Player Matchup

Horus
Horus
El Lobo1955
Horus
Level 104
God Stats
2W - 0L
1,839 SR
Queue Stats
26W - 17L
1,549 Elo+
Party 1
Neith
Neith
LilSwiftBrute
Neith
Level 105
God Stats
1W - 0L
1,811 SR
Queue Stats
26W - 19L
1,522 Elo+
Party 1
Sylvanus
Sylvanus
Obikai-
Sylvanus
Level 125
God Stats
8W - 2L
1,620 SR
Queue Stats
72W - 49L
1,498 Elo+
Party 2
Ne Zha
Ne Zha
ThePudge01
Ne Zha
Level 107
God Stats
33W - 23L
1,563 SR
Queue Stats
136W - 135L
1,447 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ronito1108
Morgan Le Fay
Level 108
God Stats
6W - 6L
1,449 SR
Queue Stats
306W - 281L
1,478 Elo+
Solo
Team Averages
Level 110
1,657 SR
1,499 Elo+

VS

Team Averages
Level 103
1,599 SR
1,475 Elo+
Pele
Pele
FullProof
Pele
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,327 Elo+
Solo
Hercules
Hercules
JÖŦÛИИ
Hercules
Level 155
God Stats
15W - 7L
1,814 SR
Queue Stats
150W - 147L
1,552 Elo+
Party 3
Vulcan
Vulcan
KDAM
Vulcan
Level 188
God Stats
9W - 6L
1,472 SR
Queue Stats
216W - 192L
1,498 Elo+
Party 3
Hachiman
Hachiman
MrTrzhard
Hachiman
Level 64
God Stats
16W - 16L
1,708 SR
Queue Stats
190W - 181L
1,501 Elo+
Party 4
Cerberus
Cerberus
MsTrzhardcita
Cerberus
Level 55
God Stats
15W - 12L
1,500 SR
Queue Stats
175W - 169L
1,499 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
6,339
453
3,920
13,450
10,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
5 / 1 / 0
9,120
651
9,702
8,529
3,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Obikai-
Sylvanus
14
0 / 0 / 0
8,228
588
7,625
10,133
9,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
ThePudge01
Ne Zha
12
1 / 1 / 2
7,415
530
8,507
10,827
4,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
ronito1108
Morgan Le Fay
13
2 / 4 / 1
7,585
542
5,607
9,847
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
2 / 2 / 2
7,395
528
3,732
11,589
4,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
JÖŦÛИИ
Hercules
13
0 / 0 / 0
7,798
557
5,038
11,137
8,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
KDAM
Vulcan
14
3 / 1 / 4
8,286
592
14,390
8,339
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
MrTrzhard
Hachiman
12
0 / 4 / 2
7,113
508
6,457
10,283
3,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
MsTrzhardcita
Cerberus
11
3 / 1 / 2
7,864
562
4,413
14,056
10,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
8
Kills
8
8
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
L
Pele
2
2
2
1.5
L
Hercules
JÖŦÛИИ
Hercules
0
0
0
0
L
Vulcan
KDAM
Vulcan
3
1
4
5
W
5
1
0
5
L
Hachiman
MrTrzhard
Hachiman
0
4
2
0.25
L
Cerberus
MsTrzhardcita
Cerberus
3
1
2
4
W
Sylvanus
Obikai-
Sylvanus
0
0
0
0
W
Ne Zha
ThePudge01
Ne Zha
1
1
2
2
W
Morgan Le Fay
ronito1108
Morgan Le Fay
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,361
Damage
34,030
52,786
Taken
55,404
31,944
Mitigated
29,770
16,123
Healing
19,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,920
1,983
866
4,327
13,450
10,421
0
6,737
6,713
0
21,294
L
Pele
3,732
373
0
2,365
11,589
4,219
0
1,753
9,738
0
51,284
L
Hercules
JÖŦÛИИ
Hercules
5,038
1,301
0
6,631
11,137
8,425
0
6,563
4,530
0
56,945
L
Vulcan
KDAM
Vulcan
14,390
4,335
0
683
8,339
3,462
619
1,362
6,889
76,018
0
W
9,702
6,146
0
4,011
8,529
3,751
2,996
1,780
6,749
0
82,237
L
Hachiman
MrTrzhard
Hachiman
6,457
4,710
101
2,490
10,283
3,346
336
0
10,283
0
57,875
L
Cerberus
MsTrzhardcita
Cerberus
4,413
406
2,137
5,017
14,056
10,318
27
2,625
11,235
20,694
0
W
Sylvanus
Obikai-
Sylvanus
7,625
3,105
70
3,050
10,133
9,746
0
696
9,437
51,024
11,283
W
Ne Zha
ThePudge01
Ne Zha
8,507
2,372
10
2,594
10,827
4,152
0
3,674
7,153
0
59,034
W
Morgan Le Fay
ronito1108
Morgan Le Fay
5,607
310
0
1,195
9,847
3,874
0
5,916
3,931
53,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,687
Gold Earned
38,456
461
Minions Killed
436
0
Camps Cleared
0
1,453,997
Distance Traveled
1,487,014
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,339
453
23
2
0
309,862
2
L
Pele
7,395
528
76
5
0
313,920
1
L
Hercules
7,798
557
106
8
0
283,817
5
L
Vulcan
8,286
592
122
9
0
325,767
2
W
Neith
9,120
651
131
9
0
267,163
0
L
Hachiman
7,113
508
96
7
0
264,523
0
L
Cerberus
7,864
562
36
3
0
298,987
2
W
Sylvanus
8,228
588
120
9
0
262,795
0
W
Ne Zha
7,415
530
96
7
0
327,654
0
W
Morgan Le Fay
7,585
542
91
7
0
286,523
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role