Player Matchup

Izanami
Izanami
Intertwined0321
Izanami
Level 28
God Stats
4W - 2L
1,607 SR
Queue Stats
10W - 9L
1,449 Elo+
Party 1
Ares
Ares
KronosVevo
Ares
Level 47
God Stats
3W - 3L
1,307 SR
Queue Stats
65W - 101L
1,313 Elo+
Party 1
Janus
Janus
Luluciii
Janus
Level 24
God Stats
27W - 31L
1,413 SR
Queue Stats
48W - 70L
1,319 Elo+
Party 1
Team Averages
Level 33
1,442 SR
1,360 Elo+

VS

Team Averages
Level 98
1,500 SR
1,370 Elo+
Ix Chel
Ix Chel
Tasm3761
Ix Chel
Level 62
God Stats
43W - 38L
1,381 SR
Queue Stats
255W - 256L
1,331 Elo+
Party 2
King Arthur
King Arthur
megafister
King Arthur
Level 104
God Stats
11W - 13L
1,650 SR
Queue Stats
118W - 139L
1,400 Elo+
Party 2
Danzaburou
Danzaburou
narkotiks
Danzaburou
Level 127
God Stats
36W - 41L
1,469 SR
Queue Stats
287W - 310L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
10,168
678
13,518
13,416
11,385
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 3
8,807
587
6,404
17,170
17,466
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Janus
Luluciii
Janus
15
4 / 4 / 1
10,482
699
17,935
12,687
5,821
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Tasm3761
Ix Chel
15
1 / 2 / 9
10,780
719
11,875
13,617
6,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

King Arthur
megafister
King Arthur
16
5 / 1 / 5
10,678
712
11,507
16,700
13,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Danzaburou
narkotiks
Danzaburou
16
6 / 3 / 5
11,618
775
15,528
17,059
9,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
12
12
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
0
2
3
0.75
L
Janus
Luluciii
Janus
4
4
1
1.13
W
Ix Chel
Tasm3761
Ix Chel
1
2
9
2.75
W
King Arthur
megafister
King Arthur
5
1
5
7.5
W
Danzaburou
narkotiks
Danzaburou
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,857
Damage
38,910
43,273
Taken
47,376
34,672
Mitigated
29,225
1,796
Healing
18,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,518
10,573
165
484
13,416
11,385
1,347
5,600
7,816
0
39,764
L
6,404
332
0
506
17,170
17,466
468
4,302
12,868
15,833
0
L
Janus
Luluciii
Janus
17,935
991
0
641
12,687
5,821
696
2,015
10,672
43,576
0
W
Ix Chel
Tasm3761
Ix Chel
11,875
2,072
3,521
6,006
13,617
6,835
189
8,540
5,077
41,225
0
W
King Arthur
megafister
King Arthur
11,507
1,370
271
1,596
16,700
13,199
533
10,230
6,470
0
27,541
W
Danzaburou
narkotiks
Danzaburou
15,528
10,303
0
7,397
17,059
9,191
2,027
5,855
11,204
0
66,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,457
Gold Earned
33,076
145
Minions Killed
175
0
Camps Cleared
0
724,306
Distance Traveled
827,692
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,168
678
83
6
0
221,463
0
L
Ares
8,807
587
9
1
0
245,588
0
L
Janus
10,482
699
53
4
0
257,255
0
W
Ix Chel
10,780
719
58
4
0
275,614
4
W
King Arthur
10,678
712
28
2
0
309,712
0
W
Danzaburou
11,618
775
89
6
0
242,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role