Player Matchup

Hachiman
Hachiman
HvSxRoyal_
Hachiman
Level 100
God Stats
2W - 1L
1,694 SR
Queue Stats
69W - 77L
1,454 Elo+
Party 3
Thanatos
Thanatos
HvSxSpudd
Thanatos
Level 26
God Stats
5W - 7L
1,131 SR
Queue Stats
19W - 32L
1,034 Elo+
Party 3
Janus
Janus
Scorpio542
Janus
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 144L
1,496 Elo+
Party 3
Cthulhu
Cthulhu
death112405
Cthulhu
Level 88
God Stats
1W - 5L
1,284 SR
Queue Stats
36W - 52L
1,435 Elo+
Party 3
Surtr
Surtr
godzilla762
Surtr
Level 88
God Stats
2W - 3L
1,579 SR
Queue Stats
21W - 28L
1,428 Elo+
Party 3
Team Averages
Level 80
1,438 SR
1,369 Elo+

VS

Team Averages
Level 77
1,485 SR
1,421 Elo+
Artemis
Artemis
Adri4n554
Artemis
Level 21
God Stats
2W - 3L
1,156 SR
Queue Stats
29W - 29L
1,404 Elo+
Party 2
Gilgamesh
Gilgamesh
Jonathan_Koonz
Gilgamesh
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 27L
1,404 Elo+
Party 2
Anubis
Anubis
SILENT-CUTTER-91
Anubis
Level 127
God Stats
17W - 13L
1,537 SR
Queue Stats
130W - 137L
1,391 Elo+
Party 2
Ao Kuang
Ao Kuang
XSilverNifX
Ao Kuang
Level 21
God Stats
10W - 6L
1,500 SR
Queue Stats
81W - 93L
1,455 Elo+
Party 1
Atlas
Atlas
elwalaPS
Atlas
Level 153
God Stats
22W - 22L
1,733 SR
Queue Stats
73W - 73L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HvSxRoyal_
Hachiman
10
1 / 3 / 1
5,743
522
4,772
7,366
2,572
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
HvSxSpudd
Thanatos
7
0 / 6 / 0
4,797
436
2,082
8,359
2,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
10
0 / 6 / 0
5,721
520
2,906
9,440
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
death112405
Cthulhu
9
2 / 1 / 1
6,057
551
4,788
9,975
6,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 2 / 0
5,861
533
3,862
8,317
4,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Adri4n554
Artemis
10
3 / 2 / 1
6,162
560
6,874
7,781
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Jonathan_Koonz
Gilgamesh
12
2 / 0 / 2
7,028
639
5,940
9,433
7,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
7 / 0 / 1
8,140
740
6,737
5,895
2,814
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
XSilverNifX
Ao Kuang
12
5 / 0 / 1
6,983
635
4,949
6,788
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
elwalaPS
Atlas
8
0 / 1 / 2
5,314
483
2,663
6,386
4,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
17
18
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
Adri4n554
Artemis
3
2
1
1.75
L
Hachiman
HvSxRoyal_
Hachiman
1
3
1
0.5
L
Thanatos
HvSxSpudd
Thanatos
0
6
0
0
W
Gilgamesh
Jonathan_Koonz
Gilgamesh
2
0
2
3
W
7
0
1
7.5
L
Janus
0
6
0
0
W
Ao Kuang
XSilverNifX
Ao Kuang
5
0
1
5.5
L
Cthulhu
death112405
Cthulhu
2
1
1
2.5
W
Atlas
elwalaPS
Atlas
0
1
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,410
Damage
27,163
43,457
Taken
36,283
18,643
Mitigated
20,210
11,803
Healing
11,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Adri4n554
Artemis
6,874
5,434
0
3,045
7,781
2,827
897
2,654
5,127
0
36,210
L
Hachiman
HvSxRoyal_
Hachiman
4,772
2,872
353
2,339
7,366
2,572
0
1,593
5,773
0
38,312
L
Thanatos
HvSxSpudd
Thanatos
2,082
713
0
3,126
8,359
2,986
0
2,838
5,521
0
26,727
W
Gilgamesh
Jonathan_Koonz
Gilgamesh
5,940
2,570
0
1,148
9,433
7,224
0
465
8,968
0
51,619
W
6,737
444
0
3,946
5,895
2,814
429
2,249
3,646
55,707
0
L
Janus
2,906
552
0
640
9,440
2,410
0
6,278
3,162
43,532
0
W
Ao Kuang
XSilverNifX
Ao Kuang
4,949
1,286
0
1,690
6,788
2,461
0
390
6,398
55,930
0
L
Cthulhu
death112405
Cthulhu
4,788
409
60
3,645
9,975
6,075
0
2,505
7,470
22,984
0
W
Atlas
elwalaPS
Atlas
2,663
1,114
0
1,261
6,386
4,884
0
1,995
4,391
14,829
0
L
3,862
1,863
0
1,640
8,317
4,600
0
1,135
7,182
84
37,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,179
Gold Earned
33,627
276
Minions Killed
362
0
Camps Cleared
0
1,057,694
Distance Traveled
1,076,364
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,162
560
62
6
0
179,985
0
L
Hachiman
5,743
522
68
6
0
211,152
0
L
Thanatos
4,797
436
40
4
0
205,251
0
W
Gilgamesh
7,028
639
102
9
0
205,803
1
W
Anubis
8,140
740
86
8
0
217,457
2
L
Janus
5,721
520
89
8
0
210,636
0
W
Ao Kuang
6,983
635
91
8
0
259,151
0
L
Cthulhu
6,057
551
29
3
0
223,742
0
W
Atlas
5,314
483
21
2
0
213,968
3
L
Surtr
5,861
533
50
5
0
206,913
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role