Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
GasMaskJones
Merlin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
240W - 226L
1,524 Elo+
Solo
Loki
Loki
InJakeWeTrust
Loki
Level 146
God Stats
40W - 26L
1,490 SR
Queue Stats
175W - 177L
1,486 Elo+
Party 1
Maui
Maui
JAYSSASSINx211x
Maui
Level 147
God Stats
2W - 7L
1,632 SR
Queue Stats
482W - 456L
1,557 Elo+
Party 1
Danzaburou
Danzaburou
xsephirothx7
Danzaburou
Level 159
God Stats
39W - 12L
1,826 SR
Queue Stats
525W - 446L
1,574 Elo+
Solo
Team Averages
Level 142
1,590 SR
1,528 Elo+

VS

Team Averages
Level 117
1,582 SR
1,520 Elo+
Skadi
Skadi
BEASTMODE4787
Skadi
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 54L
1,516 Elo+
Solo
Hades
Hades
CowsOnCows68
Hades
Level 120
God Stats
136W - 106L
1,632 SR
Queue Stats
345W - 296L
1,613 Elo+
Solo
Anubis
Anubis
III N3O llI
Anubis
Level 149
God Stats
6W - 9L
1,741 SR
Queue Stats
549W - 533L
1,513 Elo+
Solo
Mercury
Mercury
Living lMasTeR
Mercury
Level 149
God Stats
21W - 22L
1,514 SR
Queue Stats
678W - 647L
1,538 Elo+
Solo
Ares
Ares
Therreaper2120
Ares
Level 45
God Stats
6W - 3L
1,525 SR
Queue Stats
22W - 41L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
3 / 5 / 0
8,398
600
11,491
18,728
15,483
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
13
0 / 4 / 2
7,195
514
6,924
9,563
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 5 / 1
7,797
557
6,021
13,836
4,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
4 / 4 / 4
7,380
527
5,423
10,105
8,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
xsephirothx7
Danzaburou
15
6 / 0 / 2
9,342
667
13,058
7,881
3,812
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,398
528
4,053
10,052
4,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
4 / 3 / 4
9,233
660
12,435
16,142
8,796
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
14
4 / 4 / 4
8,897
636
10,856
13,092
6,829
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 2 / 3
8,497
607
5,712
12,400
5,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 3 / 6
8,045
575
6,191
11,766
11,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
17
Kills
18
18
Deaths
17
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
3
5
0
0.6
W
2
5
1
0.5
W
4
3
4
2
L
Merlin
0
4
2
0.25
W
Anubis
4
4
4
1.5
L
4
5
1
0.9
L
4
4
4
1.5
W
5
2
3
3.25
W
3
3
6
2
L
Danzaburou
xsephirothx7
Danzaburou
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,917
Damage
39,247
60,113
Taken
63,452
36,320
Mitigated
36,529
18,114
Healing
17,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
11,491
3,760
0
5,314
18,728
15,483
0
10,579
8,149
261
69,683
W
4,053
1,578
0
1,727
10,052
4,296
578
1,159
8,893
0
57,215
W
12,435
1,403
225
7,500
16,142
8,796
61
1,022
15,120
75,003
0
L
Merlin
6,924
943
0
1,490
9,563
3,685
0
7,079
2,484
56,019
0
W
Anubis
10,856
1,067
0
5,641
13,092
6,829
112
5,354
7,738
70,039
0
L
6,021
1,520
0
4,550
13,836
4,967
40
4,956
8,880
0
51,451
L
5,423
1,236
343
1,165
10,105
8,373
0
5,489
4,616
24,826
6,070
W
5,712
2,471
0
429
12,400
5,205
564
656
11,744
0
55,617
W
6,191
220
0
2,432
11,766
11,403
0
4,154
7,612
18,441
0
L
Danzaburou
xsephirothx7
Danzaburou
13,058
7,434
0
5,252
7,881
3,812
635
1,379
6,502
0
82,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,112
Gold Earned
42,070
453
Minions Killed
451
0
Camps Cleared
0
1,387,712
Distance Traveled
1,484,790
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,398
600
112
8
0
243,776
0
W
Skadi
7,398
528
101
7
0
265,484
0
W
Hades
9,233
660
120
9
0
299,119
0
L
Merlin
7,195
514
94
7
0
268,749
6
W
Anubis
8,897
636
123
9
0
254,669
4
L
Loki
7,797
557
81
6
0
298,356
1
L
Maui
7,380
527
41
3
0
282,074
0
W
Mercury
8,497
607
88
6
0
363,752
0
W
Ares
8,045
575
19
1
0
301,766
2
L
Danzaburou
9,342
667
125
9
0
294,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role