Player Matchup

Ne Zha
Ne Zha
Johnnyblanco224
Ne Zha
Level 129
God Stats
3W - 0L
1,779 SR
Queue Stats
10W - 7L
1,505 Elo+
Party 1
Janus
Janus
Juic3 uchiha
Janus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,441 Elo+
Party 1
Sobek
Sobek
Svvoledamort
Sobek
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,411 Elo+
Party 1
Ishtar
Ishtar
The Living Ice
Ishtar
Level 149
God Stats
7W - 11L
1,551 SR
Queue Stats
32W - 46L
1,528 Elo+
Party 1
King Arthur
King Arthur
clout reject
King Arthur
Level 103
God Stats
2W - 8L
1,294 SR
Queue Stats
14W - 17L
1,485 Elo+
Party 1
Team Averages
Level 117
1,525 SR
1,474 Elo+

VS

Team Averages
Level 131
1,671 SR
1,528 Elo+
Geb
Geb
GreivinM28
Geb
Level 123
God Stats
2W - 2L
1,695 SR
Queue Stats
530W - 491L
1,501 Elo+
Solo
Neith
Neith
Lеfty
Neith
Level 148
God Stats
2W - 2L
1,472 SR
Queue Stats
121W - 110L
1,570 Elo+
Solo
He Bo
He Bo
dewmaster120
He Bo
Level 151
God Stats
6W - 4L
1,801 SR
Queue Stats
319W - 322L
1,513 Elo+
Solo
Hercules
Hercules
jacw212
Hercules
Level 135
God Stats
5W - 1L
1,752 SR
Queue Stats
411W - 381L
1,498 Elo+
Solo
Mercury
Mercury
tnags22
Mercury
Level 97
God Stats
24W - 16L
1,636 SR
Queue Stats
215W - 182L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
4,574
572
1,569
6,601
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 3 / 1
4,565
571
3,176
4,455
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 1 / 1
4,389
549
1,045
4,764
3,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 0 / 0
4,396
550
3,621
4,290
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
clout reject
King Arthur
10
1 / 0 / 1
5,491
686
1,605
1,655
1,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 2
4,534
567
2,205
5,545
3,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Lеfty
Neith
8
1 / 0 / 0
4,414
552
3,184
3,506
1,128
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
2 / 1 / 0
5,051
631
3,447
4,788
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
jacw212
Hercules
1
0 / 1 / 0
2,995
374
0
801
310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
tnags22
Mercury
8
1 / 0 / 3
4,687
586
2,289
6,278
1,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
2
Kills
5
5
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
W
1
1
0
1
W
0
3
1
0.17
L
Neith
Lеfty
Neith
1
0
0
1
W
0
1
1
0.5
W
0
0
0
0
W
King Arthur
clout reject
King Arthur
1
0
1
1.5
L
2
1
0
2
L
Hercules
jacw212
Hercules
0
1
0
0
L
Mercury
tnags22
Mercury
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,016
Damage
11,125
21,765
Taken
20,918
9,228
Mitigated
8,425
6,664
Healing
5,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,205
182
0
1,980
5,545
3,564
0
656
4,889
8,446
0
W
1,569
202
0
1,299
6,601
2,215
0
1,706
4,895
0
21,388
W
3,176
297
0
832
4,455
1,282
140
2,006
2,449
26,709
0
L
Neith
Lеfty
Neith
3,184
1,810
0
1,791
3,506
1,128
0
215
3,291
0
30,879
W
1,045
242
0
2,003
4,764
3,197
0
1,407
3,357
5,621
0
W
3,621
2,606
0
2,530
4,290
1,411
0
347
3,943
0
34,142
W
King Arthur
clout reject
King Arthur
1,605
533
0
0
1,655
1,123
0
186
1,469
0
37,280
L
3,447
46
0
580
4,788
1,465
0
2,495
2,293
31,644
0
L
Hercules
jacw212
Hercules
0
0
0
0
801
310
0
0
801
0
0
L
Mercury
tnags22
Mercury
2,289
1,053
0
1,440
6,278
1,958
0
855
5,423
0
31,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,415
Gold Earned
21,681
231
Minions Killed
180
0
Camps Cleared
0
823,911
Distance Traveled
687,878
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,534
567
10
1
0
176,837
2
W
Ne Zha
4,574
572
41
5
0
192,860
0
W
Janus
4,565
571
47
6
0
164,200
0
L
Neith
4,414
552
61
8
0
158,756
2
W
Sobek
4,389
549
9
1
0
142,227
0
W
Ishtar
4,396
550
63
8
0
146,023
0
W
King Arthur
5,491
686
71
9
0
178,601
0
L
He Bo
5,051
631
56
7
0
161,968
0
L
Hercules
2,995
374
0
0
0
13,274
0
L
Mercury
4,687
586
53
7
0
177,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role