Player Matchup

King Arthur
King Arthur
Manijt06
King Arthur
Level 108
God Stats
3W - 3L
1,231 SR
Queue Stats
218W - 220L
1,511 Elo+
Solo
Charybdis
Charybdis
NandeXShow
Charybdis
Level 69
God Stats
3W - 8L
1,428 SR
Queue Stats
85W - 91L
1,517 Elo+
Solo
Ne Zha
Ne Zha
NiNoFiote
Ne Zha
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 77L
1,491 Elo+
Solo
Zeus
Zeus
SirCristiann
Zeus
Level 83
God Stats
0W - 3L
1,285 SR
Queue Stats
84W - 91L
1,409 Elo+
Solo
Kumbhakarna
Kumbhakarna
SoulNathan
Kumbhakarna
Level 143
God Stats
11W - 6L
1,610 SR
Queue Stats
262W - 266L
1,491 Elo+
Solo
Team Averages
Level 106
1,411 SR
1,484 Elo+

VS

Team Averages
Level 121
1,625 SR
1,468 Elo+
Xing Tian
Xing Tian
AsmundN
Xing Tian
Level 149
God Stats
6W - 1L
1,747 SR
Queue Stats
202W - 235L
1,332 Elo+
Solo
Medusa
Medusa
Jardcor
Medusa
Level 139
God Stats
6W - 5L
1,550 SR
Queue Stats
219W - 217L
1,576 Elo+
Solo
Shiva
Shiva
Locochon232
Shiva
Level 93
God Stats
4W - 1L
1,449 SR
Queue Stats
206W - 193L
1,562 Elo+
Solo
Ix Chel
Ix Chel
motomami
Ix Chel
Level 124
God Stats
26W - 25L
1,558 SR
Queue Stats
218W - 246L
1,421 Elo+
Party 1
Awilix
Awilix
riciann
Awilix
Level 101
God Stats
23W - 15L
1,820 SR
Queue Stats
216W - 235L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Manijt06
King Arthur
15
0 / 4 / 0
8,872
493
10,034
20,644
24,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
NandeXShow
Charybdis
15
1 / 3 / 0
9,201
511
6,467
12,660
5,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
NiNoFiote
Ne Zha
14
0 / 6 / 1
8,535
474
10,153
16,451
7,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 6 / 0
8,372
465
11,416
12,168
4,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
SoulNathan
Kumbhakarna
14
0 / 0 / 1
8,642
480
3,766
15,282
15,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AsmundN
Xing Tian
14
2 / 0 / 6
8,972
498
3,688
13,639
11,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Jardcor
Medusa
18
2 / 1 / 3
11,087
616
10,509
13,600
7,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

17
0 / 0 / 6
10,687
594
10,846
17,454
16,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ix Chel
motomami
Ix Chel
16
5 / 2 / 4
10,362
576
11,927
11,170
4,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
riciann
Awilix
17
10 / 0 / 5
10,977
610
15,597
14,309
6,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
3
Kills
19
19
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AsmundN
Xing Tian
2
0
6
5
W
Medusa
Jardcor
Medusa
2
1
3
3.5
W
0
0
6
3
L
King Arthur
Manijt06
King Arthur
0
4
0
0
L
Charybdis
NandeXShow
Charybdis
1
3
0
0.33
L
Ne Zha
NiNoFiote
Ne Zha
0
6
1
0.08
L
2
6
0
0.33
L
Kumbhakarna
SoulNathan
Kumbhakarna
0
0
1
0.5
W
Ix Chel
motomami
Ix Chel
5
2
4
3.5
W
Awilix
riciann
Awilix
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,836
Damage
52,567
77,205
Taken
70,172
56,329
Mitigated
47,561
14,162
Healing
22,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AsmundN
Xing Tian
3,688
341
2,116
2,464
13,639
11,849
0
3,462
10,177
20,099
0
W
Medusa
Jardcor
Medusa
10,509
7,428
0
5,300
13,600
7,489
1,494
1,184
12,416
0
119,237
W
10,846
1,479
0
4,740
17,454
16,909
0
1,347
16,107
50
88,142
L
King Arthur
Manijt06
King Arthur
10,034
603
0
2,740
20,644
24,356
0
961
19,683
1,438
77,417
L
Charybdis
NandeXShow
Charybdis
6,467
2,929
0
2,200
12,660
5,327
0
1,380
11,280
0
83,903
L
Ne Zha
NiNoFiote
Ne Zha
10,153
1,501
0
1,602
16,451
7,534
0
2,224
14,227
0
83,359
L
11,416
862
0
2,984
12,168
4,046
0
6,296
5,872
65,365
0
L
Kumbhakarna
SoulNathan
Kumbhakarna
3,766
34
0
4,636
15,282
15,066
0
4,804
10,478
29,823
0
W
Ix Chel
motomami
Ix Chel
11,927
1,822
2,665
3,751
11,170
4,613
859
7,391
3,779
83,474
0
W
Awilix
riciann
Awilix
15,597
7,681
0
1,710
14,309
6,701
362
2,920
11,389
0
80,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,622
Gold Earned
52,085
570
Minions Killed
592
0
Camps Cleared
0
1,693,311
Distance Traveled
1,953,289
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,972
498
14
1
0
386,124
2
W
Medusa
11,087
616
172
10
0
350,982
2
W
Shiva
10,687
594
154
9
0
400,580
1
L
King Arthur
8,872
493
120
7
0
359,405
2
L
Charybdis
9,201
511
169
9
0
326,744
0
L
Ne Zha
8,535
474
120
7
0
385,483
2
L
Zeus
8,372
465
116
6
0
281,139
2
L
Kumbhakarna
8,642
480
45
3
0
340,540
4
W
Ix Chel
10,362
576
149
8
0
388,852
3
W
Awilix
10,977
610
103
6
0
426,751
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role