Player Matchup

Chaac
Chaac
DarkDawn82
Chaac
Level 108
God Stats
4W - 3L
1,555 SR
Queue Stats
50W - 61L
1,404 Elo+
Party 1
Merlin
Merlin
Nick13Nick
Merlin
Level 29
God Stats
4W - 4L
1,463 SR
Queue Stats
35W - 33L
1,442 Elo+
Party 1
Apollo
Apollo
Psyke2
Apollo
Level 17
God Stats
0W - 2L
1,071 SR
Queue Stats
0W - 2L
1,216 Elo+
Party 1
Team Averages
Level 51
1,363 SR
1,354 Elo+

VS

Team Averages
Level 57
1,571 SR
1,555 Elo+
Terra
Terra
Paganjesus3
Terra
Level 16
God Stats
10W - 14L
1,457 SR
Queue Stats
35W - 45L
1,438 Elo+
Party 2
Sun Wukong
Sun Wukong
Shantavius
Sun Wukong
Level 46
God Stats
4W - 2L
1,650 SR
Queue Stats
76W - 63L
1,578 Elo+
Party 2
Zhong Kui
Zhong Kui
itsmeeguy
Zhong Kui
Level 108
God Stats
9W - 7L
1,607 SR
Queue Stats
79W - 70L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
0 / 8 / 4
7,946
662
11,831
16,894
18,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Merlin
Nick13Nick
Merlin
14
2 / 6 / 2
8,793
733
11,950
12,396
4,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
Psyke2
Apollo
12
2 / 9 / 1
8,434
703
6,804
13,024
4,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 17
10,380
865
6,422
12,584
14,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Sun Wukong
Shantavius
Sun Wukong
16
9 / 1 / 8
10,672
889
12,401
15,153
16,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
itsmeeguy
Zhong Kui
16
13 / 1 / 6
11,219
935
18,930
13,951
10,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
4
Kills
23
23
Deaths
4
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
8
4
0.25
L
Merlin
Nick13Nick
Merlin
2
6
2
0.5
W
1
2
17
4.75
L
Apollo
Psyke2
Apollo
2
9
1
0.28
W
Sun Wukong
Shantavius
Sun Wukong
9
1
8
13
W
Zhong Kui
itsmeeguy
Zhong Kui
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,585
Damage
37,753
42,314
Taken
41,688
27,547
Mitigated
41,203
2,991
Healing
10,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
11,831
2,586
0
2,169
16,894
18,087
0
9,782
6,757
0
31,242
L
Merlin
Nick13Nick
Merlin
11,950
659
0
378
12,396
4,660
0
6,774
5,318
40,638
0
W
6,422
246
936
2,073
12,584
14,726
638
4,023
7,926
19,234
0
L
Apollo
Psyke2
Apollo
6,804
4,587
0
444
13,024
4,800
0
8,000
4,871
0
11,947
W
Sun Wukong
Shantavius
Sun Wukong
12,401
3,081
0
1,910
15,153
16,427
551
4,356
9,977
0
45,295
W
Zhong Kui
itsmeeguy
Zhong Kui
18,930
3,738
0
5,227
13,951
10,050
1,379
2,722
9,357
49,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,173
Gold Earned
32,271
105
Minions Killed
161
0
Camps Cleared
0
545,490
Distance Traveled
705,099
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,946
662
26
2
0
184,567
0
L
Merlin
8,793
733
61
5
0
189,953
0
W
Terra
10,380
865
27
2
0
231,961
1
L
Apollo
8,434
703
18
2
0
170,970
0
W
Sun Wukong
10,672
889
48
4
0
257,023
0
W
Zhong Kui
11,219
935
86
7
0
216,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role