Player Matchup

Ra
Ra
Ninja_Gaga
Ra
Level 128
God Stats
8W - 9L
1,174 SR
Queue Stats
250W - 259L
1,485 Elo+
Solo
Gilgamesh
Gilgamesh
Smoothness2112
Gilgamesh
Level 69
God Stats
4W - 7L
1,395 SR
Queue Stats
66W - 63L
1,436 Elo+
Solo
Rama
Rama
TRELL9684
Rama
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 14L
1,619 Elo+
Solo
Hun Batz
Hun Batz
patata_presto4
Hun Batz
Level 58
God Stats
1W - 2L
1,577 SR
Queue Stats
255W - 282L
1,496 Elo+
Solo
Kumbhakarna
Kumbhakarna
steez3413
Kumbhakarna
Level 159
God Stats
26W - 26L
1,586 SR
Queue Stats
200W - 190L
1,522 Elo+
Solo
Team Averages
Level 108
1,446 SR
1,512 Elo+

VS

Team Averages
Level 100
1,513 SR
1,457 Elo+
Tyr
Tyr
LiquiDSurgE
Tyr
Level 82
God Stats
22W - 21L
1,585 SR
Queue Stats
507W - 498L
1,451 Elo+
Solo
Ix Chel
Ix Chel
MuchoMuchoMangos
Ix Chel
Level 157
God Stats
28W - 31L
1,467 SR
Queue Stats
80W - 83L
1,468 Elo+
Solo
Anubis
Anubis
RU-ZEIK
Anubis
Level 89
God Stats
17W - 18L
1,528 SR
Queue Stats
313W - 315L
1,437 Elo+
Solo
Hercules
Hercules
chardymakdinnis
Hercules
Level 100
God Stats
9W - 5L
1,248 SR
Queue Stats
323W - 315L
1,500 Elo+
Solo
Ne Zha
Ne Zha
mswatcat
Ne Zha
Level 72
God Stats
16W - 6L
1,735 SR
Queue Stats
469W - 450L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
7,752
1,107
3,538
5,947
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Smoothness2112
Gilgamesh
13
2 / 5 / 2
8,314
1,188
8,474
13,335
5,078
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rama
13
1 / 5 / 3
8,049
1,150
7,632
11,996
3,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
13
1 / 6 / 3
7,718
1,103
7,925
16,253
5,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
steez3413
Kumbhakarna
13
0 / 3 / 3
8,048
1,150
2,235
9,937
4,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

201

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 15
8,638
1,234
10,135
9,533
11,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 0 / 14
8,383
1,198
10,504
2,408
951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
RU-ZEIK
Anubis
15
10 / 4 / 11
10,698
1,528
13,509
6,967
3,679
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
14
2 / 0 / 13
8,239
1,177
8,623
11,926
14,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
mswatcat
Ne Zha
15
6 / 0 / 11
9,793
1,399
10,058
4,826
2,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
86
4
Kills
22
22
Deaths
4
14
Assists
64
Player
Kills
Deaths
Assists
KDA
W
3
0
15
10.5
W
1
0
14
8
L
0
3
3
0.5
W
Anubis
RU-ZEIK
Anubis
10
4
11
3.88
L
Gilgamesh
Smoothness2112
Gilgamesh
2
5
2
0.6
L
Rama
1
5
3
0.5
W
Hercules
2
0
13
8.5
W
Ne Zha
mswatcat
Ne Zha
6
0
11
11.5
L
Hun Batz
1
6
3
0.42
L
Kumbhakarna
steez3413
Kumbhakarna
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,804
Damage
52,829
57,468
Taken
35,660
20,199
Mitigated
32,672
3,624
Healing
9,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,135
1,738
0
904
9,533
11,075
0
1,453
8,080
0
13,312
W
10,504
1,001
1,882
341
2,408
951
0
560
1,848
22,562
0
L
3,538
94
1,282
280
5,947
1,681
0
2,477
3,470
22,626
0
W
Anubis
RU-ZEIK
Anubis
13,509
611
0
825
6,967
3,679
0
1,521
5,446
25,996
0
L
Gilgamesh
Smoothness2112
Gilgamesh
8,474
4,034
0
18
13,335
5,078
0
5,623
7,622
0
15,895
L
Rama
7,632
6,971
0
958
11,996
3,385
0
4,540
7,204
0
25,435
W
Hercules
8,623
3,117
0
5,177
11,926
14,714
0
1,372
10,554
0
12,155
W
Ne Zha
mswatcat
Ne Zha
10,058
658
0
636
4,826
2,253
0
867
3,959
0
32,585
L
Hun Batz
7,925
1,085
0
100
16,253
5,095
0
6,729
9,297
0
18,777
L
Kumbhakarna
steez3413
Kumbhakarna
2,235
0
0
986
9,937
4,960
0
4,644
5,078
5,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,881
Gold Earned
45,751
131
Minions Killed
122
4
Camps Cleared
4
638,569
Distance Traveled
785,352
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,638
1,234
2
0
0
188,391
0
W
Ix Chel
8,383
1,198
32
5
0
150,446
0
L
Ra
7,752
1,107
48
7
0
123,525
0
W
Anubis
10,698
1,528
37
5
1
119,526
0
L
Gilgamesh
8,314
1,188
13
2
3
132,760
0
L
Rama
8,049
1,150
35
5
0
131,879
0
W
Hercules
8,239
1,177
6
1
1
168,912
0
W
Ne Zha
9,793
1,399
45
6
2
158,077
0
L
Hun Batz
7,718
1,103
32
5
1
149,263
0
L
Kumbhakarna
8,048
1,150
3
0
0
101,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role