Player Matchup

Chaac
Chaac
JackEllul
Chaac
Level 86
God Stats
9W - 4L
1,590 SR
Queue Stats
133W - 125L
1,465 Elo+
Party 3
Ra
Ra
Rebenn
Ra
Level 146
God Stats
0W - 1L
1,325 SR
Queue Stats
83W - 85L
1,506 Elo+
Solo
Izanami
Izanami
RustRubio
Izanami
Level 120
God Stats
18W - 12L
1,606 SR
Queue Stats
143W - 146L
1,586 Elo+
Party 1
Sylvanus
Sylvanus
Sharkteeth89
Sylvanus
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 124L
1,462 Elo+
Party 1
Arachne
Arachne
ravingdave00
Arachne
Level 87
God Stats
63W - 61L
1,383 SR
Queue Stats
157W - 152L
1,458 Elo+
Party 3
Team Averages
Level 110
1,481 SR
1,495 Elo+

VS

Team Averages
Level 168
1,544 SR
1,537 Elo+
Odin
Odin
DarkBeginning
Odin
Level 179
God Stats
9W - 6L
1,573 SR
Queue Stats
164W - 183L
1,552 Elo+
Party 2
Maui
Maui
EarlBlâck
Maui
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 145L
1,461 Elo+
Party 2
Fenrir
Fenrir
ROXT1
Fenrir
Level 109
God Stats
11W - 8L
1,704 SR
Queue Stats
55W - 45L
1,536 Elo+
Solo
Janus
Janus
RüdigerSheeesh
Janus
Level 153
God Stats
7W - 13L
1,543 SR
Queue Stats
136W - 103L
1,616 Elo+
Party 2
Ullr
Ullr
ÐerHenker
Ullr
Level 251
God Stats
11W - 14L
1,399 SR
Queue Stats
519W - 424L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JackEllul
Chaac
14
0 / 3 / 0
8,066
504
7,069
13,880
15,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ra
16
3 / 3 / 1
9,242
578
6,636
10,121
4,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Izanami
RustRubio
Izanami
12
0 / 7 / 2
7,482
468
6,755
16,166
5,932
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

Sylvanus
Sharkteeth89
Sylvanus
11
0 / 5 / 3
7,305
457
4,291
19,585
16,518
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Arachne
ravingdave00
Arachne
12
1 / 2 / 1
7,414
463
2,758
13,524
5,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 5
9,399
587
9,171
11,594
14,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 0 / 10
8,314
520
4,199
12,183
11,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
ROXT1
Fenrir
14
4 / 3 / 3
8,573
536
8,350
11,687
5,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
6 / 1 / 5
10,294
643
16,152
8,544
3,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 0 / 3
9,822
614
16,226
9,774
4,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
4
Kills
20
20
Deaths
4
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
W
0
0
10
5
L
Chaac
JackEllul
Chaac
0
3
0
0
W
Fenrir
ROXT1
Fenrir
4
3
3
1.83
L
Ra
3
3
1
1.17
L
Izanami
RustRubio
Izanami
0
7
2
0.14
W
6
1
5
8.5
L
Sylvanus
Sharkteeth89
Sylvanus
0
5
3
0.3
L
Arachne
ravingdave00
Arachne
1
2
1
0.75
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,509
Damage
54,098
73,276
Taken
53,782
48,055
Mitigated
38,782
22,550
Healing
11,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,171
833
0
2,833
11,594
14,024
96
483
11,111
1,012
66,303
W
4,199
985
0
4,085
12,183
11,013
15
2,912
9,271
19,368
0
L
Chaac
JackEllul
Chaac
7,069
1,298
0
4,156
13,880
15,980
0
1,089
12,791
0
73,361
W
Fenrir
ROXT1
Fenrir
8,350
1,817
117
2,389
11,687
5,564
0
3,612
8,075
0
48,238
L
Ra
6,636
1,134
792
2,652
10,121
4,347
0
5,239
4,882
95,302
0
L
Izanami
RustRubio
Izanami
6,755
4,501
0
1,718
16,166
5,932
0
2,790
13,376
0
59,673
W
16,152
717
0
1,349
8,544
3,349
0
1,772
6,772
106,236
0
L
Sylvanus
Sharkteeth89
Sylvanus
4,291
1,375
2,930
6,363
19,585
16,518
26
8,848
10,737
16,173
0
L
Arachne
ravingdave00
Arachne
2,758
2,390
0
3,939
13,524
5,278
0
2,850
10,674
0
43,653
W
16,226
7,060
0
1,086
9,774
4,832
3,324
2,051
7,626
0
99,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,509
Gold Earned
46,402
500
Minions Killed
528
0
Camps Cleared
0
1,568,250
Distance Traveled
1,744,716
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,399
587
119
7
0
332,464
2
W
Maui
8,314
520
29
2
0
358,905
4
L
Chaac
8,066
504
123
8
0
317,067
0
W
Fenrir
8,573
536
66
4
0
376,474
4
L
Ra
9,242
578
169
11
0
337,143
5
L
Izanami
7,482
468
107
7
0
278,265
5
W
Janus
10,294
643
169
11
0
365,244
3
L
Sylvanus
7,305
457
24
2
0
301,527
0
L
Arachne
7,414
463
77
5
0
334,248
4
W
Ullr
9,822
614
145
9
0
311,629
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role