Player Matchup

Hel
Hel
Afrodite411
Hel
Level 68
God Stats
13W - 14L
1,518 SR
Queue Stats
49W - 47L
1,471 Elo+
Solo
Jormungandr
Jormungandr
IG Wild
Jormungandr
Level 14
God Stats
1W - 4L
1,567 SR
Queue Stats
3W - 14L
1,369 Elo+
Party 1
Pele
Pele
Je_Force
Pele
Level 160
God Stats
13W - 25L
1,412 SR
Queue Stats
543W - 587L
1,411 Elo+
Party 2
Danzaburou
Danzaburou
bossatron1814
Danzaburou
Level 80
God Stats
6W - 8L
1,497 SR
Queue Stats
156W - 136L
1,490 Elo+
Party 1
Janus
Janus
ces_br_falco
Janus
Level 152
God Stats
1W - 2L
1,450 SR
Queue Stats
310W - 332L
1,395 Elo+
Party 2
Team Averages
Level 95
1,489 SR
1,427 Elo+

VS

Team Averages
Level 88
1,473 SR
1,456 Elo+
Arachne
Arachne
CjErizo
Arachne
Level 108
God Stats
41W - 25L
1,408 SR
Queue Stats
83W - 86L
1,386 Elo+
Solo
Anubis
Anubis
MLG Poptart5803
Anubis
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 23L
1,637 Elo+
Solo
Kuzenbo
Kuzenbo
Rdrpr0
Kuzenbo
Level 99
God Stats
30W - 28L
1,570 SR
Queue Stats
80W - 86L
1,436 Elo+
Solo
Skadi
Skadi
TonyStarkky
Skadi
Level 63
God Stats
15W - 4L
1,603 SR
Queue Stats
109W - 118L
1,344 Elo+
Solo
Sol
Sol
silent-gold6
Sol
Level 109
God Stats
3W - 3L
1,285 SR
Queue Stats
67W - 63L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
6,683
477
3,546
9,498
5,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
IG Wild
Jormungandr
9
0 / 3 / 1
6,083
435
2,912
9,838
7,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
11
3 / 4 / 0
6,667
476
2,711
11,393
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
bossatron1814
Danzaburou
10
2 / 3 / 1
6,783
485
10,446
10,487
4,267
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 0
6,869
491
4,567
10,117
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CjErizo
Arachne
12
5 / 1 / 1
7,604
543
6,716
9,860
4,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 0 / 2
9,098
650
7,748
7,328
3,408
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
Rdrpr0
Kuzenbo
11
4 / 3 / 4
7,650
546
6,359
18,261
14,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
0 / 1 / 8
6,493
464
7,820
6,753
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 1 / 0
8,674
620
6,627
8,416
3,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
15
16
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Arachne
CjErizo
Arachne
5
1
1
5.5
L
Jormungandr
IG Wild
Jormungandr
0
3
1
0.17
L
Pele
3
4
0
0.75
W
5
0
2
6
W
Kuzenbo
Rdrpr0
Kuzenbo
4
3
4
2
W
0
1
8
4
L
Danzaburou
bossatron1814
Danzaburou
2
3
1
0.83
L
1
5
0
0.2
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,182
Damage
35,270
51,333
Taken
50,618
24,013
Mitigated
28,058
13,257
Healing
23,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,546
79
0
4,688
9,498
5,215
0
5,434
4,064
45,051
0
W
Arachne
CjErizo
Arachne
6,716
3,754
312
4,047
9,860
4,635
61
399
9,461
0
42,655
L
Jormungandr
IG Wild
Jormungandr
2,912
1,044
0
974
9,838
7,451
130
3,393
6,445
18,979
0
L
Pele
2,711
208
0
1,172
11,393
3,787
1,024
2,006
9,387
0
40,734
W
7,748
392
0
5,948
7,328
3,408
444
1,996
5,332
69,833
0
W
Kuzenbo
Rdrpr0
Kuzenbo
6,359
2,085
0
6,046
18,261
14,609
91
3,154
15,107
25,761
0
W
7,820
3,718
0
2,361
6,753
2,287
297
2,076
4,677
0
36,555
L
Danzaburou
bossatron1814
Danzaburou
10,446
5,452
0
4,705
10,487
4,267
348
2,820
7,667
0
46,253
L
4,567
81
0
1,718
10,117
3,293
0
6,831
3,286
50,680
0
W
6,627
1,554
0
5,117
8,416
3,119
334
3,400
5,016
67,076
9,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,085
Gold Earned
39,519
344
Minions Killed
389
0
Camps Cleared
0
1,298,518
Distance Traveled
1,353,056
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,683
477
75
5
0
275,001
0
W
Arachne
7,604
543
62
4
0
315,403
4
L
Jormungandr
6,083
435
29
2
0
256,732
0
L
Pele
6,667
476
76
5
0
284,220
0
W
Anubis
9,098
650
118
8
0
247,953
0
W
Kuzenbo
7,650
546
30
2
0
273,678
0
W
Skadi
6,493
464
51
4
0
269,937
0
L
Danzaburou
6,783
485
72
5
0
260,446
0
L
Janus
6,869
491
92
7
0
222,119
0
W
Sol
8,674
620
128
9
0
246,085
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role