Player Matchup

Olorun
Olorun
ApolloPhoibos
Olorun
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 43L
1,352 Elo+
Party 2
Cliodhna
Cliodhna
BulkyMovements
Cliodhna
Level 89
God Stats
10W - 13L
1,500 SR
Queue Stats
52W - 53L
1,492 Elo+
Party 2
Rama
Rama
Roxeechief
Rama
Level 85
God Stats
9W - 7L
1,579 SR
Queue Stats
47W - 51L
1,473 Elo+
Party 3
Atlas
Atlas
TaylorGang0100
Atlas
Level 62
God Stats
11W - 5L
1,635 SR
Queue Stats
58W - 77L
1,421 Elo+
Solo
Chaac
Chaac
inoleopard
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 65
1,543 SR
1,448 Elo+

VS

Team Averages
Level 113
1,602 SR
1,437 Elo+
Izanami
Izanami
Draco_Reloaded
Izanami
Level 124
God Stats
8W - 2L
1,597 SR
Queue Stats
176W - 188L
1,453 Elo+
Party 1
Bastet
Bastet
WereWolf420
Bastet
Level 145
God Stats
6W - 3L
1,626 SR
Queue Stats
403W - 407L
1,455 Elo+
Solo
Zhong Kui
Zhong Kui
ZoeCas159
Zhong Kui
Level 141
God Stats
39W - 37L
1,702 SR
Queue Stats
206W - 202L
1,465 Elo+
Solo
Fenrir
Fenrir
toy-toast909
Fenrir
Level 68
God Stats
11W - 8L
1,583 SR
Queue Stats
142W - 151L
1,448 Elo+
Party 1
Cernunnos
Cernunnos
ultralordiosxX
Cernunnos
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 72L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 2
5,235
524
4,209
11,505
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
10
4 / 4 / 1
6,125
613
3,943
9,514
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 3 / 3
5,094
509
2,824
6,260
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 1 / 2
4,953
495
2,079
6,952
4,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
6
1 / 6 / 0
4,533
453
1,105
6,952
2,770
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 5
7,778
778
8,216
4,334
1,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bastet
9
2 / 0 / 0
5,598
560
1,132
4,479
2,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
ZoeCas159
Zhong Kui
12
2 / 1 / 2
6,764
676
5,154
9,174
6,044
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
10
8 / 2 / 5
6,961
696
6,925
6,765
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
ultralordiosxX
Cernunnos
9
1 / 3 / 2
5,796
580
4,870
7,244
2,560
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
22
23
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
L
Cliodhna
4
4
1
1.13
W
9
0
5
11.5
L
0
3
3
0.5
L
1
1
2
2
W
Bastet
2
0
0
2
W
Zhong Kui
ZoeCas159
Zhong Kui
2
1
2
3
L
Chaac
1
6
0
0.17
W
Fenrir
8
2
5
5.25
W
Cernunnos
ultralordiosxX
Cernunnos
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,160
Damage
26,297
41,183
Taken
31,996
16,054
Mitigated
14,687
4,742
Healing
12,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,209
2,451
0
1,426
11,505
3,667
0
386
11,119
28,006
0
L
Cliodhna
3,943
633
0
2,087
9,514
3,285
0
1,213
8,301
0
27,888
W
8,216
6,515
56
1,430
4,334
1,599
2,110
2,700
1,634
0
52,530
L
2,824
2,492
0
950
6,260
1,943
814
0
6,260
0
25,309
L
2,079
933
0
23
6,952
4,389
0
2,041
4,911
16,124
1,992
W
Bastet
1,132
382
0
850
4,479
2,057
0
293
4,186
0
14,978
W
Zhong Kui
ZoeCas159
Zhong Kui
5,154
856
0
6,865
9,174
6,044
2,392
1,235
7,939
47,929
0
L
Chaac
1,105
471
0
256
6,952
2,770
0
1,514
5,438
0
7,061
W
Fenrir
6,925
2,519
52
1,000
6,765
2,427
913
1,157
5,608
0
23,174
W
Cernunnos
ultralordiosxX
Cernunnos
4,870
3,022
0
2,541
7,244
2,560
118
877
6,367
0
33,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,940
Gold Earned
32,897
178
Minions Killed
251
0
Camps Cleared
0
869,009
Distance Traveled
952,233
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,235
524
49
5
0
159,006
0
L
Cliodhna
6,125
613
48
5
0
197,441
0
W
Izanami
7,778
778
85
9
0
174,400
0
L
Rama
5,094
509
47
5
0
185,584
0
L
Atlas
4,953
495
25
3
0
178,465
0
W
Bastet
5,598
560
13
1
0
224,062
4
W
Zhong Kui
6,764
676
72
7
0
183,409
0
L
Chaac
4,533
453
9
1
0
148,513
0
W
Fenrir
6,961
696
31
3
0
214,592
0
W
Cernunnos
5,796
580
50
5
0
155,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role