Player Matchup

Ymir
Ymir
R_Atallah1234
Ymir
Level 109
God Stats
8W - 2L
1,788 SR
Queue Stats
12W - 7L
1,618 Elo+
Party 4
Freya
Freya
Virus__Tsunami
Freya
Level 159
God Stats
8W - 4L
1,709 SR
Queue Stats
424W - 389L
1,576 Elo+
Party 1
Shiva
Shiva
danibi2004
Shiva
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,613 Elo+
Party 4
Mercury
Mercury
miguel700054
Mercury
Level 100
God Stats
1W - 2L
1,492 SR
Queue Stats
9W - 5L
1,645 Elo+
Party 4
Artemis
Artemis
xZxIns4n3xZx
Artemis
Level 66
God Stats
103W - 84L
1,595 SR
Queue Stats
486W - 473L
1,566 Elo+
Party 1
Team Averages
Level 90
1,617 SR
1,604 Elo+

VS

Team Averages
Level 145
1,713 SR
1,519 Elo+
Baron Samedi
Baron Samedi
BerserkSouls94
Baron Samedi
Level 155
God Stats
19W - 7L
1,686 SR
Queue Stats
528W - 512L
1,531 Elo+
Party 2
Hercules
Hercules
CSM1F
Hercules
Level 154
God Stats
2W - 0L
1,832 SR
Queue Stats
116W - 93L
1,607 Elo+
Solo
Ix Chel
Ix Chel
Quinnith90
Ix Chel
Level 157
God Stats
35W - 26L
1,569 SR
Queue Stats
610W - 606L
1,529 Elo+
Party 2
Artemis
Artemis
iRaiKeRz
Artemis
Level 138
God Stats
5W - 1L
1,782 SR
Queue Stats
61W - 62L
1,475 Elo+
Party 3
Ravana
Ravana
iToxStone
Ravana
Level 123
God Stats
6W - 1L
1,696 SR
Queue Stats
80W - 80L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
8,410
443
4,341
17,505
14,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
2 / 3 / 1
10,931
575
9,168
18,830
8,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
12
0 / 5 / 2
8,119
427
11,534
14,507
14,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
miguel700054
Mercury
13
1 / 6 / 1
8,552
450
3,561
15,754
5,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
xZxIns4n3xZx
Artemis
12
0 / 6 / 0
8,270
435
6,183
12,960
5,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BerserkSouls94
Baron Samedi
14
2 / 1 / 10
10,031
528
10,151
12,264
8,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
CSM1F
Hercules
17
5 / 0 / 5
11,257
592
8,056
18,454
27,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
Quinnith90
Ix Chel
19
8 / 1 / 4
12,467
656
16,799
10,671
5,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
iRaiKeRz
Artemis
18
5 / 1 / 4
11,507
606
10,887
10,134
4,636
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
iToxStone
Ravana
15
4 / 1 / 6
10,051
529
8,377
8,535
4,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
53
4
Kills
24
25
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BerserkSouls94
Baron Samedi
2
1
10
7
W
Hercules
CSM1F
Hercules
5
0
5
7.5
W
Ix Chel
Quinnith90
Ix Chel
8
1
4
10
L
1
5
2
0.4
L
2
3
1
0.83
L
Shiva
0
5
2
0.2
W
Artemis
iRaiKeRz
Artemis
5
1
4
7
W
Ravana
iToxStone
Ravana
4
1
6
7
L
Mercury
miguel700054
Mercury
1
6
1
0.25
L
Artemis
xZxIns4n3xZx
Artemis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,787
Damage
54,270
79,556
Taken
60,058
49,124
Mitigated
49,796
18,252
Healing
27,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BerserkSouls94
Baron Samedi
10,151
419
1,937
5,704
12,264
8,563
309
2,900
9,364
42,483
191
W
Hercules
CSM1F
Hercules
8,056
3,181
0
8,405
18,454
27,343
597
1,010
17,444
0
76,976
W
Ix Chel
Quinnith90
Ix Chel
16,799
967
2,019
3,291
10,671
5,201
1,868
6,029
4,642
113,614
0
L
4,341
901
293
2,940
17,505
14,869
145
9,655
7,657
33,817
0
L
9,168
2,825
0
8,533
18,830
8,853
0
7,930
10,639
113,805
0
L
Shiva
11,534
1,929
106
1,046
14,507
14,848
0
1,984
12,495
697
54,286
W
Artemis
iRaiKeRz
Artemis
10,887
5,376
0
4,516
10,134
4,636
2,612
2,430
7,704
0
93,600
W
Ravana
iToxStone
Ravana
8,377
2,401
0
1,525
8,535
4,053
0
1,821
6,714
0
77,544
L
Mercury
miguel700054
Mercury
3,561
1,708
0
2,723
15,754
5,451
563
6,017
9,547
0
36,433
L
Artemis
xZxIns4n3xZx
Artemis
6,183
2,292
0
2,611
12,960
5,103
0
692
12,268
0
56,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,282
Gold Earned
55,313
492
Minions Killed
576
0
Camps Cleared
0
1,706,507
Distance Traveled
1,863,067
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,031
528
44
2
0
348,601
7
W
Hercules
11,257
592
114
6
0
339,744
0
W
Ix Chel
12,467
656
185
10
0
412,015
6
L
Ymir
8,410
443
45
2
0
318,816
1
L
Freya
10,931
575
197
10
0
363,557
3
L
Shiva
8,119
427
81
4
0
307,627
0
W
Artemis
11,507
606
140
7
0
339,571
0
W
Ravana
10,051
529
93
5
0
423,136
2
L
Mercury
8,552
450
66
3
0
447,284
0
L
Artemis
8,270
435
103
5
0
269,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role