Player Matchup

Ishtar
Ishtar
FireNejiFire
Ishtar
Level 129
God Stats
4W - 5L
1,498 SR
Queue Stats
269W - 262L
1,481 Elo+
Solo
Athena
Athena
Forsaken Czar
Athena
Level 85
God Stats
1W - 1L
1,280 SR
Queue Stats
59W - 57L
1,468 Elo+
Solo
Horus
Horus
K0Lt
Horus
Level 73
God Stats
9W - 2L
1,452 SR
Queue Stats
123W - 104L
1,369 Elo+
Party 1
Thanatos
Thanatos
Wiazerd
Thanatos
Level 109
God Stats
9W - 10L
1,892 SR
Queue Stats
173W - 134L
1,369 Elo+
Party 1
Nu Wa
Nu Wa
ZuKiRinRinFu
Nu Wa
Level 117
God Stats
4W - 3L
1,471 SR
Queue Stats
71W - 60L
1,518 Elo+
Solo
Team Averages
Level 103
1,518 SR
1,441 Elo+

VS

Team Averages
Level 108
1,526 SR
1,492 Elo+
Morgan Le Fay
Morgan Le Fay
Abysswalker487
Morgan Le Fay
Level 118
God Stats
0W - 1L
1,274 SR
Queue Stats
44W - 44L
1,511 Elo+
Party 2
He Bo
He Bo
FusionCrane7
He Bo
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 56L
1,506 Elo+
Party 2
Mulan
Mulan
Sight2DaBlind
Mulan
Level 129
God Stats
10W - 7L
1,609 SR
Queue Stats
67W - 62L
1,495 Elo+
Party 2
Ishtar
Ishtar
kaiserglider1
Ishtar
Level 94
God Stats
0W - 1L
1,754 SR
Queue Stats
117W - 98L
1,501 Elo+
Solo
Chronos
Chronos
maruigi25
Chronos
Level 80
God Stats
8W - 8L
1,494 SR
Queue Stats
32W - 44L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
10
3 / 1 / 2
6,027
548
7,113
8,898
3,309
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 0
5,859
533
3,588
13,980
11,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Horus
K0Lt
Horus
9
3 / 1 / 5
6,140
558
4,334
8,132
6,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Thanatos
Wiazerd
Thanatos
11
6 / 0 / 3
6,822
620
8,384
10,441
4,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 7
7,175
652
7,799
4,358
1,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Abysswalker487
Morgan Le Fay
11
2 / 1 / 0
6,559
596
8,352
7,765
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 5 / 1
5,209
474
4,812
9,521
2,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 3 / 1
5,524
502
4,412
9,835
6,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 4 / 0
4,855
441
6,053
9,486
3,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
maruigi25
Chronos
10
1 / 3 / 0
5,400
491
3,553
8,513
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
16
Kills
5
5
Deaths
16
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Abysswalker487
Morgan Le Fay
2
1
0
2
W
Ishtar
3
1
2
4
W
1
2
0
0.5
L
0
5
1
0.1
W
Horus
K0Lt
Horus
3
1
5
5.5
L
1
3
1
0.5
W
Thanatos
Wiazerd
Thanatos
6
0
3
7.5
W
3
1
7
6.5
L
1
4
0
0.25
L
Chronos
maruigi25
Chronos
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,218
Damage
27,182
45,809
Taken
45,120
26,931
Mitigated
17,929
19,216
Healing
11,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Abysswalker487
Morgan Le Fay
8,352
1,116
60
2,933
7,765
3,019
0
3,560
4,143
49,142
0
W
Ishtar
7,113
5,361
0
3,507
8,898
3,309
371
529
8,369
0
36,921
W
3,588
1,176
0
1,422
13,980
11,091
0
8,223
5,757
34,503
0
L
4,812
351
0
2,905
9,521
2,154
0
2,197
7,164
32,397
0
W
Horus
K0Lt
Horus
4,334
2,082
969
4,214
8,132
6,376
0
1,150
6,982
0
15,872
L
4,412
1,098
0
3,252
9,835
6,817
0
1,039
8,646
0
22,748
W
Thanatos
Wiazerd
Thanatos
8,384
3,443
0
8,253
10,441
4,280
0
3,533
6,908
0
45,116
W
7,799
2,570
0
851
4,358
1,875
556
3,282
1,076
48,274
0
L
6,053
3,934
0
891
9,486
3,439
0
679
8,745
0
29,765
L
Chronos
maruigi25
Chronos
3,553
344
0
1,732
8,513
2,500
0
3,332
5,035
26,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,023
Gold Earned
27,547
302
Minions Killed
252
0
Camps Cleared
0
1,117,796
Distance Traveled
1,052,034
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,559
596
78
7
0
208,688
0
W
Ishtar
6,027
548
66
6
0
210,298
1
W
Athena
5,859
533
71
6
0
211,765
0
L
He Bo
5,209
474
61
6
0
216,494
0
W
Horus
6,140
558
19
2
0
235,898
2
L
Mulan
5,524
502
38
3
0
218,216
0
W
Thanatos
6,822
620
66
6
0
266,934
2
W
Nu Wa
7,175
652
80
7
0
192,901
0
L
Ishtar
4,855
441
29
3
0
197,584
0
L
Chronos
5,400
491
46
4
0
211,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role