Player Matchup

Danzaburou
Danzaburou
Gold IV
King Tom XP
Danzaburou
Gold IV
Level 129
God Stats
6W - 4L
1,622 SR
Queue Stats
189W - 202L
1,368 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Xxsimo alamiXx
Zhong Kui
Gold III
Level 128
God Stats
74W - 47L
1,673 SR
Queue Stats
161W - 149L
1,434 MMR
Party 1
Ymir
Ymir
Silver I
hamzahorma
Ymir
Silver I
Level 155
God Stats
6W - 7L
1,511 SR
Queue Stats
358W - 342L
1,286 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,602 SR
1,363 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,611 SR
1,381 MMR
Chronos
Chronos
Silver I
BringOutTheRain
Chronos
Silver I
Level 67
God Stats
2W - 1L
1,836 SR
Queue Stats
35W - 40L
1,371 MMR
Party 2
Anhur
Anhur
Gold V
BringOutTheStars
Anhur
Gold V
Level 99
God Stats
9W - 9L
1,470 SR
Queue Stats
32W - 36L
1,430 MMR
Party 2
Hercules
Hercules
Silver II
IIAlphaWizardII
Hercules
Silver II
Level 175
God Stats
44W - 43L
1,528 SR
Queue Stats
89W - 104L
1,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
King Tom XP
Danzaburou
17
7 / 1 / 2
12,717
748
13,105
12,287
5,772
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
Xxsimo alamiXx
Zhong Kui
16
2 / 4 / 5
11,337
667
13,920
16,522
12,714
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
1 / 1 / 7
12,850
756
6,631
19,297
27,008
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
AchillesCu ChulainnAo KuangVamanaNe Zha

VS

Bans
AphroditeAresSobekCerberusJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 4
11,118
654
17,846
15,460
6,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
5 / 3 / 1
11,438
673
11,195
14,893
6,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hercules
9
0 / 3 / 1
8,728
513
1,670
8,473
8,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
10
Kills
6
6
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
5
3
1
1.83
L
Hercules
0
3
1
0.17
W
Danzaburou
King Tom XP
Danzaburou
7
1
2
8
W
Zhong Kui
Xxsimo alamiXx
Zhong Kui
2
4
5
1.13
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,656
Damage
30,711
48,106
Taken
38,826
45,494
Mitigated
21,714
14,068
Healing
4,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,846
4,154
0
806
15,460
6,706
0
9,751
5,709
63,265
0
L
11,195
3,645
0
2,190
14,893
6,626
0
8,284
6,609
0
39,100
L
Hercules
1,670
339
0
1,051
8,473
8,382
0
2,537
5,936
0
16,388
W
Danzaburou
King Tom XP
Danzaburou
13,105
7,001
0
4,347
12,287
5,772
2,633
3,412
8,875
0
84,655
W
Zhong Kui
Xxsimo alamiXx
Zhong Kui
13,920
792
0
5,991
16,522
12,714
1,272
5,871
10,575
52,630
0
W
6,631
751
0
3,730
19,297
27,008
258
9,054
10,128
31,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,904
Gold Earned
31,284
206
Minions Killed
184
0
Camps Cleared
0
902,227
Distance Traveled
753,526
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,118
654
84
5
0
289,862
0
L
Anhur
11,438
673
75
4
0
238,620
0
L
Hercules
8,728
513
25
1
0
225,044
0
W
Danzaburou
12,717
748
87
5
0
323,565
4
W
Zhong Kui
11,337
667
79
5
0
283,426
0
W
Ymir
12,850
756
40
2
0
295,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role