Player Matchup

Achilles
Achilles
 
Achilles
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DragonWillow
Jormungandr
Level 125
God Stats
32W - 34L
1,431 SR
Queue Stats
1,947W - 1,928L
1,428 Elo+
Solo
Surtr
Surtr
Jayhunter1999
Surtr
Level 28
God Stats
1W - 2L
1,543 SR
Queue Stats
136W - 144L
1,427 Elo+
Solo
Janus
Janus
N19A
Janus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,622 Elo+
Solo
Guan Yu
Guan Yu
T128916
Guan Yu
Level 38
God Stats
4W - 4L
1,560 SR
Queue Stats
133W - 163L
1,462 Elo+
Solo
Team Averages
Level 74
1,507 SR
1,488 Elo+

VS

Team Averages
Level 72
1,459 SR
1,413 Elo+
Hades
Hades
BaByGuN3r559
Hades
Level 46
God Stats
5W - 6L
1,530 SR
Queue Stats
138W - 172L
1,374 Elo+
Party 1
Scylla
Scylla
GamingWithGunner
Scylla
Level 55
God Stats
7W - 5L
1,403 SR
Queue Stats
262W - 253L
1,444 Elo+
Party 1
Hercules
Hercules
GringoXMandingo
Hercules
Level 67
God Stats
2W - 3L
1,148 SR
Queue Stats
328W - 363L
1,395 Elo+
Solo
Guan Yu
Guan Yu
X_DanielC_X
Guan Yu
Level 111
God Stats
4W - 1L
1,500 SR
Queue Stats
296W - 313L
1,457 Elo+
Solo
Medusa
Medusa
purpsosticky
Medusa
Level 81
God Stats
3W - 6L
1,715 SR
Queue Stats
418W - 443L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
1 / 3 / 8
7,428
743
4,175
9,948
14,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
DragonWillow
Jormungandr
15
6 / 4 / 5
8,747
875
12,524
12,753
12,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 7 / 4
7,176
718
7,388
14,020
7,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
N19A
Janus
11
1 / 7 / 6
6,879
688
11,195
9,374
2,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
T128916
Guan Yu
14
2 / 5 / 7
7,701
770
6,773
13,004
12,502
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 4 / 14
10,391
1,039
15,702
11,634
5,930
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
7 / 2 / 14
9,286
929
15,951
7,089
3,035
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
17
6 / 1 / 10
9,550
955
8,188
10,942
12,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
X_DanielC_X
Guan Yu
13
1 / 3 / 13
8,565
857
4,574
11,659
11,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
14
2 / 1 / 16
8,306
831
7,372
7,072
3,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
93
11
Kills
26
26
Deaths
11
30
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
8
1.67
W
10
4
14
4.25
L
Jormungandr
DragonWillow
Jormungandr
6
4
5
2.13
W
7
2
14
7
W
Hercules
6
1
10
11
L
1
7
4
0.43
L
Janus
N19A
Janus
1
7
6
0.57
L
Guan Yu
T128916
Guan Yu
2
5
7
1.1
W
Guan Yu
X_DanielC_X
Guan Yu
1
3
13
2.5
W
Medusa
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,055
Damage
51,787
59,099
Taken
48,396
49,738
Mitigated
36,329
10,165
Healing
20,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,175
623
603
1,739
9,948
14,394
58
4,806
5,142
0
9,791
W
15,702
239
2,365
2,659
11,634
5,930
1,065
6,631
4,779
30,238
0
L
Jormungandr
DragonWillow
Jormungandr
12,524
4,510
610
1,004
12,753
12,613
128
5,801
6,952
24,204
0
W
15,951
484
1,789
1,249
7,089
3,035
660
3,843
2,980
25,774
0
W
Hercules
8,188
1,639
641
3,661
10,942
12,707
620
4,330
6,395
0
21,896
L
7,388
3,065
507
1,758
14,020
7,314
0
8,408
5,612
248
12,695
L
Janus
N19A
Janus
11,195
1,068
289
375
9,374
2,915
162
6,553
2,821
16,395
0
L
Guan Yu
T128916
Guan Yu
6,773
264
1,908
1,372
13,004
12,502
0
7,259
5,745
1,918
14,780
W
Guan Yu
X_DanielC_X
Guan Yu
4,574
177
4,605
3,374
11,659
11,545
512
6,438
5,098
1,945
8,850
W
Medusa
7,372
2,564
201
103
7,072
3,112
1,309
4,116
2,915
0
13,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,931
Gold Earned
46,098
89
Minions Killed
133
0
Camps Cleared
0
877,050
Distance Traveled
996,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,428
743
17
2
0
199,244
0
W
Hades
10,391
1,039
32
3
0
197,096
0
L
Jormungandr
8,747
875
18
2
0
168,507
0
W
Scylla
9,286
929
29
3
0
194,270
0
W
Hercules
9,550
955
32
3
0
226,445
0
L
Surtr
7,176
718
5
1
0
170,047
0
L
Janus
6,879
688
22
2
0
158,817
0
L
Guan Yu
7,701
770
27
3
0
180,435
0
W
Guan Yu
8,565
857
21
2
0
210,188
0
W
Medusa
8,306
831
19
2
0
168,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role