nu Wa
Fhyge
Nu Wa
5
1
11
10.5
L
Ah Puch
Wh3don
Ah Puch
1
4
1
0.38
W
Anubis
4
1
9
8.5
W
Neith
3
1
5
5.5
W
6
2
8
5
L
1
8
3
0.31
W
Thanatos
6
7
4
1.14
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,371
Damage
58,076
69,445
Taken
55,616
50,265
Mitigated
25,950
10,828
Healing
17,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AbacusMensch
Mercury
9,168
4,934
0
340
12,315
5,122
0
6,435
5,880
0
21,339
L
Bacchus
DarthBeak
Bacchus
7,842
1,141
0
5,435
22,037
31,279
0
5,705
16,332
17,575
0
W
Nu Wa
Fhyge
Nu Wa
14,935
3,467
0
1,228
7,883
3,646
2,921
2,001
5,882
62,083
0
L
Ah Puch
Wh3don
Ah Puch
5,661
339
0
1,678
11,794
4,006
0
9,213
2,581
30,290
0
W
Anubis
14,598
420
0
4,299
7,705
4,245
1,028
4,643
3,062
38,140
0
W
Neith
8,956
3,053
0
4,958
16,062
6,779
2,541
7,004
9,058
0
32,771
W
11,779
2,401
0
3,657
10,246
5,309
657
3,617
6,629
0
22,393
L
3,357
1,693
0
617
12,855
5,320
0
5,340
7,515
0
13,055
W
Thanatos
7,808
3,024
100
3,748
13,720
5,971
200
6,581
7,139
0
21,333
L
10,343
728
1,089
1,669
10,444
4,538
0
2,840
7,604
43,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,257
Gold Earned
51,886
193
Minions Killed
290
0
Camps Cleared
0
1,146,456
Distance Traveled
1,368,670
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,354
720
32
2
0
276,725
0
L
Bacchus
9,025
694
19
1
0
239,766
0
W
Nu Wa
11,426
879
117
9
0
256,898
7
L
Ah Puch
8,574
660
43
3
0
239,331
0
W
Anubis
10,408
801
55
4
0
265,362
0
W
Neith
9,874
760
75
6
0
268,096
0
W
Tyr
10,104
777
22
2
0
303,849
3
L
Artemis
8,103
623
31
2
0
143,646
0
W
Thanatos
10,074
775
21
2
0
274,465
0
L
Ix Chel
9,201
708
68
5
0
246,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role