Player Matchup

Pele
Pele
Big Suge985
Pele
Level 121
God Stats
19W - 13L
1,525 SR
Queue Stats
327W - 308L
1,455 Elo+
Party 1
Izanami
Izanami
Machi07Avelli08
Izanami
Level 126
God Stats
1W - 2L
1,386 SR
Queue Stats
74W - 49L
1,582 Elo+
Solo
Chaac
Chaac
Murphdingo
Chaac
Level 125
God Stats
7W - 10L
1,387 SR
Queue Stats
517W - 519L
1,435 Elo+
Solo
Yu Huang
Yu Huang
Tomm Ganks
Yu Huang
Level 128
God Stats
10W - 13L
1,421 SR
Queue Stats
435W - 418L
1,481 Elo+
Party 1
Ix Chel
Ix Chel
guydolf
Ix Chel
Level 149
God Stats
16W - 21L
1,467 SR
Queue Stats
478W - 471L
1,534 Elo+
Solo
Team Averages
Level 130
1,437 SR
1,497 Elo+

VS

Team Averages
Level 122
1,613 SR
1,493 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Chancladontmiss
Sobek
Level 128
God Stats
3W - 1L
1,755 SR
Queue Stats
25W - 28L
1,575 Elo+
Party 2
Bastet
Bastet
RoronoaRyuZoro
Bastet
Level 143
God Stats
18W - 25L
1,576 SR
Queue Stats
600W - 569L
1,455 Elo+
Solo
Hou Yi
Hou Yi
xNOVAxFLOW
Hou Yi
Level 121
God Stats
1W - 1L
1,736 SR
Queue Stats
51W - 48L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 4
8,849
590
9,050
13,292
4,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 1 / 2
9,945
663
9,590
11,210
3,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
12
0 / 2 / 6
7,496
500
6,838
12,256
8,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
Tomm Ganks
Yu Huang
13
5 / 2 / 2
8,513
568
4,598
8,176
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
guydolf
Ix Chel
11
0 / 2 / 10
7,291
486
5,396
11,878
7,245
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
12
4 / 7 / 1
7,766
518
10,981
14,258
7,420
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
 
Nu Wa
13
0 / 3 / 3
7,385
492
10,225
8,231
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 3 / 3
6,911
461
6,570
14,114
14,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

12
4 / 2 / 2
7,920
528
8,042
12,241
4,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
xNOVAxFLOW
Hou Yi
5
0 / 1 / 0
5,199
347
1,644
3,203
841
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
16
Kills
9
9
Deaths
16
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
4
7
1
0.64
L
Nu Wa
 
Nu Wa
0
3
3
0.5
W
4
2
4
3
L
1
3
3
0.83
W
7
1
2
8
W
Chaac
0
2
6
1.5
L
4
2
2
2.5
W
Yu Huang
Tomm Ganks
Yu Huang
5
2
2
3
W
Ix Chel
guydolf
Ix Chel
0
2
10
2.5
L
Hou Yi
xNOVAxFLOW
Hou Yi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,472
Damage
37,462
56,812
Taken
52,047
26,733
Mitigated
29,391
19,721
Healing
10,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
10,981
3,003
184
2,891
14,258
7,420
997
2,814
11,444
0
47,066
L
Nu Wa
 
Nu Wa
10,225
2,233
0
1,120
8,231
2,706
0
2,131
6,100
65,970
0
W
9,050
2,322
0
3,407
13,292
4,735
623
2,721
10,486
0
81,832
L
6,570
541
0
4,034
14,114
14,152
0
1,718
12,396
32,439
0
W
9,590
7,292
0
2,367
11,210
3,943
2,298
1,130
9,991
0
105,778
W
Chaac
6,838
2,308
0
5,903
12,256
8,108
127
4,408
7,161
0
47,596
L
8,042
1,201
0
1,791
12,241
4,272
271
2,594
9,647
0
35,388
W
Yu Huang
Tomm Ganks
Yu Huang
4,598
492
0
1,936
8,176
2,702
61
3,692
4,393
52,876
0
W
Ix Chel
guydolf
Ix Chel
5,396
1,020
2,371
3,737
11,878
7,245
422
3,849
7,986
20,622
0
L
Hou Yi
xNOVAxFLOW
Hou Yi
1,644
911
0
786
3,203
841
0
737
2,466
0
14,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,094
Gold Earned
35,181
500
Minions Killed
287
0
Camps Cleared
0
1,426,025
Distance Traveled
1,270,625
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
7,766
518
78
5
0
297,328
0
L
Nu Wa
7,385
492
90
6
0
263,619
2
W
Pele
8,849
590
126
8
0
329,458
0
L
Sobek
6,911
461
47
3
0
279,297
0
W
Izanami
9,945
663
180
12
0
272,853
0
W
Chaac
7,496
500
70
5
0
250,969
3
L
Bastet
7,920
528
55
4
0
345,107
0
W
Yu Huang
8,513
568
100
7
0
305,379
0
W
Ix Chel
7,291
486
24
2
0
267,366
4
L
Hou Yi
5,199
347
17
1
0
85,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role