Player Matchup

Hun Batz
Hun Batz
FireLordZuko116
Hun Batz
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 156L
1,430 Elo+
Solo
The Morrigan
The Morrigan
MagicalCloud
The Morrigan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 71L
1,474 Elo+
Solo
Cabrakan
Cabrakan
Shunnedtadpole
Cabrakan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 67L
1,450 Elo+
Solo
King Arthur
King Arthur
SirDuncan820
King Arthur
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 160L
1,409 Elo+
Party 1
Athena
Athena
sergeant_bonner
Athena
Level 82
God Stats
1W - 1L
1,669 SR
Queue Stats
155W - 150L
1,451 Elo+
Party 1
Team Averages
Level 101
1,534 SR
1,443 Elo+

VS

Team Averages
Level 73
1,484 SR
1,422 Elo+
Raijin
Raijin
LilBrownBug
Raijin
Level 88
God Stats
4W - 2L
1,500 SR
Queue Stats
171W - 168L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
NBDYuKNW
Gilgamesh
Level 21
God Stats
1W - 0L
1,640 SR
Queue Stats
73W - 118L
1,302 Elo+
Party 2
Tiamat
Tiamat
USERACCOUNT
Tiamat
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 34L
1,439 Elo+
Solo
Agni
Agni
marcusgonmor
Agni
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,467 Elo+
Solo
Ravana
Ravana
temart194
Ravana
Level 109
God Stats
1W - 2L
1,278 SR
Queue Stats
166W - 174L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
4 / 4 / 6
8,909
891
13,223
10,083
4,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Morrigan
MagicalCloud
The Morrigan
14
2 / 5 / 5
8,200
820
6,601
9,013
3,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
14
6 / 5 / 2
9,147
915
8,483
12,181
11,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
SirDuncan820
King Arthur
14
1 / 5 / 7
7,614
761
5,798
12,666
10,464
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 4 / 9
8,118
812
5,783
12,130
14,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
3 / 4 / 10
8,113
811
8,166
9,324
3,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
NBDYuKNW
Gilgamesh
14
3 / 3 / 11
8,248
825
5,985
10,853
10,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
17
5 / 2 / 14
9,355
936
15,181
9,847
6,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 2 / 12
8,507
851
7,177
7,270
2,907
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ravana
temart194
Ravana
17
10 / 3 / 11
9,926
993
10,535
11,472
6,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
81
14
Kills
23
23
Deaths
14
29
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
4
4
6
1.75
W
Raijin
3
4
10
2
L
The Morrigan
MagicalCloud
The Morrigan
2
5
5
0.9
W
Gilgamesh
NBDYuKNW
Gilgamesh
3
3
11
2.83
L
Cabrakan
6
5
2
1.4
L
King Arthur
SirDuncan820
King Arthur
1
5
7
0.9
W
Tiamat
5
2
14
6
W
2
2
12
4
L
1
4
9
1.38
W
Ravana
temart194
Ravana
10
3
11
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,888
Damage
47,044
56,073
Taken
48,766
45,591
Mitigated
30,140
9,105
Healing
17,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
13,223
784
0
521
10,083
4,829
0
5,316
4,347
0
22,370
W
Raijin
8,166
1,098
583
2,047
9,324
3,862
0
5,325
3,999
18,573
0
L
The Morrigan
MagicalCloud
The Morrigan
6,601
1,000
788
864
9,013
3,971
63
5,328
3,358
18,793
0
W
Gilgamesh
NBDYuKNW
Gilgamesh
5,985
601
664
1,580
10,853
10,177
364
4,203
6,650
0
15,121
L
Cabrakan
8,483
1,422
539
1,345
12,181
11,822
378
7,212
4,665
11,120
0
L
King Arthur
SirDuncan820
King Arthur
5,798
1,344
1,002
1,295
12,666
10,464
14
6,065
6,431
0
18,860
W
Tiamat
15,181
1,969
1,025
4,748
9,847
6,392
105
4,316
5,531
28,355
0
W
7,177
376
843
1,796
7,270
2,907
252
2,941
4,329
22,525
0
L
5,783
1,378
1,360
1,391
12,130
14,505
247
6,603
4,979
12,719
0
W
Ravana
temart194
Ravana
10,535
4,795
742
3,935
11,472
6,802
342
4,082
7,390
0
16,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,988
Gold Earned
44,149
103
Minions Killed
122
0
Camps Cleared
0
956,994
Distance Traveled
994,452
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,909
891
37
4
0
205,752
0
W
Raijin
8,113
811
15
2
0
177,210
0
L
The Morrigan
8,200
820
20
2
0
199,967
0
W
Gilgamesh
8,248
825
20
2
0
199,607
0
L
Cabrakan
9,147
915
8
1
0
145,438
0
L
King Arthur
7,614
761
22
2
0
198,273
0
W
Tiamat
9,355
936
38
4
0
215,507
0
W
Agni
8,507
851
29
3
0
176,588
0
L
Athena
8,118
812
16
2
0
207,564
0
W
Ravana
9,926
993
20
2
0
225,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role