Player Matchup

Zhong Kui
Zhong Kui
Bisah-La-Legende
Zhong Kui
Level 139
God Stats
5W - 7L
1,397 SR
Queue Stats
320W - 313L
1,461 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
King-Ghulam
Morgan Le Fay
Level 122
God Stats
4W - 1L
1,716 SR
Queue Stats
52W - 51L
1,441 Elo+
Solo
Nox
Nox
Levent6001
Nox
Level 124
God Stats
4W - 8L
1,381 SR
Queue Stats
475W - 466L
1,467 Elo+
Party 3
Thoth
Thoth
Waza2
Thoth
Level 26
God Stats
5W - 2L
1,685 SR
Queue Stats
90W - 95L
1,426 Elo+
Solo
Sun Wukong
Sun Wukong
thesadow212
Sun Wukong
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 122L
1,457 Elo+
Solo
Team Averages
Level 87
1,536 SR
1,450 Elo+

VS

Team Averages
Level 114
1,572 SR
1,466 Elo+
Hachiman
Hachiman
 
Hachiman
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
GamerThatBoy
Fafnir
Level 124
God Stats
1W - 0L
1,743 SR
Queue Stats
4W - 3L
1,228 Elo+
Party 2
Janus
Janus
Nightleava
Janus
Level 65
God Stats
2W - 2L
1,333 SR
Queue Stats
67W - 53L
1,516 Elo+
Party 2
Athena
Athena
TheNexius
Athena
Level 146
God Stats
8W - 5L
1,905 SR
Queue Stats
146W - 141L
1,524 Elo+
Solo
Anhur
Anhur
kiiki226
Anhur
Level 93
God Stats
4W - 4L
1,381 SR
Queue Stats
964W - 870L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
18
4 / 8 / 6
10,264
733
17,276
18,784
14,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
King-Ghulam
Morgan Le Fay
15
0 / 7 / 6
8,530
609
10,618
12,772
5,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 6 / 3
9,390
671
7,414
10,234
5,026
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thoth
Waza2
Thoth
18
5 / 6 / 5
10,229
731
13,398
12,105
5,324
Sun Wukong
thesadow212
Sun Wukong
16
4 / 5 / 5
9,161
654
7,112
15,505
15,651
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
7 / 3 / 13
11,498
821
11,904
12,258
6,750
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fafnir
18
9 / 5 / 16
12,274
877
11,326
21,201
31,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
17
5 / 3 / 13
10,756
768
20,536
10,814
6,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
TheNexius
Athena
17
2 / 4 / 21
10,218
730
6,349
18,695
24,931
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
kiiki226
Anhur
20
9 / 2 / 15
12,251
875
14,598
15,936
10,837
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
110
16
Kills
32
32
Deaths
17
25
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
3
13
4.5
L
Zhong Kui
4
8
6
0.88
W
Fafnir
9
5
16
3.4
L
Morgan Le Fay
King-Ghulam
Morgan Le Fay
0
7
6
0.43
L
3
6
3
0.75
W
Janus
5
3
13
3.83
W
Athena
TheNexius
Athena
2
4
21
3.13
L
Thoth
Waza2
Thoth
5
6
5
1.25
W
Anhur
kiiki226
Anhur
9
2
15
8.25
L
Sun Wukong
thesadow212
Sun Wukong
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,818
Damage
64,713
69,400
Taken
78,904
45,613
Mitigated
80,319
13,449
Healing
25,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
11,904
6,660
750
2,501
12,258
6,750
959
8,435
3,823
0
35,311
L
Zhong Kui
17,276
758
1,507
5,199
18,784
14,168
70
10,376
8,408
29,485
0
W
Fafnir
11,326
2,296
2,846
4,271
21,201
31,503
448
14,226
6,975
19,348
0
L
Morgan Le Fay
King-Ghulam
Morgan Le Fay
10,618
2,423
116
1,444
12,772
5,444
0
8,620
4,152
26,433
0
L
7,414
689
1,323
806
10,234
5,026
0
4,894
5,340
14,109
0
W
Janus
20,536
658
1,102
1,199
10,814
6,298
930
7,740
3,074
33,115
0
W
Athena
TheNexius
Athena
6,349
2,268
1,721
1,823
18,695
24,931
965
7,467
11,228
13,656
0
L
Thoth
Waza2
Thoth
13,398
577
0
992
12,105
5,324
0
5,947
6,158
28,114
0
W
Anhur
kiiki226
Anhur
14,598
6,987
3,389
6,057
15,936
10,837
4,667
10,838
5,098
0
42,379
L
Sun Wukong
thesadow212
Sun Wukong
7,112
866
540
1,522
15,505
15,651
0
8,374
7,131
0
12,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,574
Gold Earned
56,997
124
Minions Killed
153
0
Camps Cleared
0
1,107,361
Distance Traveled
1,279,991
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,498
821
49
4
0
258,577
0
L
Zhong Kui
10,264
733
24
2
0
209,642
0
W
Fafnir
12,274
877
10
1
0
245,536
0
L
Morgan Le Fay
8,530
609
31
2
0
203,579
0
L
Nox
9,390
671
18
1
0
257,961
0
W
Janus
10,756
768
33
2
0
262,855
0
W
Athena
10,218
730
15
1
0
261,384
0
L
Thoth
10,229
731
42
3
0
213,263
0
W
Anhur
12,251
875
46
3
0
251,639
0
L
Sun Wukong
9,161
654
9
1
0
222,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role