Player Matchup

Terra
Terra
Afrodite411
Terra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 47L
1,485 Elo+
Solo
Guan Yu
Guan Yu
DARKAKUMA777448
Guan Yu
Level 148
God Stats
193W - 195L
1,527 SR
Queue Stats
269W - 266L
1,437 Elo+
Solo
Nu Wa
Nu Wa
Diamond_Frog87
Nu Wa
Level 107
God Stats
12W - 6L
1,694 SR
Queue Stats
168W - 174L
1,505 Elo+
Solo
Xbalanque
Xbalanque
Violent_Princee
Xbalanque
Level 127
God Stats
5W - 4L
1,552 SR
Queue Stats
159W - 187L
1,466 Elo+
Party 1
Ix Chel
Ix Chel
crimsonbulls
Ix Chel
Level 68
God Stats
2W - 7L
1,411 SR
Queue Stats
54W - 100L
1,371 Elo+
Party 1
Team Averages
Level 104
1,537 SR
1,453 Elo+

VS

Team Averages
Level 117
1,469 SR
1,464 Elo+
Janus
Janus
 
Janus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AxelGH
Chaac
Level 127
God Stats
1W - 0L
1,221 SR
Queue Stats
42W - 50L
1,437 Elo+
Solo
Ix Chel
Ix Chel
CurvyScoliosis
Ix Chel
Level 83
God Stats
7W - 10L
1,960 SR
Queue Stats
90W - 103L
1,477 Elo+
Solo
Medusa
Medusa
andreschucho
Medusa
Level 101
God Stats
1W - 3L
1,163 SR
Queue Stats
65W - 74L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
4,260
609
1,227
5,012
2,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

4
0 / 2 / 1
3,605
515
1,374
3,479
1,302
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
2 / 2 / 0
5,078
725
3,930
5,065
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Violent_Princee
Xbalanque
7
1 / 1 / 0
4,079
583
4,515
4,825
1,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
crimsonbulls
Ix Chel
8
0 / 1 / 0
4,417
631
2,727
4,630
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
1 / 2 / 2
4,904
701
3,575
3,880
1,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
 
Atlas
7
2 / 1 / 0
4,598
657
1,892
8,119
3,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
AxelGH
Chaac
8
1 / 0 / 0
4,660
666
2,792
5,645
3,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 0 / 2
5,056
722
3,893
4,582
1,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
8
0 / 0 / 1
4,274
611
2,353
3,720
1,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
6
6
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
2
1
W
Atlas
 
Atlas
2
1
0
2
L
0
0
1
0.5
W
Chaac
AxelGH
Chaac
1
0
0
1
W
2
0
2
3
L
0
2
1
0.25
L
2
2
0
1
L
Xbalanque
Violent_Princee
Xbalanque
1
1
0
1
W
Medusa
0
0
1
0.5
L
Ix Chel
crimsonbulls
Ix Chel
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,773
Damage
14,505
23,011
Taken
25,946
8,089
Mitigated
10,447
6,597
Healing
10,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,575
458
0
741
3,880
1,045
0
2,246
1,634
27,158
0
W
Atlas
 
Atlas
1,892
603
770
2,911
8,119
3,469
0
1,265
6,854
13,675
0
L
1,227
285
1,046
1,438
5,012
2,029
0
1,213
3,799
13,640
0
W
Chaac
AxelGH
Chaac
2,792
474
0
2,966
5,645
3,252
0
2,757
2,888
0
24,077
W
3,893
702
225
1,029
4,582
1,548
0
1,116
3,466
35,721
0
L
1,374
514
0
530
3,479
1,302
0
1,765
1,714
0
7,107
L
3,930
1,455
0
540
5,065
1,715
0
3,856
1,209
27,389
0
L
Xbalanque
Violent_Princee
Xbalanque
4,515
1,755
0
1,165
4,825
1,553
0
1,804
3,021
0
22,907
W
Medusa
2,353
1,262
0
1,562
3,720
1,133
0
500
3,220
0
28,908
L
Ix Chel
crimsonbulls
Ix Chel
2,727
355
100
1,778
4,630
1,490
0
722
3,908
23,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,439
Gold Earned
23,492
150
Minions Killed
210
0
Camps Cleared
0
670,899
Distance Traveled
781,717
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,904
701
53
8
0
177,056
0
W
Atlas
4,598
657
18
3
0
150,859
2
L
Terra
4,260
609
16
2
0
147,862
0
W
Chaac
4,660
666
33
5
0
163,266
0
W
Ix Chel
5,056
722
61
9
0
156,129
0
L
Guan Yu
3,605
515
15
2
0
99,534
0
L
Nu Wa
5,078
725
48
7
0
133,771
0
L
Xbalanque
4,079
583
33
5
0
140,816
0
W
Medusa
4,274
611
45
6
0
134,407
0
L
Ix Chel
4,417
631
38
5
0
148,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role