Player Matchup

Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Loskie_
Ix Chel
Level 81
God Stats
2W - 0L
1,777 SR
Queue Stats
101W - 71L
1,494 Elo+
Solo
Hel
Hel
Vizerio
Hel
Level 88
God Stats
20W - 11L
1,651 SR
Queue Stats
158W - 144L
1,397 Elo+
Solo
Fenrir
Fenrir
potato-_-sasha
Fenrir
Level 96
God Stats
1W - 2L
1,211 SR
Queue Stats
14W - 16L
1,395 Elo+
Solo
Hades
Hades
xJUSxLEGENDARY
Hades
Level 128
God Stats
34W - 32L
1,553 SR
Queue Stats
257W - 256L
1,417 Elo+
Solo
Team Averages
Level 96
1,538 SR
1,441 Elo+

VS

Team Averages
Level 105
1,640 SR
1,474 Elo+
Sol
Sol
KallMeByKami
Sol
Level 122
God Stats
5W - 2L
1,781 SR
Queue Stats
67W - 70L
1,520 Elo+
Party 1
Neith
Neith
Kara-Emir
Neith
Level 80
God Stats
40W - 41L
1,573 SR
Queue Stats
89W - 82L
1,462 Elo+
Solo
Nemesis
Nemesis
Tanklesstooth
Nemesis
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,194 Elo+
Solo
Surtr
Surtr
YIN_YANG_SLINGR
Surtr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,670 Elo+
Solo
Horus
Horus
bolinhoboy
Horus
Level 121
God Stats
2W - 2L
1,846 SR
Queue Stats
62W - 61L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 1 / 3
4,550
455
6,884
7,026
2,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ix Chel
Loskie_
Ix Chel
11
1 / 0 / 2
6,229
623
4,577
5,173
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hel
9
3 / 2 / 2
5,862
586
3,452
8,372
4,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
6 / 1 / 4
6,485
649
4,631
8,752
3,495
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 0 / 0
6,101
610
4,174
7,396
5,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 1
5,714
571
9,917
8,094
3,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Kara-Emir
Neith
9
0 / 3 / 0
4,900
490
2,988
6,743
2,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
6
0 / 0 / 0
4,087
409
297
3,046
809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 3 / 0
4,456
446
5,064
9,114
4,102
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Horus
8
1 / 2 / 3
5,548
555
2,645
9,044
6,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
12
Kills
4
4
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
3
1.5
L
3
4
1
0.88
L
Neith
Kara-Emir
Neith
0
3
0
0
W
Ix Chel
Loskie_
Ix Chel
1
0
2
2
L
Nemesis
0
0
0
0
W
Hel
3
2
2
2
L
0
3
0
0
L
Horus
1
2
3
1.25
W
6
1
4
8
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,718
Damage
20,911
36,719
Taken
36,041
17,665
Mitigated
17,139
18,933
Healing
8,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,884
2,455
169
988
7,026
2,678
0
3,405
3,621
0
27,029
L
9,917
4,347
0
2,438
8,094
3,404
192
1,981
6,113
44,421
5,796
L
Neith
Kara-Emir
Neith
2,988
893
0
1,719
6,743
2,357
0
3,475
3,268
0
30,498
W
Ix Chel
Loskie_
Ix Chel
4,577
995
440
2,367
5,173
1,837
0
0
5,173
49,532
0
L
Nemesis
297
112
0
250
3,046
809
0
70
2,976
0
16,604
W
Hel
3,452
141
3,276
4,418
8,372
4,230
0
4,883
3,489
16,469
0
L
5,064
3,345
0
582
9,114
4,102
0
5,206
3,908
473
22,691
L
Horus
2,645
1,112
900
2,437
9,044
6,467
0
1,471
7,573
0
7,675
W
4,631
776
0
2,591
8,752
3,495
0
1,083
7,669
0
36,858
W
4,174
1,068
260
4,424
7,396
5,425
0
205
7,191
40,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,227
Gold Earned
24,705
313
Minions Killed
201
0
Camps Cleared
0
977,905
Distance Traveled
874,414
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,550
455
42
4
0
184,854
0
L
Sol
5,714
571
84
8
0
167,504
0
L
Neith
4,900
490
54
5
0
171,014
0
W
Ix Chel
6,229
623
92
9
0
211,922
1
L
Nemesis
4,087
409
34
3
0
135,872
0
W
Hel
5,862
586
23
2
0
200,746
0
L
Surtr
4,456
446
25
3
0
198,451
0
L
Horus
5,548
555
4
0
0
201,573
4
W
Fenrir
6,485
649
65
7
0
209,870
0
W
Hades
6,101
610
91
9
0
170,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role