Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bo0giEd0wN
Ah Muzen Cab
Level 144
God Stats
6W - 6L
1,322 SR
Queue Stats
74W - 82L
1,411 Elo+
Party 1
Serqet
Serqet
EmpyreanCrux
Serqet
Level 141
God Stats
2W - 0L
1,292 SR
Queue Stats
44W - 50L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LunarFright
Cthulhu
Level 66
God Stats
3W - 0L
1,935 SR
Queue Stats
60W - 53L
1,536 Elo+
Solo
Cernunnos
Cernunnos
SquirmyMcWormy_
Cernunnos
Level 120
God Stats
12W - 9L
1,516 SR
Queue Stats
26W - 20L
1,605 Elo+
Solo
Anubis
Anubis
ULTIMATE BLANCO
Anubis
Level 159
God Stats
8W - 7L
1,757 SR
Queue Stats
74W - 90L
1,411 Elo+
Party 1
Team Averages
Level 126
1,565 SR
1,493 Elo+

VS

Team Averages
Level 89
1,423 SR
1,570 Elo+
Fenrir
Fenrir
FummyFrai
Fenrir
Level 44
God Stats
0W - 1L
1,223 SR
Queue Stats
23W - 28L
1,366 Elo+
Solo
Achilles
Achilles
Galaxy XXVII
Achilles
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,675 Elo+
Party 2
Sol
Sol
Jokerson33
Sol
Level 128
God Stats
9W - 11L
1,199 SR
Queue Stats
217W - 245L
1,460 Elo+
Solo
Aphrodite
Aphrodite
ToxicMELTDOWNx1
Aphrodite
Level 156
God Stats
22W - 9L
1,938 SR
Queue Stats
188W - 109L
1,674 Elo+
Solo
Surtr
Surtr
Warrior XXVII
Surtr
Level 69
God Stats
2W - 3L
1,254 SR
Queue Stats
3W - 3L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bo0giEd0wN
Ah Muzen Cab
16
3 / 0 / 14
9,924
1,103
10,093
2,980
1,277
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
16
5 / 2 / 13
10,491
1,166
14,336
6,679
4,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
LunarFright
Cthulhu
16
2 / 3 / 15
10,618
1,180
10,376
10,675
10,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
SquirmyMcWormy_
Cernunnos
15
5 / 2 / 12
10,587
1,176
12,468
8,078
4,151
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 1 / 8
10,467
1,163
12,612
5,963
3,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

348

VS

Team 2 Tickets

106

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FummyFrai
Fenrir
14
2 / 10 / 3
8,996
1,000
6,837
21,354
13,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles
Galaxy XXVII
Achilles
14
1 / 4 / 5
8,811
979
7,856
19,915
22,836
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 1 / 3
8,130
903
2,672
2,943
905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
ToxicMELTDOWNx1
Aphrodite
13
0 / 2 / 6
8,843
983
3,883
6,453
5,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 5 / 2
9,911
1,101
8,776
15,187
13,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
27
22
Kills
8
8
Deaths
22
62
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Bo0giEd0wN
Ah Muzen Cab
3
0
14
10
W
Serqet
5
2
13
5.75
L
Fenrir
FummyFrai
Fenrir
2
10
3
0.35
L
Achilles
Galaxy XXVII
Achilles
1
4
5
0.88
L
0
1
3
1.5
W
Cthulhu
LunarFright
Cthulhu
2
3
15
3.17
W
Cernunnos
SquirmyMcWormy_
Cernunnos
5
2
12
5.5
L
Aphrodite
ToxicMELTDOWNx1
Aphrodite
0
2
6
1.5
W
7
1
8
11
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,885
Damage
30,024
34,375
Taken
65,852
23,892
Mitigated
55,439
7,747
Healing
7,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Bo0giEd0wN
Ah Muzen Cab
10,093
3,954
0
14
2,980
1,277
0
714
2,227
0
27,119
W
Serqet
14,336
4,475
0
1,209
6,679
4,138
0
1,877
4,547
0
22,832
L
Fenrir
FummyFrai
Fenrir
6,837
2,274
0
791
21,354
13,279
0
7,853
13,501
88
12,146
L
Achilles
Galaxy XXVII
Achilles
7,856
1,383
0
620
19,915
22,836
0
7,957
11,888
0
13,501
L
2,672
213
0
336
2,943
905
0
641
2,188
13,796
0
W
Cthulhu
LunarFright
Cthulhu
10,376
818
518
1,584
10,675
10,659
0
1,865
7,848
24,574
0
W
Cernunnos
SquirmyMcWormy_
Cernunnos
12,468
7,069
0
2,017
8,078
4,151
0
1,359
6,433
0
31,061
L
Aphrodite
ToxicMELTDOWNx1
Aphrodite
3,883
424
1,661
2,002
6,453
5,150
0
1,011
4,979
13,277
0
W
12,612
850
252
2,153
5,963
3,667
0
1,046
4,778
35,710
0
L
8,776
2,901
0
2,295
15,187
13,269
0
5,526
9,661
272
20,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,087
Gold Earned
44,691
217
Minions Killed
114
10
Camps Cleared
2
847,457
Distance Traveled
588,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,924
1,103
41
5
3
188,751
0
W
Serqet
10,491
1,166
26
3
3
192,233
0
L
Fenrir
8,996
1,000
16
2
0
139,288
0
L
Achilles
8,811
979
21
2
0
156,626
0
L
Sol
8,130
903
36
4
1
60,046
0
W
Cthulhu
10,618
1,180
29
3
1
173,008
0
W
Cernunnos
10,587
1,176
46
5
1
153,344
0
L
Aphrodite
8,843
983
21
2
0
96,563
0
W
Anubis
10,467
1,163
75
8
2
140,121
0
L
Surtr
9,911
1,101
20
2
1
136,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role