Player Matchup

Anubis
Anubis
A1SAUCED
Anubis
Level 154
God Stats
11W - 4L
1,876 SR
Queue Stats
270W - 236L
1,555 Elo+
Solo
Hercules
Hercules
AlmightyLootGod
Hercules
Level 105
God Stats
11W - 2L
1,966 SR
Queue Stats
135W - 119L
1,595 Elo+
Party 2
Nox
Nox
KylerStern
Nox
Level 46
God Stats
9W - 8L
1,564 SR
Queue Stats
59W - 52L
1,551 Elo+
Party 2
Ymir
Ymir
Lloyddehimos
Ymir
Level 108
God Stats
4W - 1L
1,843 SR
Queue Stats
93W - 76L
1,602 Elo+
Party 2
Mercury
Mercury
tradejack
Mercury
Level 41
God Stats
1W - 3L
1,177 SR
Queue Stats
2W - 6L
1,341 Elo+
Party 2
Team Averages
Level 91
1,685 SR
1,529 Elo+

VS

Team Averages
Level 165
1,407 SR
1,540 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Hippopotapolis
Chernobog
Level 134
God Stats
4W - 4L
1,555 SR
Queue Stats
91W - 98L
1,588 Elo+
Party 1
Ix Chel
Ix Chel
Ironhellrain
Ix Chel
Level 174
God Stats
1W - 4L
1,285 SR
Queue Stats
80W - 108L
1,523 Elo+
Party 1
Surtr
Surtr
LazyLegionnaire
Surtr
Level 154
God Stats
2W - 4L
1,402 SR
Queue Stats
57W - 88L
1,494 Elo+
Solo
Janus
Janus
QandAir
Janus
Level 145
God Stats
1W - 3L
1,292 SR
Queue Stats
91W - 105L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
A1SAUCED
Anubis
16
6 / 0 / 8
8,545
855
11,845
8,183
4,391
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
14
6 / 0 / 5
7,973
797
8,605
8,865
5,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 6
7,466
747
4,448
8,040
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
0 / 1 / 8
6,402
640
5,513
11,824
11,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Mercury
tradejack
Mercury
13
1 / 0 / 9
6,773
677
2,514
4,997
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
1 / 2 / 1
6,954
695
7,335
5,789
3,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chernobog
Hippopotapolis
Chernobog
13
0 / 1 / 1
6,619
662
6,769
3,764
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
Ironhellrain
Ix Chel
13
0 / 4 / 1
6,859
686
5,591
6,841
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 6 / 1
6,399
640
4,894
13,601
11,168
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
QandAir
Janus
14
1 / 3 / 1
7,303
730
10,956
6,400
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
16
Kills
2
2
Deaths
16
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
1
0.75
W
Anubis
A1SAUCED
Anubis
6
0
8
10
W
Hercules
6
0
5
8.5
L
Chernobog
Hippopotapolis
Chernobog
0
1
1
0.5
L
Ix Chel
Ironhellrain
Ix Chel
0
4
1
0.13
W
3
1
6
6
L
0
6
1
0.08
W
0
1
8
4
L
Janus
QandAir
Janus
1
3
1
0.5
W
Mercury
tradejack
Mercury
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,925
Damage
35,545
41,909
Taken
36,395
25,774
Mitigated
20,492
7,976
Healing
4,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
7,335
433
0
466
5,789
3,063
0
3,543
1,998
0
26,234
W
Anubis
A1SAUCED
Anubis
11,845
428
0
3,601
8,183
4,391
0
2,897
5,186
43,900
0
W
Hercules
8,605
1,657
0
3,252
8,865
5,383
0
3,655
5,008
0
16,926
L
Chernobog
Hippopotapolis
Chernobog
6,769
3,700
0
528
3,764
1,498
0
1,854
1,869
0
19,931
L
Ix Chel
Ironhellrain
Ix Chel
5,591
182
293
320
6,841
2,332
0
4,027
2,549
21,467
0
W
4,448
406
0
110
8,040
3,214
0
4,266
3,647
21,987
0
L
4,894
1,200
424
1,777
13,601
11,168
4
7,831
5,106
782
8,528
W
5,513
1,507
0
972
11,824
11,013
0
3,930
7,816
14,048
0
L
Janus
QandAir
Janus
10,956
116
0
500
6,400
2,431
0
3,873
2,328
36,962
0
W
Mercury
tradejack
Mercury
2,514
121
0
41
4,997
1,773
322
1,822
3,129
0
15,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,159
Gold Earned
34,134
218
Minions Killed
208
0
Camps Cleared
0
1,083,397
Distance Traveled
1,019,909
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,954
695
34
3
0
225,008
0
W
Anubis
8,545
855
84
8
0
210,648
0
W
Hercules
7,973
797
39
4
0
219,000
0
L
Chernobog
6,619
662
45
5
0
184,381
0
L
Ix Chel
6,859
686
55
6
0
205,954
1
W
Nox
7,466
747
55
6
0
201,583
1
L
Surtr
6,399
640
11
1
0
200,669
0
W
Ymir
6,402
640
22
2
0
201,799
0
L
Janus
7,303
730
63
6
0
203,897
0
W
Mercury
6,773
677
18
2
0
250,367
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role