Player Matchup

Danzaburou
Danzaburou
SLEE_SHADOW
Danzaburou
Level 113
God Stats
24W - 8L
1,759 SR
Queue Stats
189W - 174L
1,481 Elo+
Party 2
Baba Yaga
Baba Yaga
SLEE_T0XIC
Baba Yaga
Level 69
God Stats
13W - 8L
1,670 SR
Queue Stats
139W - 119L
1,461 Elo+
Party 2
Gilgamesh
Gilgamesh
nos1rocketman
Gilgamesh
Level 7
God Stats
6W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 Elo+
Party 2
Team Averages
Level 63
1,643 SR
1,481 Elo+

VS

Team Averages
Level 105
1,479 SR
1,356 Elo+
Surtr
Surtr
ImmaculateShame
Surtr
Level 157
God Stats
3W - 4L
1,533 SR
Queue Stats
161W - 147L
1,466 Elo+
Party 1
Merlin
Merlin
fightinggenius
Merlin
Level 37
God Stats
17W - 32L
1,486 SR
Queue Stats
76W - 91L
1,247 Elo+
Party 1
Ix Chel
Ix Chel
tyrebble_cleff_
Ix Chel
Level 121
God Stats
9W - 11L
1,419 SR
Queue Stats
167W - 181L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SLEE_SHADOW
Danzaburou
17
6 / 2 / 4
11,285
752
13,656
11,493
5,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
SLEE_T0XIC
Baba Yaga
17
1 / 2 / 5
10,416
694
13,785
12,185
6,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
nos1rocketman
Gilgamesh
15
4 / 0 / 5
10,151
677
10,897
16,894
20,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
9,581
639
10,194
19,887
26,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 2 / 2
8,951
597
10,431
10,124
5,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 6 / 1
9,326
622
8,385
13,365
6,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
11
Kills
3
4
Deaths
11
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Danzaburou
SLEE_SHADOW
Danzaburou
6
2
4
4
W
Baba Yaga
SLEE_T0XIC
Baba Yaga
1
2
5
1.75
L
0
2
2
0.5
W
Gilgamesh
nos1rocketman
Gilgamesh
4
0
5
6.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,338
Damage
29,010
40,572
Taken
43,376
32,148
Mitigated
38,363
6,173
Healing
8,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,194
2,319
0
3,297
19,887
26,598
0
3,923
15,332
720
28,910
W
Danzaburou
SLEE_SHADOW
Danzaburou
13,656
7,749
0
3,344
11,493
5,905
2,487
4,180
6,863
0
59,021
W
Baba Yaga
SLEE_T0XIC
Baba Yaga
13,785
327
72
1,288
12,185
6,047
70
6,348
5,329
51,521
0
L
10,431
226
119
1,368
10,124
5,150
0
4,130
5,764
38,252
0
W
Gilgamesh
nos1rocketman
Gilgamesh
10,897
2,210
0
1,469
16,894
20,196
139
6,928
9,103
0
34,734
L
8,385
265
1,135
2,118
13,365
6,615
0
5,738
7,401
34,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,852
Gold Earned
27,858
241
Minions Killed
165
0
Camps Cleared
0
858,936
Distance Traveled
769,339
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,581
639
40
3
0
262,013
0
W
Danzaburou
11,285
752
124
8
0
250,448
2
W
Baba Yaga
10,416
694
78
5
0
295,897
0
L
Merlin
8,951
597
65
4
0
267,634
0
W
Gilgamesh
10,151
677
39
3
0
312,591
0
L
Ix Chel
9,326
622
60
4
0
239,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role