Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DBearBlazin
Charybdis
Level 156
God Stats
2W - 0L
1,221 SR
Queue Stats
32W - 41L
1,395 Elo+
Solo
Chaac
Chaac
Greenalienpoo
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 21L
1,113 Elo+
Party 1
Cabrakan
Cabrakan
RebornxxPhaze
Cabrakan
Level 17
God Stats
1W - 3L
1,290 SR
Queue Stats
7W - 24L
1,087 Elo+
Party 1
Team Averages
Level 94
1,402 SR
1,319 Elo+

VS

Team Averages
Level 120
1,463 SR
1,456 Elo+
Poseidon
Poseidon
 
Poseidon
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Kikalu
Neith
Level 128
God Stats
63W - 80L
1,483 SR
Queue Stats
111W - 146L
1,505 Elo+
Party 2
Susano
Susano
SmuckersTM
Susano
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,345 Elo+
Solo
Bellona
Bellona
basicallyking23
Bellona
Level 134
God Stats
5W - 10L
1,333 SR
Queue Stats
387W - 383L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
5 / 0 / 1
7,156
651
6,492
5,313
1,866
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
 
Sobek
9
0 / 1 / 5
5,511
501
2,594
8,578
6,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
DBearBlazin
Charybdis
10
3 / 1 / 1
5,825
530
4,349
5,137
1,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 1 / 0
5,886
535
2,178
7,906
3,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
RebornxxPhaze
Cabrakan
8
0 / 0 / 6
5,587
508
3,080
4,937
2,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
0 / 2 / 0
7,052
641
2,836
6,697
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
 
Athena
7
1 / 2 / 1
5,491
499
1,793
8,728
6,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Kikalu
Neith
9
0 / 2 / 1
5,532
503
4,848
5,390
2,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
SmuckersTM
Susano
6
1 / 2 / 0
4,712
428
1,046
5,477
1,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 0
6,720
611
4,427
5,317
4,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
9
Kills
3
3
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
0
1
5.5
W
Sobek
 
Sobek
0
1
5
2.5
L
Poseidon
 
Poseidon
0
2
0
0
L
Athena
 
Athena
1
2
1
0.75
W
Charybdis
DBearBlazin
Charybdis
3
1
1
3.5
W
1
1
0
1
L
Neith
Kikalu
Neith
0
2
1
0.25
W
Cabrakan
RebornxxPhaze
Cabrakan
0
0
6
3
L
Susano
SmuckersTM
Susano
1
2
0
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,693
Damage
14,950
31,871
Taken
31,609
16,472
Mitigated
17,152
7,439
Healing
6,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,492
662
85
1,014
5,313
1,866
350
2,514
2,799
40,941
0
W
Sobek
 
Sobek
2,594
341
0
2,631
8,578
6,211
0
784
7,794
15,835
0
L
Poseidon
 
Poseidon
2,836
494
0
1,239
6,697
2,466
164
3,436
3,161
71,597
0
L
Athena
 
Athena
1,793
201
0
1,710
8,728
6,632
0
3,770
4,949
11,646
0
W
Charybdis
DBearBlazin
Charybdis
4,349
2,320
0
2,051
5,137
1,620
656
534
4,603
0
44,465
W
2,178
869
0
938
7,906
3,880
0
0
7,906
0
32,492
L
Neith
Kikalu
Neith
4,848
3,084
0
1,516
5,390
2,046
0
3,170
2,179
0
38,935
W
Cabrakan
RebornxxPhaze
Cabrakan
3,080
405
0
720
4,937
2,895
258
797
4,140
30,032
0
L
Susano
SmuckersTM
Susano
1,046
231
0
615
5,477
1,707
0
1,183
4,291
0
15,615
L
4,427
1,801
0
1,332
5,317
4,301
0
454
4,863
0
50,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,965
Gold Earned
29,507
291
Minions Killed
335
0
Camps Cleared
0
1,048,133
Distance Traveled
1,020,798
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,156
651
82
7
0
216,954
0
W
Sobek
5,511
501
24
2
0
217,255
3
L
Poseidon
7,052
641
132
12
0
258,892
0
L
Athena
5,491
499
17
2
0
196,465
6
W
Charybdis
5,825
530
70
6
0
182,860
0
W
Chaac
5,886
535
65
6
0
218,912
0
L
Neith
5,532
503
68
6
0
193,387
0
W
Cabrakan
5,587
508
50
5
0
212,152
0
L
Susano
4,712
428
29
3
0
149,023
1
L
Bellona
6,720
611
89
8
0
223,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role