Player Matchup

Anhur
Anhur
Rother911
Anhur
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
SeNnY--_--0
Baron Samedi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Rama
Rama
USERACCOUNT
Rama
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 34L
1,465 Elo+
Solo
Fenrir
Fenrir
UbeAlien
Fenrir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,506 Elo+
Solo
Danzaburou
Danzaburou
altaaar
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 19
1,500 SR
1,494 Elo+

VS

Team Averages
Level 19
1,463 SR
1,423 Elo+
Bastet
Bastet
DnPBreakarm
Bastet
Level 22
God Stats
1W - 0L
1,317 SR
Queue Stats
7W - 5L
1,238 Elo+
Solo
Shiva
Shiva
Fernandinha8842
Shiva
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,417 Elo+
Solo
Set
Set
Kalicc
Set
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
600W - 591L
1,500 Elo+
Solo
Xbalanque
Xbalanque
TwoZulu93
Xbalanque
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 39L
1,281 Elo+
Solo
Vamana
Vamana
crib_dark332
Vamana
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Rother911
Anhur
13
2 / 6 / 9
7,675
768
5,434
10,910
4,198
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
SeNnY--_--0
Baron Samedi
12
2 / 6 / 5
7,354
735
5,797
10,963
4,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 4 / 7
8,409
841
8,514
10,010
3,955
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
UbeAlien
Fenrir
15
5 / 6 / 9
8,712
871
8,121
15,024
13,781
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
altaaar
Danzaburou
15
2 / 6 / 10
7,830
783
9,831
12,061
5,205
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
10 / 3 / 10
10,229
1,023
11,637
12,204
5,384
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 2 / 19
9,151
915
13,711
12,067
11,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Set
Kalicc
Set
16
4 / 3 / 15
8,913
891
7,195
9,752
5,198
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xbalanque
TwoZulu93
Xbalanque
16
8 / 3 / 13
9,756
976
14,217
9,372
4,595
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
14
3 / 6 / 13
8,458
846
8,801
14,081
10,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
98
15
Kills
28
28
Deaths
17
40
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Bastet
10
3
10
5
W
3
2
19
6.25
W
Set
Kalicc
Set
4
3
15
3.83
L
Anhur
Rother911
Anhur
2
6
9
1.08
L
Baron Samedi
SeNnY--_--0
Baron Samedi
2
6
5
0.75
W
Xbalanque
TwoZulu93
Xbalanque
8
3
13
4.83
L
4
4
7
1.88
L
Fenrir
UbeAlien
Fenrir
5
6
9
1.58
L
Danzaburou
altaaar
Danzaburou
2
6
10
1.17
W
Vamana
3
6
13
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,697
Damage
55,561
58,968
Taken
57,476
31,764
Mitigated
37,959
13,699
Healing
19,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
11,637
3,334
872
5,232
12,204
5,384
2,003
1,728
10,476
0
22,177
W
13,711
1,142
3,248
3,378
12,067
11,946
406
1,828
10,239
1,411
23,848
W
Set
Kalicc
Set
7,195
2,184
610
1,252
9,752
5,198
1,328
1,557
8,195
0
16,746
L
Anhur
Rother911
Anhur
5,434
3,236
0
704
10,910
4,198
0
233
10,545
0
10,603
L
Baron Samedi
SeNnY--_--0
Baron Samedi
5,797
712
414
2,021
10,963
4,625
0
85
10,829
13,930
0
W
Xbalanque
TwoZulu93
Xbalanque
14,217
6,108
590
2,158
9,372
4,595
243
301
9,071
0
26,250
L
8,514
6,241
969
2,704
10,010
3,955
0
72
9,800
0
17,546
L
Fenrir
UbeAlien
Fenrir
8,121
1,822
1,161
3,411
15,024
13,781
0
102
14,660
0
13,451
L
Danzaburou
altaaar
Danzaburou
9,831
4,081
456
1,859
12,061
5,205
0
154
11,818
0
20,782
W
Vamana
8,801
4,867
529
1,495
14,081
10,836
14
383
13,698
0
13,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,980
Gold Earned
46,507
94
Minions Killed
114
0
Camps Cleared
0
867,607
Distance Traveled
1,088,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,229
1,023
30
3
0
226,852
0
W
Shiva
9,151
915
20
2
0
229,105
0
W
Set
8,913
891
18
2
0
206,577
0
L
Anhur
7,675
768
17
2
0
174,175
0
L
Baron Samedi
7,354
735
20
2
0
153,369
0
W
Xbalanque
9,756
976
39
4
0
204,316
0
L
Rama
8,409
841
22
2
0
152,152
0
L
Fenrir
8,712
871
12
1
0
206,837
0
L
Danzaburou
7,830
783
23
2
0
181,074
0
W
Vamana
8,458
846
7
1
0
221,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role