Player Matchup

Izanami
Izanami
 
Izanami
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BOOGAFLICKA666
Jormungandr
Level 69
God Stats
15W - 14L
1,563 SR
Queue Stats
440W - 409L
1,519 Elo+
Solo
Rama
Rama
BugzTheMan
Rama
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 35L
1,549 Elo+
Solo
Hercules
Hercules
Wrath_of_Cersei
Hercules
Level 93
God Stats
24W - 19L
1,416 SR
Queue Stats
598W - 610L
1,492 Elo+
Solo
Tyr
Tyr
fraustwyrm
Tyr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 198L
1,443 Elo+
Solo
Team Averages
Level 87
1,496 SR
1,501 Elo+

VS

Team Averages
Level 115
1,480 SR
1,408 Elo+
Apollo
Apollo
Erasmombc
Apollo
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,337 Elo+
Solo
Da Ji
Da Ji
LifeOf_Jay
Da Ji
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 59L
1,445 Elo+
Solo
Merlin
Merlin
MaidofHearts
Merlin
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,431 Elo+
Solo
Ishtar
Ishtar
etchasketchme
Ishtar
Level 109
God Stats
2W - 3L
1,408 SR
Queue Stats
249W - 287L
1,444 Elo+
Solo
Ganesha
Ganesha
msb112__
Ganesha
Level 145
God Stats
3W - 0L
1,490 SR
Queue Stats
82W - 96L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 3 / 4
5,706
1,141
5,526
5,786
2,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
BOOGAFLICKA666
Jormungandr
11
3 / 2 / 1
5,556
1,111
3,854
4,687
4,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 3 / 3
5,645
1,129
3,367
5,012
2,002
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
11
2 / 3 / 2
5,642
1,128
4,733
6,560
5,577
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

5
0 / 0 / 0
4,368
874
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Erasmombc
Apollo
11
2 / 2 / 5
5,878
1,176
3,867
4,921
1,921
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
12
7 / 1 / 3
6,733
1,347
2,987
3,067
1,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
10
1 / 1 / 8
5,536
1,107
5,087
2,994
990
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 7
5,688
1,138
4,248
3,994
1,491
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
msb112__
Ganesha
11
0 / 2 / 9
5,529
1,106
3,392
8,486
6,131
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
7
Kills
11
11
Deaths
7
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
4
1
L
Jormungandr
BOOGAFLICKA666
Jormungandr
3
2
1
1.75
L
1
3
3
0.83
W
Apollo
Erasmombc
Apollo
2
2
5
2.25
W
Da Ji
7
1
3
8.5
W
Merlin
1
1
8
5
L
Hercules
2
3
2
1
W
1
1
7
4.5
L
0
0
0
0
W
Ganesha
msb112__
Ganesha
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,480
Damage
19,581
22,045
Taken
23,462
14,523
Mitigated
11,957
3,190
Healing
7,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,526
2,531
408
869
5,786
2,115
0
2,097
3,689
0
10,130
L
Jormungandr
BOOGAFLICKA666
Jormungandr
3,854
765
0
434
4,687
4,829
0
1,396
3,291
7,660
0
L
3,367
2,767
222
490
5,012
2,002
0
1,447
3,565
0
8,102
W
Apollo
Erasmombc
Apollo
3,867
2,113
0
671
4,921
1,921
166
1,140
3,622
0
7,527
W
Da Ji
2,987
973
261
102
3,067
1,424
41
98
2,927
0
3,596
W
Merlin
5,087
1,054
472
773
2,994
990
567
1,147
1,765
11,884
0
L
Hercules
4,733
547
0
767
6,560
5,577
0
3,539
3,021
2,431
7,345
W
4,248
2,008
644
1,889
3,994
1,491
596
724
3,153
0
10,471
L
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
msb112__
Ganesha
3,392
335
316
2,199
8,486
6,131
122
1,560
6,752
7,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,917
Gold Earned
29,364
36
Minions Killed
52
0
Camps Cleared
0
423,144
Distance Traveled
573,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,706
1,141
19
4
0
112,662
0
L
Jormungandr
5,556
1,111
4
1
0
117,444
0
L
Rama
5,645
1,129
9
2
0
91,284
0
W
Apollo
5,878
1,176
11
2
0
121,890
0
W
Da Ji
6,733
1,347
3
1
0
114,457
0
W
Merlin
5,536
1,107
17
3
0
108,262
0
L
Hercules
5,642
1,128
4
1
0
101,754
0
W
Ishtar
5,688
1,138
19
4
0
117,648
0
L
Tyr
4,368
874
0
0
0
0
0
W
Ganesha
5,529
1,106
2
0
0
111,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role